Tibbits (4e Race)

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Tibbit[edit]

Also known as catweres, Tibbits are small humanoids who have the ability to shift into the form of an unobtrusive house cat.

Racial Traits
Average Height: 3'10"–4'2"
Average Weight: 40–90 lbs.
Ability Scores: +2 Dexterity, +2 Charisma or Intelligence
Size: Small
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Stealth, +2 Acrobatics
Defense Bonus: +2 Reflex
Keen Senses: You gain training in Perception
Feline Communicator: You can speak with and understand all types of cats
Feline Shifter: You gain Feline Transformation as an At-Will power. You are considered a shapechanger for the purposes of effects relating to that keyword.


Feline Transformation Tibbit Racial Power
You can release the beast within, it's just that it's cute and cuddly.
At-Will Star.gif Polymorph
Standard Action Personal
Effect: You can transform into a house cat. In cat form your size is tiny, you gain a +5 power bonus to Athletics checks made to jump and your speed is 7.You also gain a climb speed equal to your land speed.
While you are in cat form, other creatures can attempt to discern your true nature by making an Insight check opposed by your Bluff check; you gain a +5 bonus to your check.
You gain a +2 Power bonus to AC due to your size, but cannot benefit from shield or armor bonuses to AC.
Tibbit gains two attacks while in feline form. Claw and Bite. In each round they can make 1 basic attacks with Claw and 1 attack with Bite, And shift up to 3 squares after the attack.
Clothing, Armor and most equipment worn or held in hand disappears when using this power, and reappears when deactivated. Magic armor retains its enhancement bonus to AC, but not its armor bonus or any other properties. Worn items like rings, necklaces and other magical non-weapon items adopt a form suitable to a cat, such as a collar or anklet and continue to provide their benefits.
Claw: dex vs. AC - 1d4
Bite: dex vs. AC - 1d4

Special This power remains in effect until you use a standard action to revert to your natural form.


Feline in all ways, Tibbts are self-content and relaxed. Tibbits have no lands of their own. Instead, they dwell within civilized territories established by other folk. Any civilization that keeps domesticated cats likely houses colonies of Tibbits within its cities.

Play a Tibbit if you want...

  • To be an small catlike humanoid of magic origin
  • To be able to turn into a cat
  • To be largely unknown to exist
  • To be a member of a race that favors the Bard, Rogue, and Sorcerer classes.

Physical Qualities[edit]

Tibbits are small, humanoid creatures that have the ability to turn into a common house cat. They arose from felines kept as familiars in ages past. The powerful magic that allows a familiar to gain intelligence and magic abilities slowly filtered from one generation of cats to the next. Whether Tibbits evolved from a natural process, divine intervention, or a sudden surge in the magic running through their ancestry, none can say. Tibbits have never existed in large numbers, and their tendency to spread across the world leaves them with a fractured, incomplete racial history.

Much like their feline ancestors Tibbits exhibit independence, curiosity, and quickness of mind and body. They rarely form communities larger than two or three families, and even these small colonies rarely hold together for more than a few years. Shortly after reaching adulthood, a Tibbit develops an intense desire to wander the world and satisfy their racial curiosity. Tibbits can be found wherever humans and other civilized humanoid races have established cities, towns, and colonies.

In their cat form, Tibbits look like fat but energetic house cats. They appear identical to-and indistinguishable from-any common, domesticated breed.

Among humans and other humanoids, Tibbits usually remain in their cat form. The stray cat that prowls a neighborhood, the mangy cat adopted as a temple's unofficial pet, and the lazy feline always close at hand at the local tavern might be Tibbits. Driven by curiosity, Tibbits love to remain in their animal form while observing humans.

Cynical observers contend that a Tibbit seeks to spy on others. Tibbits hold that they merely like to keep an ear and eye out for any interesting bits of news. Tibbits are typically to chaotic, carefree, and impulsive to work as spies or hired killer. Upon overhearing a group of adventurers talking over a treasure map in hushed tones, a Tibbit might be just as likely to shift into humanoid form on the spot and offer to join the adventure as she is to lose interest and chase down a juicy mouse she spotted across the tavern.

Playing a Tibbit[edit]

Tibbits, as befits their heritage, are moody, curious, and sometimes arrogant. Many Tibbits prefer the comforts of a fine meal (whether a succulent rodent or a five-course feast in the lap of luxury), stiff drink, and a soft couch. Even the most decadent Tibbit, however, eventually succumbs to the steady pull of its curiosity. A Tibbit might spend years living off the treasures it won in adventure, only to suddenly strike out into the unknown once again.

When dealing with others, Tibbits show a similar capability to change their attitudes and posture depending on their moods. A Tibbit might act relaxed and languid one moment, alert and inquisitive the next. They tend to have a slightly distant, arrogant attitude toward others, as if as a race they share a colossal, secret joke over other intelligent creatures. Still, once a Tibbit marks someone as a friend few other creatures match their devotion. A Tibbit might complain about a friend's needs or tend toward laziness, but when trouble arises she is a dauntless ally. Physical Description: In humanoid form, tibbits are small, stealthy, dark-skinned people with pointed ears and catlike eyes. Their hair tends to grow thick and long and males tend to grow sideburns. Their skin tones range from a tawny brown to black, but occasionally a Tibbit has pure white skin. Their hair color matches the wide range of colors found in house cats, from pure white to striped silver and deep black.

