The Eternal Optimist (3.5e Class)
From D&D Wiki
|Rating:||19.5 out of 20|
|Power:||5 out of 5 by 1 user|
|Wording:||5 out of 5 by 1 user|
|Formatting:||4.5 out of 5 by 1 user|
|Flavor:||5 out of 5 by 1 user|
|Status:||Will take a while.|
|Editing:||Spelling and grammar only please.|
 The Eternal Optimist
An Eternal Optimist is a fighter who prays to his/her diety only in praise. They are always ready to help others, and never accept defeat. They are never dismal and are always confident in their friends, no matter how wrong (or right) that may be.
 Making an Eternal Optimist
An Eternal Optimist is perfect for you if you want to be partly combat-focused but also something your friends can lean on when their down or upset. You can always cheer them up.
Eternal Optimists are fairly good attackers, with some spellcasting. They don't have the best health, and that might stop them from charging headlong into battle. But, that doesn't make them weak. They usually get along well with all group members because of their optimism.
Abilities: Strength, Wisdom and Charisma are the most important ability scores for this class. Strength because it powers their attacks, Wisdom because it will give them more spells, and Charisma because it helps them insipre courage in others.
Races: Any good, kind-hearted person from any race.
Alignment: Any good alignments.
Starting Gold: 135; 5d6×10 gp.
Starting Age: Moderate.
|Saving Throws||Special||Spells per Day|
|1st||+0||+2||+0||+2||Inspire courage +1||0||—||—||—||—|
|2nd||+1||+3||+0||+3||Aura of good||0||—||—||—||—|
|3rd||+2||+3||+1||+3||Inspire courage +2||1||—||—||—||—|
|5th||+3||+4||+1||+4||Inspire courage +3||2||0||—||—||—|
|7th||+5||+5||+2||+5||Inspire courage +4||3||1||0||—||—|
|9th||+6/+1||+6||+3||+6||Inspire courage +5||4||2||1||—||—|
|10th||+7/+2||+7||+3||+7||Lay on hands||4||3||1||0||—|
|11th||+8/+3||+7||+3||+7||Inspire courage +6||5||3||2||0||—|
|13th||+9/+4||+8||+4||+8||Inspire courage +7||6||4||3||1||0|
|15th||+11/+6/+1||+9||+5||+9||Inspire courage +8||6||5||4||2||1|
|17th||+12/+7/+2||+10||+5||+10||Inspire courage +9||6||6||5||3||2|
|19th||+14/+9/+4||+11||+6||+11||Inspire courage +10||6||6||5||4||3|
|20th||+15/+10/+5||+12||+6||+12||Inspire mighty courage||6||6||5||5||4|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Jump (Str), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Sense Motive (Wis), Speak Language (n/a), and Tumble (Dex) are all class skills of the Eternal Optimist.
 Class Features
All of the following are class features of the Eternal Optimist.
Weapon and Armor Proficiency: An Eternal Optimist is proficient with all simple and martial weapons as welll as light and medium armor.
Spells: an Eternal Optimist casts Wisdom-based divine spells, the save DC is wisdom based. Eternal Optimists choose their spells from the following list:
1st—Bane, Bless, Bless Weapon, Command, Comprehend Languages, Cure Light Wounds, Divine Favor, Endure Elements, Magic Weapon, and Virtue
2nd—Aid, Align Weapon, Calm Emotions, Cure Moderate Wounds, Delay Poison, Enthrall, Find Traps, Remove Paralysis, Restoration, Lesser; Shield Other, Silence, Sonic Burst, Spiritual Weapon, and Zone of Truth
3rd—Cure Seriuos Wounds, Daylight, Discern Lies, Helping Hand, Invisibility Purge, Locate Object, Magic Circle against Chaos, Magic Circle against Evil, Magic Vestment, Prayer, Remove Deafness/Blindness, Remove Curse, Remove Disease, Searing Light, and Water Breathing
4th—Brerak Enchantment, Cure Critical Wounds, Death Ward, Dimensional Anchor, Dismissal, Dispel Chaos, Dispel Evil, Divination, Divine Power, Freedom of Movement, Holy Sword, Magic Weapon, Greater; Neutralize Poison, Planar Ally, Lesser; Restoration, and Tounges
5th—Atonement, Command, Greater; Commune, Flaming Strike, Hallow, Plane Shift, Raise Dead, Righteuos Might, Scrying, Spell Resistance, Symbol of Sleep, and True Seeing
Inspire Courage +#: 3+Wis modifier/day an Eternal Optimist has the option to inspire courage in 2+Wis modifier people much like the Bard's inspire courage ability, except the Eternal Optimist Inspires courage through brave words, not song. This grants an indicated number of bonuses to saves, attack rolls, and damage rolls. This is a mind-affecting ability.
Aura of Good: starting at 2nd level an Eternal Optimist gains an Aura of Good much like that of a cleric worshiping a good diety. (see detect evil spell ,player's handbook p. 219)
Turn Undead: at 6th level an Eternal Optimist gains the ability to turn undead 3+Cha modifier times per day as a cleric of 3 levels lower than his/her level.
