The Cursed Ones (3.5e Race)

From D&D Wiki

Jump to: navigation, search

The Cursed Ones[edit]


Tend to act with very loathsome behavior. They care not for the lives of any living or unliving thing except elves. They despise living beings who try to become undead since they were always born with their curse. Lich's are their most hated. They do not feel the need to redeem but they are natural assassins since their heart is as cold as their skin. They are made when the parents of the offspring are pregnant and sign their souls over in a treaty called Love and Prosperity. They give their child to a lesser deity named Agrosh who is a skeletal lich. He takes the youth's soul as his own and provides the family with prosperity forever. So the offspring is born with a supernatural sense of everything.

Physical Description[edit]

The character's appearance depends on the race of the mother. If a cursed one has elven parents it will typically look elven so on and so forth. Yet they have teeth that come to a point but most hide that with a file and they have pale skin and strange colored eyes.


They only like elves for they live long also. Other races are afraid of what the cursed ones are here for.


Almost always evil.


Any land.


Any god of Death


Any, but not secret languages, for example: Druidic.


Normally human names.

Racial Traits[edit]

Darkvision out to 60 feet.

Immunity to all mind-affecting effects (charms, compulsions, patterns, and morale effects).

Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.

Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.

Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.

Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

Uses its Charisma modifier for Concentration checks.

Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.

Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.

Proficient with its natural weapons, all simple weapons.

Undead do not breathe, eat, or sleep.

Vital Statistics[edit]

Until they are 20 they age like a Human. After that, they never age again. They live eternally.

They have the same chart for height and weight as their parents.

They "die" at age 10,000 (their bodies cannot last forever so it slowly rots away.)

Back to Main Page3.5e HomebrewRaces

Personal tools
admin area
Terms and Conditions for Non-Human Visitors