The Complete Ninja's Handbook (2.5e Sourcebook)

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Contents

The Complete Ninja's Handbook[edit]

The Ninja Class[edit]

In Seventh Century Japan, Prince Shotoku Taishi won a war against an enemy named Moriya. The Prince's success rested on information brought to him by a spy named Otomo-no-Saijin, whom Shotoku Taishi honored with the name Shinobi, meaning "Stealer in". It is probably from this incident that the use of the term Shinobi has come to refer to highly trained, clan-based Japanese spies.

(In Japanese and Chinese, there may be two or more ways to pronounce th same written characters. An alternate pronunciation for Shinobi is Ninja.)

Japanese techniques of military intelligence, heavily influenced by espionage advisors from China and Sun Tzu's classic manual "The Art of War", developed over a period of several hundred years.

During the Kamakura era, from the late twelfth to early fourteenth centuries, many Samurai and their families fell out of favor with the court. Some of these families fled to distant Iga and Koga provinces and settled there in reduced circumstances to make their living as farmers.

Ninja and Rogue[edit]

Rogue Experience Levels[edit]

Ninja Experience Levels[edit]

Ninja Class Requirements[edit]

  • Ability Requirements
  • Prime Requisite
  • Races Allowed

Alignment[edit]

Weapons and Armor[edit]

Thieving Skills[edit]

Ninja Thieving Skill Base Scores[edit]

Backstab[edit]

Thieving Skill Dexterity Adjustments[edit]

Backstab Damage Multipliers[edit]

Clan Signs[edit]

Thieving Skill Armor Adjustments[edit]

Use Scrolls[edit]

Ninja's Followers[edit]

When a Follower Dies[edit]

Nonweapon Proficiencies[edit]

Starting Money[edit]

Multiclass Ninja[edit]

Dual-Class Ninja[edit]

Other Character Creation Notes[edit]

Status[edit]

Clan Status[edit]

Names[edit]

Ninja Kits Descriptions[edit]

Kit Descriptions[edit]

Ninja Kits[edit]

Stealer-in[edit]

Shadow Warrior[edit]

Intruder[edit]

Consort[edit]

Pathfinder[edit]

Lone Wolf[edit]

Spirit Warrior[edit]

Spirit Warrior Spell Progression[edit]

Spirit Warrior Experience Levels[edit]

Ninja Spells[edit]

First-Level Spells[edit]

Face-Blur (Illusion)[edit]

False Tracks (Illusion)[edit]

Find Direction (Divination)[edit]

Lesser Distraction (Illusion)[edit]

Second-Level Spells[edit]

Deepen Shadow (Illusion)[edit]

Featherfoot (Alteration)[edit]

Third-Level Spells[edit]

Age to Destruction (Alteration/Necromancy)[edit]

Detect the Living (Divination)[edit]

Greater Distraction (Illusion)[edit]

Fourth-Level Spells[edit]

Improved Featherfoot (Alteration)[edit]

Improved Mirror Image (Illusion/Phantasm)[edit]

Fifth-Level Spells[edit]

Shadow-Form (Illusion/Phantasm)[edit]

Sixth-Level Spells[edit]

Sense Treason (Divination)[edit]

Shinobi, Spies, and Killers[edit]

Shinobi[edit]

Shinobi Fighter[edit]

Shinobi Ranger[edit]

Shinobi Mage[edit]

Shinobi Illusionist[edit]

Shinobi Priest[edit]

Shinobi Thief[edit]

Shinobi Thief Base Scores[edit]

Shinobi Bard[edit]

Shinobi Bard Base Scores[edit]

Spies[edit]

The Foreign Service[edit]

Ninja Kits and the Spy[edit]

What the Spy Does[edit]

Demihuman Spies[edit]

Killers[edit]

Restrictions[edit]

Eliminator[edit]

Punisher[edit]

Ravager[edit]

Proficiencies and Martial Arts[edit]

Weapon Proficiencies[edit]

Proficiency Costs[edit]

Broad and Tight Weapon Groups[edit]

Broad and Tight Weapon Groups Table[edit]

Weapon Specialization and Weapon Groups[edit]

=Nonweapon Proficiencies[edit]

Nonweapon Proficiency Groups[edit]

Nonweapon Proficiency From the Player's Handbook[edit]

New Nonweapon Proficiencies[edit]

New Nonweapon Proficiencies Descriptions[edit]

Enamor Proficiency Results[edit]

Escape Proficiency Penalties[edit]

Martial Arts[edit]

Martail Arts Results[edit]

Martail Arts Results Table[edit]

Specializing in Martial Arts[edit]

Mixed Campaigns[edit]

Advanced Martial Arts (Optional)[edit]

Prerequisites to Learning Martial Arts[edit]

Finding a Master[edit]

Training Under the Master[edit]

Learning the Style[edit]

Pre-Campaign Learning[edit]

Multiple Styles[edit]

Style Characteristics[edit]

Explanations of the Chart[edit]

Common Martial Arts Styles[edit]

Explanations of the Styles[edit]

Creating a New Style: Basics[edit]

Hard, Soft, or Hard/Soft?[edit]

Principal Method[edit]

Martial Style Combinations (Basics)[edit]

Martial Style Combinations[edit]

Examples of Martial Arts[edit]

Creating a New Style: Weapons[edit]

Creating a New Style: Special Maneuvers[edit]

Special Maneuvers[edit]

Principal Method Lists[edit]

Number of Maneuvers in a Style[edit]

Order of Learning Maneuvers[edit]

Principal Method: Block[edit]

Principal Method: Kick[edit]

Principal Method: Lock[edit]

Principal Method: Movement[edit]

Principal Method: Push[edit]

Principal Method: Strike[edit]

Principal Method: Throw[edit]

Principal Method: Vital Area[edit]

Principal Method: Weapon[edit]

Mental and Physical Training[edit]

Ch'i Attacks[edit]

Armed and Armored Opponents[edit]

Penalties and Bonuses Vs. Armored Opponents[edit]

Penalties Vs. Armored Opponents[edit]

Stunning and Incapacitating[edit]

Hit Locations[edit]

Martial Arts Hit Locations[edit]


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