The Warhammer of Zillyhoo (3.5e Equipment)
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Fascination: Whenever a creature gazes upon the Warhammer of Zillyhoo, they must make a will save of DC 32, or become fascinated with the Warhammer. Each creature to be fascinated must be within 90 feet, able to see Zillyhoo, and able to pay attention to it. The distraction of a nearby combat or other dangers prevents the ability from working.
If a creature's saving throw succeeds, Zillyhoo cannot fascinate that creature again for 24 hours. If its saving throw fails, the creature kneels in awe, gazing upon the warhammer and taking no other actions, for as long as Zillyhoo is in sight. If the creature has eyes, the fascinated creature will also be reduced to tears by the sight of the hammer. While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Each turn, the creature gets another Will Save at a DC of 1 less than the last Will Save to break the Fascination. a Fascinated creature cannot wield Zillyhoo as a weapon.
Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target automatically breaks the effect. This fascination is an enchantment(compulsion), mind-effecting ability.