The Gun Mage (3.5e Class)
From D&D Wiki
| Rating: | Not rated |
|---|---|
| (Rate this class) | |
| Status: | <-Done or close to it.-> |
| Editing: | Discuss first. |
Contents |
[edit] Gun Mage
Gun mages specialize in the use of the pistol and the rifle, trading their proficency for other means of casting for the ability to imbue their bullets with magical effects.Having shunned traditional arcane studies, they are often looked askance by traditional mages, and put in the same class as sorcerors, bards and warlocks. It is a theory of some Arcanists that the gun mage was developed by people of lesser magical aptitude in a more techno-arcane society some time in the future, thats prevalance in teh lands is only increasing because of a distrubance in the chronosphere around the Prime material plane..
[edit] Making a Gun Mage
Gun Mages are not made so much as created, having an instrisnic link to artificing and the creation of fire arms and their ammunition and powders. A pursuit in alchemy and minor talent for basic wizardy are absolutely necessary for anyone to walk the path of the Gun Mage. Gun Mages have the flair and panache of a swashbuckler, though they use a pistol or rifle, their own weapons extensively customized and are often found on the road looking for something to make their own weapons better, daring do and flair are a must for the successful Gun Mage. Gun Mage is a sub-template of any caster class, divine or arcane, the most common classes for this path are sorceror, favored soul, warlock, and sigilist, other base classes may be used, but understand the limitations they accept.
Gun Mages excel at ranged combat, especially against a foe who has resistances to most mortal weapons able to imbue their shots with wicked effects that seems to stem from every aspect of magic, from Daemon bound guns, to elemental shots, the path a gun mage walks is much determined by the gun mages own decisions on how or from where he draws his power. Gun Mage is not a prestige class, but a sub template of another Arcane Class. Shunned by serious Arcanists, most wizards and mages will have nothing to with the daring do of a Gun Mage, or his devil may care attitudes. Though Gun Mages run the gamut from serious to frivolous, most are seen as the swashbucklers of ranged weapons, seperated only from their other arcane peers by their dedications to their guns. Gun Mages work well with Fighters, Rogues and Bards, who appreciate his slightly magical and decidely sneaky combat focus. Sorcerors, Sigilists and Warlocks are often interested in his ability to Channel, as well as the Daggerspell casters. Mages, Wizards, Priest, Clerics, and other casters of Divine and Arcane disciplines are often skeptical of their abilites and look down their noses at Gun Mages as not being actual casters.
Abilities:Dexterity is important to the Gun Mage's effectiveness as a ranged combat specialist, this and the primary attribute of the base casting class.
Races: Any race that can be casters can be Gun Mages, prevelant for Sorcerors, Warlocks and Favoured Souls as opposed to the more regimented training required for other caster classes, the emergence of firearms as opened up a whole new world in both the economies and development of many nations in the world. Gnomish tinkerers can be found with scopes, dwarves with specialty metal shots.
Alignment: This Class can be of Any Alignment, though if a Divine Caster, they have to maintain withing one step of their God or Goddess, as applicable by base caster class.
Starting Gold: 3d8x10.
Starting Age:Moderate
| Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | Power Points/Day |
Powers Known |
Maximum Power Level Known | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
| 1st | +2 | +2 | +2 | +1 | Imbue Shot, Weapon Focus Firearm (Gun,)Spell progession same as base caster class. | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +1d6 | — | |||||||||||||||||||||||
| 2nd | +3 | +2 | +2 | +2 | + 1 Level to Base Caster Class, Weapon Specialization Firearm(Gun), Maker's Mark | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +2d6 | — | |||||||||||||||||||||||
| 3rd | +4 | +2 | +2 | +2 | +1 Level of Base Casting Class, Duel, Bind Firearm Improved Imbue Shot | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +3d6 | — | |||||||||||||||||||||||
| 4th | +5 | +2 | +3 | +2 | +1 Level of Base Casting Class, | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +4d6 | — | |||||||||||||||||||||||
| 5th | +6 | +2 | +3 | +3 | +1 Level of Base Casting Class, | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +5d6 | — | |||||||||||||||||||||||
| 6th | +6 | +2 | +4 | +3 | +1 Level of Base Casting Class, Craft: firearm accessory | — | — | — | — | — | — | — | — | — | — | Magic Bullet +6d6 | — | ||||||||||||||||||||||||
