The Path of Four Winds (3.5e Prestige Class)

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Path of Four Winds[edit]

I once fought the winds as I walked the path. Now I embrace the Winds and they guide my every step.
—Elerond, Human Monk

Learning from all that surrounds him is a key element in the mind of a martial artist. Those few who follow the Path of Four Winds find that not only do they learn to accept change more readily, but that they can flow with it more freely as well. Following the guidance of one of the Four Winds to fit each moment, the Devotee finds his skills sharpened with each passing season.

Becoming a Devotee on the Path of Four Winds[edit]

Characters who begin their studies as Monks are often attracted to this class as it allows for more focused options with regards to their already impressive class abilities. Wizards and Sorcerers are sometimes attracted to this class as a means of offsetting some of their lack-luster combat abilities. Thieves and Barbarians often enjoy Classes that tend to wear heavy armor often shun this class do to the armor restriction for many of the class' features.

Entry Requirements
Alignment: Any Neutral.
Base Attack Bonus: +3.
Skills: Knowledge(Arcana) 8 ranks, Listen 4 ranks, Spot 4 ranks, Concentration 4 ranks.
Feats: Evasion, Improved Unarmed Strike.

Table: The Path of Four Winds

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +1 +1 +1 Wind Mastery 1, +1 level to Monk Flurry of Blows Attacks Bonus (if Monk), +1 level to Unarmed Damage (per Monk ability)
2nd +1 +1 +1 +1 Wind Mastery 2, +1 level to Monk Flurry of Blows Attacks Bonus (if Monk), +1 level to Unarmed Damage (per Monk ability)
3rd +2 +2 +2 +2 Wind Mastery 3, +1 level to Monk Flurry of Blows Attacks Bonus (if Monk), +1 level to Unarmed Damage (per Monk ability)
4th +3 +2 +2 +2 Wind Mastery 4, +1 level to Monk Flurry of Blows Attacks Bonus (if Monk), +1 level to Unarmed Damage (per Monk ability)
5th +4 +3 +3 +3 True Wind Mastery, +1 level to Monk Flurry of Blows Attacks Bonus (if Monk), +1 level to Unarmed Damage (per Monk ability)

Class Skills (4 + Int modifier per level)
As Monk class from Player's Handbook.

Class Features[edit]

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the <-class name->.

<-extraordinary class feature-> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->

<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a <-class name->[edit]

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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