Way of the Warrior (5e Subclass)

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Monk Monastic Tradition: Way of the Warrior[edit]

A lone human, wielding a battleaxe, whirling through a horde of orcs with inexplicable grace. An elf opens her eyes and picks up her sword, fighting the lich who destroyed her home. A half-orc standing on the tip of his glaive, 5,000 feet in the air, on the peak of the tallest mountain in the Forgotten Realms.

The monks who follow The Way of the Warrior are steadfast defenders of truth and freedom, learning the arts of combat with more weapons than other monks, sharing a bond with these weapons that is so strong that they can only be considered part of their identity, their very being.

Bonus Proficiencies

You also gain proficiency in two martial weapons of your choice. The chosen weapons are considered as monk weapons for you. If you are already proficient in martial weapons, you may use any of those weapons as monk weapons.

Blades that Sever

Also at 3rd level when you choose this tradition, when you use the Attack action with a monk weapon on your turn, you can make one weapon attack with a monk weapon as a bonus action. You may use your monk weapon in place of an unarmed strike or class features that mention unarmed strikes, such as Flurry of Blows.

Additionally, your weapon attacks score a critical on a 19 or 20.

Ties that Bind

Starting at 6th level, you can perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Once you have bonded a weapon to yourself, you gain the following benefits:

  • You cannot be disarmed of the bonded weapon, unless you are incapacitated. If your weapon is away from you for one minute, it disappears into a pocket space in your soul.
  • As a bonus action, you can spend 1 ki to summon the bonded weapon to your hand, as long as it is on the same plane of existence. The bonded weapon instantly teleports into your hand. You can then make one weapon attack with the bonded weapon as a part of the same bonus action. Additionally, you may shunt the weapon away into a pocket space in your soul as a bonus action.
  • The bonded weapon counts as magical weapon for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
  • You may use your Wisdom modifier for weapons that use Strength or Dexterity for damage and attack rolls.

You can have only one bonded weapon. If you attempt to bond with another weapon, you must first break the bond with the weapon that is currently bonded to you.

Soul that Screams

Starting at 11th level, your spirit flares with the lust of battle and your spirit starts to become a weapon bound to you, empowering your body and soul. You gain the following benefits as a result of your spiritual commitment to battle:

  • You may spend 1 ki point to gain advantage on attack rolls for the rest of the turn. You may do this an amount of times equal to your Wisdom modifier.
  • When you gain a critical hit with your monk weapon, you gain ki points equal to your Wisdom modifier.
  • Once per turn when you hit a creature, you may spend up to 3 ki points and roll three of your martial arts die to the damage and add that to the result.
Body that Strengthens

At 17th level, you and your bound weapon truly become one and the same. This causes your spirit and, by extension, your weapon to ingrain itself within your own body. Whenever you take the Attack action on your turn with the weapon you made a bond with, you may make another attack as part of that same action. In addition, you can spend up to 3 ki points and gain a bonus to your AC equal to the amount of ki points spent.

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