Tibbits tend to regard other folk with a detached sense of bemusement. Much of their lore and common wisdom regarding men, dwarves, and elves filters through their guise as house cats. Thus, Tibbits see how other races act when they think no one else is around. To a Tibbit, every intelligent creature is a bundle of secrets just waiting to unfurl before them.

In general, tibbits find humanity's ambition, drive and fiery passion intriguing. They consider dwarves overly dour. Elves strike them as kindred spirits, as tibbits appreciate that the long-lived races share a similar tendency to see issues from different perspectives. They adore gnomes and Halflings and many good-aligned Tibbits adopt such folk. More than one Kobold or goblin party has descended upon a sleepy gnome village or Halfling caravan only to find an enraged Tibbit wizard waiting for them. Gnome and Halfling folk who have benefited from such welcome surprises have strong traditions of taking care of stray cats and treating their feline pets as treasured companions.

Tibbits have a strong tendency toward chaos and an equally strong lethargy toward moral issues, making the majority of them chaotic neutral. Carefree, decadent, and given to long periods of wallowing in luxury, tibbits can be maddeningly self-centered. Some tibbits tend toward proactive freedom-seeking, marking chaotic good as their second most common alignment. Such tibbits share many of their neutral brethren's tendencies, but a righteous struggle or a chance to spring a trap on evildoers rouses them to action.

Evil tibbits, particularly chaotic evil ones, are rare but dangerous. They use their shape shifting ability to spy on humanoids for information useful for extortion schemes. Many of them work as spies and assassins, as their innocent, feline form makes it easy for them to slip into even heavily guarded areas. after all, even the most alert guard pays little mind to a cat. Some evil tibbits become powerful crime lords, observing their underlings and competitors in cat form and ruthlessly culling those who plot against them.

Few tibbits make their identity openly known once they settle in an area. A Tibbit is much more likely to remain in cat form as she travels through a city, although she usually keeps a well-hidden, luxurious apartment hidden in an out-of-the-way corner of town. Many tibbits become petty thieves, raiding pantries for fine foods, liquor, and other creature comforts.

Tibbits who travel the land might keep their humanoid guise to make dealings with other creatures easier. Even these tibbits prefer to pass themselves off as travelers from other planes, and they rarely publicize their ability to change shape.

Religion: Tibbits pay homage to the Cat Lord, a powerful creature who watches over all felines. They generally lack an organized religion, instead preferring to view the Cat Lord as a big brother figure and protector. Some clerics believe that tibbits are simply too arrogant and independent to shackle themselves into a deity, and a few tibbits argue against this assessment.

Language: Tibbits speak Common or whatever other language dominates the area they settle in. The Feline language, a strange combination of purrs, hisses, and empathic transfers, allows tibbits to communicate with cats of all forms. Tibbits are born with the knowledge of this language.

Names: Tibbits tend to adopt names based on their physical traits and deeds. A Tibbit kitten is given a nickname by her parents, one that reflects her temperament and appearance. When a Tibbit comes of age she adopts a name of her choice. Tibbits tend to pick names from other folk, usually based solely on the sound.

Strangers and business partners use the name a Tibbit picks for herself, while the tibbits close friends and family use the original nickname chosen by her parents. a Tibbit allows only her closest friends to learn and use her nickname. A non-tibbit given such a privilege has received one of the highest honors a Tibbit can grant to an outsider.

As a Tibbit travels the world, she adopts a surname that reflects her experiences and important deeds. A Tibbit usually changes her surname after such an event, but her true name uses all of her adopted surnames from childhood onward, and not just her latest one. When two tibbits meet, they share these long-form names to express their pasts with one another.

In general, Tibbit names work for either se. Whether male of female, a Tibbit who has a short tail in cat form likely ends up with the nickname "spiketail."

A Tibbit looses the benefits from her equipment while in feline form. Weapons (melee and ranged), Shields, Armor and Robes. The items transform with the Tibbit but cannot be used while in feline form. Worn items like rings, necklaces and other magical non-weapon items adopt a form suitable to a cat, such as a collar or anklet and continue to provide their benefits. Because of this, a Tibbit cannot use special melee or ranged attacks (other then claw or bite) while in feline form.

A Tibbit in feline form is unable to speak other then the Feline Racial or use her paws to manipulate fine objects. But they do receive a +5 to diplomacy checks against other Felines.

A Tibbit can transform from a cat back to her humanoid form as a standard action. She must wait 1 hour to turn back into a cat after reverting to her humanoid form.

Note that anyone spotting a Tibbit in cat form has a very difficult time recognizing the feline as a Tibbit.

Adventurers: The life of an adventurer comes naturally to a Tibbit, as her curiosity pushes her ever onward. While many tibbits satisfy this drive with travel to civilized areas and exploration of a city's corners, some tibbits want more out of life. "Adventurer" is seen as a respected occupation among tibbits, and they have a natural fascination for adventurers of other races. In some cases, a Tibbit in cat form takes to following an adventuring band, concealing its true nature until an opportune moment. A Tibbit fighter might spring from cat to humanoid form in time to drive off a group of orcs that threatens the party's camp. In this manner, tibbits prove their valor and demonstrate their unmatched stealth in hopes of winning a place with their unwitting comrades.

<!-Your race-> Characteristics:

Parent-Bestowed Names: Blackpaw, Glittereye, Longear, Patchfur, Quickfang, Tumblepaw.

Tibbit Adventurers[edit]

Three sample <!-your race-> adventurers are described below.



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