Divine Health: at 8th level an Eternal Optimist gains immunity to all diseases in cluding supernatural and magical diseases (like mummy rot and lycanthropy).
Lay on Hands: at 10th level an Eternal Optimist gains the ability to heal the wounds of himself/herself or others if he/she has a chrisma score of 15. Each day he/she can heal damage equal to his/her level × his/her chrisma modifier. This ability is usable once per day.
Inspire Mighty Courage: at 20th level an Eternal Optimist inspires courage so greatly it gives the recipiants a +2 bonus on Strength and Constitution.
 Ex-Eternal Optimists
If an Eternal Optimist goes agianst his/her alignment or hugely against his/her diety then he/she loses all class abilities except weapon and armor proficiency, and can't take another level in this class until he/she atones. (see Atonement spell, player's handbook p. 201)
 Epic Eternal Optimists
|21st||Inspire courage +11|
|23rd||Inspire courage +12|
|25th||Inspire courage +13|
|27th||Inspire courage +14|
|29th||Inspire courage +15|
|30th||Inspire epic mighty courage|
<-number of skill points-> + Int modifier skill points per level.
Inspire Courage +#: When an Eternal Optimist becomes epic, his/her inspire courage increases normally.
Epic Bonus Feat: at the 22nd, 24th, 26th, and 28th levels the epic Eternal Optimist gains an epic bonus feat.
Inspire Epic Mighty Courage: This ability is the same as Inspire Mighty Courage except that it grants a +4 bonus to Strength and Constitution.
Bonus Feats: The epic Eternal Optimist gains a bonus feat (selected from the list of epic Eternal Optimist bonus feats) every 2 levels after 20th.
Epic Eternal Optimist Bonus Feat List: Not Sure.
 Half-Elf Eternal Optimist Starting Package
Armor: Studded Leather (+3 AC, armor check penalty -1, speed 20ft., 20lb.)
Weapons: Longsword (1d8, crit. 19-20/×2, 4lb.), Shortbow (1d6, crit. ×3, range inc., 2lb.)
Skill Selection: Pick a number of skills equal to 5 + Int modifier.
|Knowledge (nobility and royalty)||4||Int||—|
Gear: Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel. Hooded lantern, three pints of oil. Quiver with 20 arrows. Wooden holy symbol (Ehlonna, goddess of the woodlands).
 Campaign Information
 Playing an Eternal Optimist
Religion: any charcter in this class greatly revears their diety, always praising them, second only to clerics. Eternal Optimists only worship good dietys, and all Eternal Optimists worshiping a single diety gather once all a year to have a giant worship.
Other Classes: This class goes along very well with the Paladin or Bard since it like those in ways, but they get along well with most other classes. An Eternal Optimist always is kind and supportive his/her friends, always offering help and advice.
Combat: The typical combat sequence for an Eternal Optimist would be to go in to battle, fight the monsters with melee, back up allies with spells, then heal allies after battle is over. That is what an Eternal optimist should or will do in battle.
Advancement: One thing an Eternal Optimist might do is take levels in cleric to help strengthen their relationship with their diety.
For prestige classes a Thaumaturgist might be good because it gives them planar allies to aid them.
 Eternal Optimists in the World
|“||Come now friend, you can do it!||”|
|—Brook, Houndfolk Eternal Optimist|
Typical Eternal Optimists can be found wandering the roads and offering advice and support to others. They can also be found in an adventuring group, backing up their friends and inspire courage.
Daily Life: An Eternal Optimists day can be quite awkward for others, if not in an adventuring group or not adventuring at the time one will see them walking up to random people, praising their deity, and then telling them something useful. A typical conversation would sound something like this, "Hi, friend, praise Pelor! You would be much better if you were two inches taller, don't worry you'll get there!"
Notables: There aren't many notable Eternal Optimists, but they can be well known as the "friendly Paladins".
Organizations: once a year, all the Eternal Optimists worshiping a single deity will gather for a giant worship which they simply call "The Big Worship."
NPC Reactions: If an NPC meets a character of this class they will most likely love the character, unless they meet them by a random conversation, then they might a little weird around the person.
 Eternal Optimist Lore
Characters with ranks in Knowledge (local) can research Eternal Optimists to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Eternal Optimists are so firendly they are called the "Friendly Paladin".|
|10||Eternal Optimists love to worship their diety.|
|15||Eternal Optimists can inspire courage in their allies, graning amazing things.|
|20||Eternal Optimists have an aura of good around them.|
|25||Eternal Optimists have magic health and can heal hit points.|
 Eternal Optimists in the Game
Eternal Optimists are good in groups with not he best fighting power, or groups that enjoy battle but have trouble fighting monsters. For an NPC, an Eternal Optimist would be good for a military leader because of their inspire courage.
Sample Encounter: The Eternal Optimist is meant purely for a character, and not for an NPC.