The Dhazantar Gap (Dominaria Supplement)

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The Republic of Dazia

The Dhazantar Gap was eponymously named for the Dhazanti Horselords in ancient times. These steppe warriors hailed from the Land of the Open Sky beyond the Verge and are the ancestors of several modern Northern, Steppe, Daru, and Suran peoples. The Dhazantar Gap has been settled by Western Humans since the first explorers homesteaded there during the Second Great Expansion near the end of the First Age. Full civilization didn't move in until the mid-Second Age. Settlers founded the trading post of Fort Furdock in the 470s SA (1430s CR) around the time of the War of Four Kings before the reformation of the Imperium. This simple outpost grew into the city of Ipsalla and eventually the Republic of Dazia by the 800s SA (a simple anglicization of Dhazantar).

The Dazians founded a series of cities and trading posts north and east along the plains of the Gap until they reached the Steppes. These independent frontier posts had to survive in tough conditions. Bands of Dhazanti warriors and mountain tribesmen, Beast Nations, and monsters preyed the Gap. These foes, pushed out of many parts of the world, thrived on the edge of human civilization and fought fiercely for their territory and any resources the Dazians had. Dazian cities tended to be small and built up; and the trade posts that survived became few, far between, and heavily fortified. Ipsalla and Veranga, the twin cities at the mouth of the Gap, were the only westernized cities among the Dazian City-States.

The Republic of Dazia had a good relationship with the Second Imperium and made most of their money from trade through the North Ramosia district of the High Seat of Ak'kritaar. By the mid-Second Age, Dazian civilization spread form one end of the Gap to the other by a series of well-mapped dirt roads and sturdy bridges. These paths connected the far-flung parts of their nation and funneled Imperial, Dhazanti, Khackak, Daru, and Suran goods through the Gap. As Guilds codified trade and money allowed civilization to percolate through Dazian culture.

The Kingdom of Dazia

The Congress in Ipsalla and Guild Chiefs in Veranga centralized power into an elected monarchy which delegated parliamentary powers and some statutory abilities to the Congress while leaving tariffs and excise taxes in the hands of a Guild Advisory body under the new King. The Kingdom of Dazia soon formalized their relationship with Ramosia as well, becoming a Protectorate under the High seat of Ak'kritaar in the mid-Third age. This relationship decreased taxes but brought increased access to western markets and Guilds.

Sidebar: Contemporary historians noted strong similarities between Dazian architecture and examples of Dwarven architecture in human lands, and the Dazians had indeed started a thriving trade with the Dwarves by then. This trade survives in the area to this day, and is the strongest human-dwarf trade (although Ramosi/Dwarf trade is larger by volume).

The 2nd Horde War

Move/Copy to Third Age: Dazian history was sharply changed when the High Sword of Tengri called the Steppe banners and attacked Dazia. Outside tribal records, if any exist, none know what turned the centuries of strained peace, raids, and border conflict into a full-blown invasion. Initial reports to the Congress in Ipsalla spoke of large raids under a new banner, but then silence. By the time the Dazian Congress knew they were being invaded, their easternmost fortified city and three trade posts were smoking ruins and the large monestary of St Ives on the Rigan River was under siege. The Dazian King moved quickly and marshaled their army while sending riders to their Ramosi allies. The Dazian army XXX



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