The Plane of Previous Existinces
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 The Plane of Previous Existinces
This is the plane most people would think of as the Afterlife, but is also much more.
 Plane Traits
 Physical Traits
- Gravity: none, other than the slight gravity anything physical exibits on each other.
- Time: Time fluctuates wildly in this plane.
- Size: Infinate in every direction.
- Morphic: Everything fluctuates wildly on this plane.
 Magic, Alignment, and Energy/Elemental Traits
- Elemental Dominance: Air, but is subject to change.
- Energy Dominance: Subject to change.
- Alignment Trait: Chaotic mostly,but the good/evil axis changes wildly.
- Magic Trait: Subject to change.
 Plane Links
 Plane Inhabitants
The inhabitants are the souls of anything, from humans to rivers to thoughts, only in the best corresponding size air elemental, and any poor still "living" creature that has found it's way in. These "living" creatures retain their physical form. The inhabitants retain their previous memories and physical apperance. When resurrecting any creature, the creature's air elemental appers to grow more and more solid, and then suddenly dissappers when the ressurection has finished.
 Movement and Combat
Movement is caused by thought, so their speed becomes 10+the entity's intelligence score. (note that this cannot result in a negative speed.) Most creatures of this plane are not hostile, but if combat should occur, any modifiers based upon strength are replaced with intelligence modifiers.
 Features of the Plane
Their is no ground, no sky, no up, and no down. The only things in this plane are air elementals and any poor creature that has happened to wander in.
 Plane Links
The Plane of Previous Existances has holes into any plane that the plane has been reached unnaturally before. There are very short lived holes when anything "dies" or is resurrected.
 Plane Encounters
You can find any creature you want on this plane, but most physical creatures are spaced about 50 miles on average from each other, although there is rumored to be a city of humanoid creatures somewhere out there.
 Alternate Variances
It's not my job to come up with variances, it's the DM who has to change the plane to fit the individual campain, although common variances give the plane set gravity, magical modifiers, and land to simplify gameplay. Also, sometimes a DM will change it so any "dead" thing appers as a physical contruct similar or the same as the creatures previous form.