Theezini (4e Deity)
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Domains: Master of fire, sun, and stars
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The Wind, The Stone, The Water, and The Fire are the unaligned elemental Major Gods. The Major Gods were the instruments of creation of the physical plane. They also created the Elemental Plane (elemental monsters are rebellious creatures in opposition to the Gods). They are the oldest and most powerful of the Gods.
The Fire, also known as Theezini, is charged with providing warmth and light. He has the power to see and hear anything that passes within sight of a fire or its light. His omens always involve fire and are never subtle. It is common for him to create a face in a fire and speak directly to his worshipers. He delights in punishing by burning. Theezini’s primary colors are red and orange. He is arrogant, vengeful, and tolerates no affronts to his power or shortcomings among his priests.
The evil cult of Fire is expressed in Bane, known as Fire Bane. Militaristic nations of Humans and Goblins serve the Fire Bane and conquer in its name.
Another evil cult of Fire is expressed in Klas’modeus, known as the cult of Klas’modeus. With powers of fire, the evil cult of Klas’modeus is the force behind demons and devils and the Nine Hells.
Each Major God is served by 16 elemental agents known as elemental angels or ‘Malaks’. The elemental angels or Malaks are immortal and conduits of the god’s power. They are the interveners, the voice and hand of their god; while the Major Gods are less involved in the affairs of the physical plane.
- Seek power in knowledge, wisdom, and strength.
- Defend the light and warmth of fire and of hearts.
- Distribute knowledge, wisdom, strength, warmth, and light.
The duties of priests worshipping Fire consist primarily of appeasing their god with regular sacrifices of food and fresh meat. All the clerics of Theezini wear red and/or orange as their primary colors in honor of their god. Many clerics and worshippers use as symbols on their dress and buildings orange sun, lightning, fiery mouse, fiery stag, fiery humanoid, and fiery phoenix. They prefer being in the light of day or around the light and warmth of the open flame. They are uncomfortable in total darkness.
Many of the worshippers of the Major Gods are spell casters and arcane devotees. Arcane magic is the after affect of the Major Gods act of creation. There is an invisible-divine-elemental power throughout the physical plane. This power is the refracted prism rainbow color-scheme of white, black, red, orange, yellow, green, blue, and violet. Therefore, color is important to spell casters. At the inner core of a spell caster's implement (wand, orb, staff, sword, etc.) is a prism. A spell caster/wizard uses, applies, and manipulated the prism-rainbow-spectrum connected to a Major God.
Each Major God has a color scheme: The Wind has blue and violet; The Stone has white and black; The Water has yellow and green; and The Fire has red and orange. A spell caster must choose a Major God as its underlying source of power and therefore have two primary color aspects that can be reflected in color of their fashion, favorite colors, and color of their magical affects.
Blessing & Prayer often lit in light or fire calling on strength, protection, and light: [pentameter]
“Blessed are thou great Theezini oh fire;
Bring your warmth and light by your desire”
Core Allegory: In the heat of the day with the orange sun burning down, lightning streaks from the sun cutting through the air and striking the forest and ground. From the red and orange lightning, a hungry wildfire consumes everything with its hunger going unsatisfied. The wildfire burns in the hearts of the animals and plants with knowledge, wisdom, and strength. Before the wildfire, animals run to escape it, except four. From the fire, emerge the fiery mouse, fiery stag, fiery humanoid, and fiery phoenix with passion and devotion in their hearts.
Philosophy: The Fire, Theezini, is charged with providing warmth and light. He has the power to see and hear anything that passes within sight of a fire or its light. His omens always involve fire and are never subtle. It is common for him to create a face in a fire and speak directly to his worshipers. He delights in punishing by burning. Theezini is arrogant, vengeful, and tolerates no affronts to his power or shortcomings among his priests.
- Joy is found only in warmth, weariness is in shivering.
- Passion and devotion are fires of the same heart.
Divine places are hot with fire. The most sacred places are active volcanoes: the fiery the place; the more sacred the place.
Major Gods have shrines, chapels, temples, worshippers, and clerics, but they are rarer than the Minor Gods. The Major God and Minor God have temple complexes and religious systems built around the number 4 (a sacred number). In or near megacity/capital, there may be Temples (4+ clerics lead by a Bishop), Cathedrals (10+ clerics lead by a Cardinal), Monastery (10+ clerics lead by a Cardinal), and/or Spiritual University with 30+ clerics lead by a Patriarch/Matriarch. Because 4 is a sacred number, the altars are four by four feet squares with four attending priests. Cathedrals, Temples, Monasteries, and shrines are built in squares. With the destruction of the City-State of Phobos, leaving four City-States against the Evil Empire, it is believed to be a positive omen from the Gods: four against one.
The hierarchy of the temples and religious organizations from lowest to highest are as follows: Worshipper, Laity, Novitiate, Acolyte, Adept, Apprentice Priest, Priest, Curate, Bishop Elect, Bishop, Cardinal Elect, Cardinal, High Priest/Priestess, and Patriarch/Matriarch.
Most (although not exclusively) organizational clerics are Devoted Clerics. Most (although not exclusively) organizational paladins (except for knightly orders) are Ardent Paladins, Protecting Paladins, and Virtuous Paladins. Rarely for any avengers or invokers belong to religious organization.
In Bronze City, there is an underground/secret cult to Klas’modeus (evil deviant cult of the Fire God Theezine).
In Whitebeach, the main temple is the white-stone Cathedral of Elements dedicated to The Wind, The Stone, The Water, and The Fire (the four Major Gods).
Artifacts: Past and Present
The Ancient Blazer of Theezini is a bronze blazer of eternal fire and light that contains arcanic accounts, spells, and power.
The Theorsian Books of Fire are five books of power.
The Theorsian Silver Sword is an intelligent magical sword made out of silver.
Fiery Orb Light, Wand of Lava, and Torch Staff
Fire’s priests must always keep a fire burning within their lodge.
Heralds and Allies
From Bronze City, there are eight Crusader sects: Crusaders of Water, Crusaders of Wind, Crusaders of Stone, Crusaders of Spring, Crusaders of Summer, Crusaders of Autumn, and Crusaders of Winter. The Crusaders of Stone are zealot Paladins of Thechard. A player character may be from a knight order. The knight order must belong to the character's homeland.
Within each Knight Order are titles, positions, and responsibilities. Tribute High Knight (head of the order), Tributus High Knight (second in command), Weapons Master, Lore Master, Treasurer, Champion of the Year, Honor Guard, High Judge and Executioner, and Master of Ceremonies.