The Plane of Previous Existinces

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 04:50, 8 October 2013 (MDT)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be deleted.

Edit this Page | All abandoned pages

Recycle.png This page was proposed for deletion on 01:25, 12 November 2014 (MST) because: Abandoned for over 1 year (discuss).

Need a page deleted immediately? Use {{needsadmin}} instead!

If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. Why is my article up for deletion?
Administrators remember to check if anything links here and the page history (last edit) before deleting

Edit this Page | Articles which may get deleted

The Plane of Previous Existinces[edit]

This is the plane most people would think of as the Afterlife, but is also much more.

Plane Traits[edit]

Physical Traits[edit]

  • Gravity: none, other than the slight gravity anything physical exibits on each other.
  • Time: Time fluctuates wildly in this plane.
  • Size: Infinate in every direction.
  • Morphic: Everything fluctuates wildly on this plane.

Magic, Alignment, and Energy/Elemental Traits[edit]

  • Elemental Dominance: Air, but is subject to change.
  • Energy Dominance: Subject to change.
  • Alignment Trait: Chaotic mostly,but the good/evil axis changes wildly.
  • Magic Trait: Subject to change.

Plane Links[edit]


Plane Inhabitants[edit]

The inhabitants are the souls of anything, from humans to rivers to thoughts, only in the best corresponding size air elemental, and any poor still "living" creature that has found it's way in. These "living" creatures retain their physical form. The inhabitants retain their previous memories and physical apperance. When resurrecting any creature, the creature's air elemental appers to grow more and more solid, and then suddenly dissappers when the ressurection has finished.

Movement and Combat[edit]

Movement is caused by thought, so their speed becomes 10+the entity's intelligence score. (note that this cannot result in a negative speed.) Most creatures of this plane are not hostile, but if combat should occur, any modifiers based upon strength are replaced with intelligence modifiers.

Features of the Plane[edit]

Their is no ground, no sky, no up, and no down. The only things in this plane are air elementals and any poor creature that has happened to wander in.

Plane Links[edit]

The Plane of Previous Existances has holes into any plane that the plane has been reached unnaturally before. There are very short lived holes when anything "dies" or is resurrected.

Plane Encounters[edit]

You can find any creature you want on this plane, but most physical creatures are spaced about 50 miles on average from each other, although there is rumored to be a city of humanoid creatures somewhere out there.

Alternate Variances[edit]

It's not my job to come up with variances, it's the DM who has to change the plane to fit the individual campain, although common variances give the plane set gravity, magical modifiers, and land to simplify gameplay. Also, sometimes a DM will change it so any "dead" thing appers as a physical contruct similar or the same as the creatures previous form.

Back to Main Page3.5e HomebrewEnvironments

Personal tools
Home of user-generated,
homebrew, pages!
admin area
Terms and Conditions for Non-Human Visitors