The Idol of Zeroth (5e Equipment)

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Wondrous Item (idol), artifact (requires attunement)

A small Ivory Idol that depicts three tentacles wrapped around each other. This Idol contains the Soul of Zeroth, a dangerous and evil Wizard who was killed and his soul trapped in the Idol. The Idol was placed in a secret place to keep people from finding him and freeing and resurrecting him.

Zeroth is a chaotic evil wizard with Intelligence 16 (+3), Wisdom 14 (+2), Charisma 15 (+2). He is very sarcastic and likes to insult people of all creeds and types. He always has something to say at someone's expense, even if his host is the only person who hears him. He wants to be resurrected so that he can continue his terror on the land.

Note: I haven't fleshed out Zeroth's personality and goals very far. This is a baseline, somewhere to start.

Curse. Upon a person touching the Idol, Zeroth's soul exits the Idol and enters the person/character. They now have the soul of an evil wizard in their body. He has no control over them and no direct influence over them. However, he can attempt to persuade them to perform certain actions. He will try to convince his new host to take him to his crypt and resurrect him. He promises a reward, but does not tell them what it is (Spoilers, he kills them). While the person has Zeroth's soul within them, they are immune to being charmed or frightened. When the soul first enters them, and upon being targeted by any spell, the host takes 2d10 psychic damage.






Destroying the Idol of Zeroth. The Idol is rendered mundane the moment the soul leaves it and enters another person. Zeroth's soul can be removed by one of two ways. The first method is by taking it to his crypt and resurrecting him. This can be done through a resurrection spell, or by pouring three liters of the host's blood over his corpse (Zeroth tells the host this). If the person does give the necessary blood, they take the damage from slashing themself based upon the method used and bleeding damage equal to 2/5 of their maximum health over the course of 5 minutes. After giving the blood, the host has disadvantage on Dexterity skill checks and saving throws until their next long rest. Zeroth is then revived. The second is by using a remove curse spell, a dispel evil and good spell, a wish spell, or similar magic.


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