The Frigid Savior (3.5e Deity)
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 The Frigid Savior
|Symbol:||Argent, a lozenge bendy of ???(number) azure and sable|
|Home Plane:||Stygia of Baator|
|Portfolio:||<!< The general area that this Deity oversees (e.g. agriculture, honor, the down-trodden, etc.) >>|
|Clergy Alignments:||Lawful Evil, Lawful Neutral, or Neutral Evil|
|Domains:||<!< This is ignored for hero deities. clerical domains >>|
|Favored Weapon:||Heavy pick|
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Formerly just a pit fiend, the Frigid Savior has gained power through his manipulation of unwitting mortals. At the moment of death of those who he believes he can manipulate in this way,
The Frigid Savior has no rules of conduct for his followers except that they must do whatever they can to increase the power of The Frigid Savior (or at least prevent detriment to it) and that they must never tell anyone about his diabolic nature. As a result, he has very few followers who know what he is or what he does with the souls he "saves".
 Clergy and Temples
There are no temples of the Frigid Savior, and there is no formal clergy. Generally, worship is private or in very small groups, with practices varying widely.