The Quintessential Bard

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The Quintessential Bard
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Abbreviation: QB
Author: Shannon Kalvar
Publisher: Mongoose Publishing
Item Code: MGP4015
Release Date: 2003
Format: Softcover
Page Count: 134
ISBN-10: 1-903980-97-6
Price: unknown. Please edit this page and add it. (add |price=)
Product Blurb:
The bard does a little bit of everything: cast spells, heal, fight with a sword. He also brings a unique skills set and two special abilities to the table. He has all of the skills of a rogue and a wizard, with a broad range of knowledge. He also has a chance to know anything (represented by his bardic knowledge ability). Finally he can create some enhancement like effects using the power of his own performance. Here you will find a plethora of options for giving your bard that little bit of extra focus. From combat worthy bards to bards that are rogues to scholars with a creative flair you can make them all here. The Quintessential Bard offers players a comprehensive guide to playing characters of this class that will prove to be invaluable for characters of any level from 1st to 20th.
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Character Concepts[edit]

Alderman[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Ambassador[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Artist[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Aspirant[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Cantor[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Explorer[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Law Keeper[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Lore Master[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Minstrels[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Naturalist[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Skalds[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Storm Crow[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Talespinner[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Trickster[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

Vagabond[edit]

Adventuring: Roleplaying: Bonuses: Penalties:

The Prestige Bard[edit]

Dream Dancer[edit]

Hit Dice:

Requirements: To qualify to become a dream dancer, a character must fulfill the following requirements.

  • Perform (dance): 10 ranks
  • Spellcasting: Must be able to cast 3rd level arcane illusion spells
  • Reflex Save: +8 or higher

Class Skills: The dream dancer's class skills (and key ability for each skill) are: See Core Rulebook I for skill descriptions.

Skill Points at Each Level: 6 + Int modifier

Class Features: All of the following are class features of the dream dancer.

Weapon and Armour Proficiency:

See the Dream:

Dance of the Veil (Sp):

Prediction (Su):

Patterns of Misdirection (Sp):

The Dream Dance:

Table:The Dream Dancer
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 0 0 +2 0 See the Dream
2 +1 0 +3 0 Dance of the Veil
3 +2 +1 +3 +1 Prediction
4 +3 +1 +4 +1 Patterns of Misdirection
5 +3 +1 +4 +1 The Dream Dance

Elder[edit]

Grandmaster[edit]

Jester[edit]

Sneschal[edit]

Singer of the Dawn[edit]

Soul Taker[edit]

World Singer[edit]

Tricks of the Trade[edit]

Feats[edit]

Tools of the Trade[edit]

The Power of Lore[edit]

Mysteries of Music[edit]

Bard Spells[edit]

Bardic Duels[edit]

Venues[edit]

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