| 7th | +7 | +2 | +4 | +4 | +1 Level of Base Casting Class | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +7d6 | — | |||||||||||||||||||||||
| 8th | +4 | +2 | +4 | +4 | +1 Level of Base Casting Class, Craft: Firearm, Improved Maker's Mark | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +8d6 | — | |||||||||||||||||||||||
| 9th | +5 | +3 | +5 | +4 | +1 Level of Base Casting Class, | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +9d6 | — | |||||||||||||||||||||||
| 10th | +5 | +3 | +5 | +5 | +1 Level of Base Casting Class | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +10d6 | — | |||||||||||||||||||||||
| 11th | +6 | +3 | +5 | +5 | +1 Level of Base Casting Class, | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +11d6 | — | |||||||||||||||||||||||
| 12th | +6 | +3 | +5 | +5 | +1 Level of Base Casting Class | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +12d6 | — | |||||||||||||||||||||||
| 13th | +6 | +3 | +5 | +5 | +1 Level of Base Casting Class | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +13d6 | — | |||||||||||||||||||||||
| 14th | +7 | +3 | +5 | +6 | +1 Level of Base Casting Class, | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +14d6 | — | |||||||||||||||||||||||
| 15th | +7 | +3 | +6 | +6 | +1 Level of Base Casting Class | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +15d6 | — | |||||||||||||||||||||||
| 16th | +7 | +3 | +6 | +6 | +1 Level of Base Casting Class | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +16d6 | — | |||||||||||||||||||||||
| 17th | +8 | +3 | +6 | +6 | +1 Level of Base Casting Class, | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +17d6 | — | |||||||||||||||||||||||
| 18th | +8 | +3 | +6 | +7 | +1 Level of Base Casting Class, | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +18d6 | — | |||||||||||||||||||||||
| 19th | +8 | +4 | +7 | +7 | +1 Level of Base Casting Class | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +19d6 | — | |||||||||||||||||||||||
| 20th | +9 | +4 | +7 | +7 | +1 Level of Base Casting Class, | — | — | — | — | — | — | — | — | — | — | — | Magic Bullet +20d6 | — | |||||||||||||||||||||||
|
Class Skills (5 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
All of the following are class features of the Gun Mage.
Weapon and Armor Proficiency: A Gun Mage is proficient in all Simple weapons and Armors, In addition to Weapons, all Gun Mages are proficient with their chosen Firearm, Pistol or Rifle.
Spells: Gun Mages eschew their ability to cast spells, in order to imbue their weapons and ammunition with a spell effect. Doing this through intense dedication to Guns in general. With this being said a gun mage, when preparing spells for the day are actually imbuing already learned spells into their ammunition. Once a spells is learned, it can not be forgotten, and can be used by Gun Mage to imbue his ammunition as per the spells per day section of his base caster class.
Gun Mages choose their spells from the following list: as per Base Caster Class
| Level | Spells Known | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| 1st | - | 2 | 1 | — | — | — | — | — | — | — |
| 2nd | 4 | 2 | — | — | — | — | — | — | — | — |
| 3rd | 4 | 3 | - | — | — | — | — | — | — | — |
| 4th | 4 | 4 | 1 | — | — | — | — | — | — | — |
| 5th | 4 | 4 | 2 | - | — | — | — | — | — | — |
| 6th | 4 | 4 | 3 | 1 | — | — | — | — | — | — |
| 7th | 4 | 4 | 4 | 2 | — | — | — | — | — | — |
| 8th | 4 | 4 | 4 | 3 | 1 | — | — | — | — | — |
| 9th | 4 | 4 | 4 | 3 | 1 | — | — | — | — | — |
| 10th | 4 | 4 | 4 | 4 | 2 | — | — | — | — | — |
| 11th | 4 | 4 | 4 | 4 | 3 | 1 | — | — | — | — |
| 12th | 4 | 4 | 4 | 4 | 4 | 2 | — | — | — | — |
| 13th | 4 | 4 | 4 | 4 | 4 | 3 | — | — | — | — |
| 14th | 4 | 4 | 4 | 4 | 4 | 4 | — | — | — | — |
| 15th | 4 | 4 | 4 | 4 | 4 | 4 | 1 | — | — | — |
| 16th | 4 | 4 | 4 | 4 | 4 | 4 | 2 | — | — | — |
| 17th | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 1 | — | — |
| 18th | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 2 | 1 | — |
| 19th | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | — |
| 20th | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 1 |
Magic shot One clip of bullets May be bestowed a day to do damage to the level of caster plus a d6
Imbue Shot: When preparing spells for the day, the Gun Mage prepares her spells, and prepares the ammunition for which the spell will be used. So a Lvl 1 Sorcerer Gun Mage would be able to imbue 6 shots with level 1 spells, and 6 shots with level 2 spells. The shots add the spells effect to the damage done to the shot. Example : Acid Splash a 0 lvl Cantrip adds 1d3 Acid damage to the bullet, after a successful hit ( or unsuccessful one if collateral damage is relevant) Upon impact the bullet erupts into an orb of acid, inflicting 1d3 damage.
Impoved Imbue Shot: As imbue shot, but may imbue two effects into any one round.
