The Kingdom of Kared (Teoryran World Supplement)
From D&D Wiki
Korad is a kingdom build of elevated happiness and distant ideals. Society is unstable and inconstant change because all the Barons, dukes and Rulers Are non-conformist to their own society because of anti-realism religion or petty reasons. Its their way or no way and compromises are distained. This makes the ideals more distant and makes faith powerful and Korad strive on faith.
It’s built by the religious elite of theocratic leaning clergy and the not so religious Elites chosen by Gods. The rest are faceless and brainwashed broken serfs Harsh laws and sexist-racist ethnocentric culture.
- The society of the Kingdom, is a fractioned and hierarchial one.
- More than 80% are forced into or born into serfdom, living in regions full
- with dozens of grey and isolated farmer communities.
- Society is devided into four castes, the Royal Family is considered above the castes.
- They are nobles, priests and commoners. There are free peasants, vileins and there are serfs.
- Advanced technology or smithiest and trade are forbidden to a great degree
- becouse expertice and trade could eleviate the peasants and take away power from
- the nobles and the Church doesn't like prosperity, it wants the people to be desperate
- and thus faithfull.
Cities are big, towers and spires honours heaven And keeps the streets humble. In Korad cities are something of a no-mans land, some are owned by the King oppressed by heavy restrictions, other cities rule themselves in secret or belong to a union of City states. Korad have build only a few hundred cities including lesser towns since arriving in Teoryran. Many have been burned and pillaged for "tax" by their own goverment or becouse the idea of a city-based society is dangerous to the conservative King and his closest priests. These that live in cities are considered outcasts and scum, by the villagers and their priests and nobles. Those that live in the cities are the people of the "Wall", they consider all the rurals to be witches and heretics.
- Humanity have many gods,but do not know it.
- They worship them all under one monotheistic god.
- Most who know the names and few do,
- believe there is only Zarus and other gods masquerade as Saints.
Korad have many rouge and uncontrolled organizations, becouse it is a feudual Kingdom with many layers of puppet rulers and conflicting vasal contract. There are little correspondence about citizen registration or how details of the laws are carried out in distant regions, so in practice anyone who have power is a double agent and distant regions tend to be autocratic and lawless except. The Royality for example, the goverment itself is only one faction, Barons are another, the many chivalric orders are others. The Church contains many disloyal heretical factions pretending to be monastries and of course the list only start here.
The Knights in Kored, have usually sworn to serve the Kingdom, but the Templars and some Knights swear to only serve their order. It is often the order that select, train, knightens a squire and many of these Chivalric orders are secret societies that serve themselves first and the Kindom second. The Chivalric Orders have often own religions and more often see themselves are crusaders to war against all others. Especially true for the Templars who see all Kored as an never ending crusade against its own people to and their weak or diviant faiths( even though the templars are often heretics themselves but that doesn't change their minds).
The city markets are the only legal market places in Korad.
The main currency is tithes, money pay as labour or selling serfs. Second most common currency is natural recourse.
Export and import recourses usually specialised have different market values. Import recourses are recourses only valuable for selling, not for buying. Instead they hope to exchange import recourses for something that is more valuable for them. This refers to what the city import and export.
- Import recourses.
Ships sell surplus wheat, peasants with chicken, barrels of ale and other food that must be consumed within a period. The townsfolk doesn’t grow or raise their own food but their values are arbitrary. “I don’t want to see another chicken! ” For example nobody sells cows for cows but your can if you have any luck trade cows for chickens.
- Export recourses
Export recourses are things that only are produced at the city Or that the city have collected. Peasants are allowed to buy simple clothes, blankets, chairs, tables, furs, pottery, horseshoes. Fine Horses are considered export recourses coming from professional breeders,
Tithes, title are money on paper that exists in the serfs feudal lords contract. Serfs are not allowed to own gold or money instead They indirectly own money thought their tithes. Their lord decided in what way the are allowed to spend their money. If the serf is not lazy and trusted most Lords can be persuaded To buy something for serfs. Usually for the entire village and not for individuals.
Only select free peasants can bough equipment such as axes, boats, knives, picks.
Gold, fine clothes, perfumes, arts and jewellery are export recourses but can only be sold to the nobles and there is no black market in the cities.
And the third is money, usually consisting of pure gold pieces measured With value per its weight and are therefore also a natural resource.