Thetoru (4e Deity)

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Three Vertical Lines (colors: blue and violet)

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The Wind, The Stone, The Water, and The Fire are the unaligned elemental Major Gods. The Major Gods were the instruments of creation of the physical plane. They also created the Elemental Plane (elemental monsters are rebellious creatures in opposition to the Gods). They are the oldest and most powerful of the Gods.

The Wind, also known as Thetoru, is the master of weather and climate. Wind’s primary colors are blue and violet. Wind is chaotic and capricious.

Each Major God is served by 16 elemental agents known as elemental angels or ‘Malaks’. The elemental angels or Malaks are immortal and conduits of the god’s power. They are the interveners, the voice and hand of their god; while the Major Gods are less involved in the affairs of the physical plane.

  • Be alert to the changing flow of events and people around you.
  • Cultivate appreciation for the open space of the ocean, field, mountaintop, and the person’s inner core.
  • Seek new knowledge of the Wind, old forgotten doctrine of the Wind, and ways to convey the Wind’s experiences.

Cleric Training[edit]

Clerics of Wind must meet the standard clerical requirements. All clerics of Thetoru wear blue and/or violet as their primary colors in honor of their god. Many clerics and worshippers use as symbols on their dress and buildings clouds, eagles, arrows, and leaves. They prefer being outside in the open air, they like flying and sailing. They are uncomfortable in closed-confined areas without air flow such as deep underground.

Quests[edit]

Prayers[edit]

Many of the worshippers of the Major Gods are spell casters and arcane devotees. Arcane magic is the after affect of the Major Gods act of creation. There is an invisible-divine-elemental power throughout the physical plane. This power is the refracted prism rainbow color-scheme of white, black, red, orange, yellow, green, blue, and violet. Therefore, color is important to spell casters. At the inner core of a spell caster's implement (wand, orb, staff, sword, etc.) is a prism. A spell caster/wizard uses, applies, and manipulated the prism-rainbow-spectrum connected to a Major God.

Each Major God has a color scheme: The Wind has blue and violet; The Stone has white and black; The Water has yellow and green; and The Fire has red and orange. A spell caster must choose a Major God as its underlying source of power and therefore have two primary color aspects that can be reflected in color of their fashion, favorite colors, and color of their magical affects.

Blessing & Prayer often written in the wind calling for strength and help: [pentameter]

“Blessed are thou great Thetoru who flew;

Bring your might and wind to strengthen the new”

Doctrine[edit]

Core Allegory: From the white shoreline, standing a bold lion lifting his head in defiance and roars. From his roar, storm clouds soar into the blue heavens. Five clouds form and race through the air toward the finish line. One cloud is the mighty storm with power and anger. One cloud is the eagle with wings spread wide, sixteen feathers touching the violet movements. One cloud is the arrow, straight and strong, bring darkness to its enemy. One cloud is the leaf floating on unseen sway to land the change the course of all. One cloud is the unknown, moving but still, high but in reach, behind but winning. The clouds cover the new, the new knowledge, the new might, the new blue.

Philosophy: The Wind, Thetoru, is the master of weather and climate. Upon his breath, carries life-giving rains or the parched gasps of drought. He can cool off a hot day, or can uproot trees and topple even the sturdiest of lodges with a tornado. Thetoru is chaotic and capricious. Upon noticing any slight, he is likely to take vengeance in the form of catastrophic weather. Omens from Thetoru take the form of unusual winds. When he punishes one of his own priests, he carries the offender away in a powerful tornado and drops him in the middle of a large body of water.

  • A free-spirited-person is the only true free being.
  • The breeze brings life and brings death.
  • To feel the wild wind on one’s face is to touch the divine, to travel into eternity, and to be alive.

Temples[edit]

Divine places are high and windy. The most sacred places are on the highest peaks near oceans with continuous air currents. The windier the place; the more sacred the place.

Major Gods have shrines, chapels, temples, worshippers, and clerics, but they are rarer than the Minor Gods. The Major God and Minor God have temple complexes and religious systems built around the number 4 (a sacred number). In or near megacity/capital, there may be Temples (4+ clerics lead by a Bishop), Cathedrals (10+ clerics lead by a Cardinal), Monastery (10+ clerics lead by a Cardinal), and/or Spiritual University with 30+ clerics lead by a Patriarch/Matriarch. Because 4 is a sacred number, the altars are four by four feet squares with four attending priests. Cathedrals, Temples, Monasteries, and shrines are built in squares. With the destruction of the City-State of Phobos, leaving four City-States against the Evil Empire, it is believed to be a positive omen from the Gods: four against one.

The hierarchy of the temples and religious organizations from lowest to highest are as follows: Worshipper, Laity, Novitiate, Acolyte, Adept, Apprentice Priest, Priest, Curate, Bishop Elect, Bishop, Cardinal Elect, Cardinal, High Priest/Priestess, and Patriarch/Matriarch.

Most (although not exclusively) organizational clerics are Devoted Clerics. Most (although not exclusively) organizational paladins (except for knightly orders) are Ardent Paladins, Protecting Paladins, and Virtuous Paladins. Rarely for any avengers or invokers belong to religious organization.

Near Bronze City, up on the slopes of Bronze Peak is the monastery and library of The Wind an unaligned Major God. Bronze City has eight Crusader sects: Crusaders of Water, Crusaders of Wind (zealous Paladins dedicated to Thetoru), Crusaders of Stone, Crusaders of Spring, Crusaders of Summer, Crusaders of Autumn, and Crusaders of Winter.

In Whitebeach, the main temple is the white-stone Cathedral of Elements dedicated to The Wind, The Stone, The Water, and The Fire (the four Major Gods).

Artifacts: Past and Present[edit]

The Ancient Book of Thetoru is a tome containing arcanic accounts, spells, and power.

The Pegayian Books of Wind are two books of power.

The Pegayian Silver Longbow is an intelligent magical longbow made out of silver.

Orb of Clouds, Wand of Currents, and Staff of Air

Rites[edit]

They must constantly appease Wind with sacrifices of breath, above ground and on high cleared ground. The Major Gods do not have established festivals or holidays.

Heralds and Allies[edit]

From Bronze City, there are eight Crusader sects: Crusaders of Water, Crusaders of Wind, Crusaders of Stone, Crusaders of Spring, Crusaders of Summer, Crusaders of Autumn, and Crusaders of Winter. The Crusaders of Stone are zealot Paladins of Thechard. A player character may be from a knight order. The knight order must belong to the character's homeland.

Within each Knight Order are titles, positions, and responsibilities. Tribute High Knight (head of the order), Tributus High Knight (second in command), Weapons Master, Lore Master, Treasurer, Champion of the Year, Honor Guard, High Judge and Executioner, and Master of Ceremonies.



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