Master Imbue shot: As imbue shot, but may imbue three effects into any one round.
Maker's Mark: (Spell like/Once Per Day) Upon opening this ability, the Gun Mage must choose 1 specific effect from the table listed bellow, any firearm, or conveys this special effect to the weapon or round.
Improved Maker's Mark: Same as Maker's Mark, may increase effect by 1 level/1d.
Masters Maker's Mark: Same as Maker's Mark, increase effect by 2 level/2d.
Craft Ammunition: At level 1 a Gun Mage may craft his own ammunition, this uses skill points and can be purchased at character creation. This counts as a Class Skill.
Craft Firearm Accessory: At level 6 a Gun Mage is familiar enough to make modifications to his firearms, such as a lever load system, breach load, rifling and scopes. This Crafting skill can not be purchased with skill points prior to level 6, as the Gun Mage's grasp of her firearm grows so to does their ability to accessorize. This counts as a Class Skill.
Craft Firearm: At Level 8 a Gun Mage can create his own firearms, repair his own firearms and do all general maintenance and servicing of Any firearm. This Crafting skill can not be purchased with skill points prior to level 8, as the Gun Mage's grasp of her abilities is not fully realized until now. This counts as a Class Skill.
Maker's Mark Effect Table:
- Name Effect
1 Elemental Adds +1 damage from the element of your choice. 2 Positive Adds +1 damage positive*as if channeling positive energy* 3 Negative Adds +1 damage negative *as if channeling negative energy* 4 Arcane Adds +1 damage Arcane *counts all damage as magic damage for resistance purposes* 5 Accuracy Adds +1 to Attack Bonus 6 Necromancy (only availble as a Master Maker's Mark, eleminates all Mark abilities for day) Raises any creature killed by this, as if summon undead spell is cast. May only be carved onto ammunition.
[edit] Ex-Gun Mages
Nothing destroys a Gun Mage, except the relinquishing of his fire arms. This is a permanent relinquishment, not a temporary such as sleeping or law related weapons confiscations. When a gun mage gives up his guns, he loses all his familiarity with firearms, and reverts to just another arcanist. Having to study and meditate for his spells every morning and losing his ability to imbue ammunition with his magic. Not many ever relenquish their firearms, and its unusual for a Gun Mage not to have several spares or back ups, some looted from Dueling with other Gun Mages.
[edit] Epic Gun Mages
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | +1 Level of Base Casting Class | ||||||||||||||||||||||||||||||||||||||||
| 22nd | |||||||||||||||||||||||||||||||||||||||||
| 23rd | +1 Level of Base Casting Class | ||||||||||||||||||||||||||||||||||||||||
| 24th | |||||||||||||||||||||||||||||||||||||||||
| 25th | +1 Level of Base Casting Class | ||||||||||||||||||||||||||||||||||||||||
| 26th | |||||||||||||||||||||||||||||||||||||||||
| 27th | +1 Level of Base Casting Class | ||||||||||||||||||||||||||||||||||||||||
| 28th | |||||||||||||||||||||||||||||||||||||||||
| 29th | +1 Level of Base Casting Class | ||||||||||||||||||||||||||||||||||||||||
| 30th | |||||||||||||||||||||||||||||||||||||||||
|
5 + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
Bonus Feats: The epic Gun Mage gains a bonus feat (selected from the list of epic Rogue/Sorcerer bonus feats) every 2 levels after 21th.
[edit] Human Gun Mage Starting Package
| This section needs a more complete description. For more information please look here |
Weapons: Gun Mage pistol, Gun Mage rifle. Dagger.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| Craft Ammunition | 4 | Int | - |
| Bluff | 4 | Cha | - |
| Knowledge: Arcana | 4 | Int | - |
| Move Silently(cc) | 2 | Dex | 0 |
| Hide(cc) | 2 | Dex | 0 |
| Gather Information(cc) | 2 | Cha | - |
| Concentration | 4 | Con | - |
Feat: Point Blank Shot.
Bonus Feats: Toughness.
Gear: Leather Armor, Ammunition Casting Tools, Engraver's Tools, 3xIron Rations.
Gold: 5x2d4= Starting gold.
Gun Mage Rifle: A Gun Mage Rifle acts as a Ranged Weapon with a Range increment of 60 ft. 1d6 Damage to S-M Creatures/ 1d8 to Large 7+ lbs (depending on materials, and weight of accesories.) Piercing.
Gun Mage Pistol: A Gun Mage Pistol acts as a Ranged Weapon with a Range increment of 30 ft. 1d6 Damage to S-M Creatures/ 1d6 to Large. 3+ lbs.(depending on materials, and weight of accesories.) Piercing.
[edit] Campaign Information
[edit] Playing a <-class name->
| This section needs a more complete description. For more information please look here |
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
