The Armoury (3.5e Environment)

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The Armoury[edit]

You find yourself standing in a small room. Everything is made of some kind of brushed metal. In front of you is a sleek metal counter, behind which a robot, also made of the same metal, looks at you with eyes that glow green. "Greetings," it says. "Welcome to the Armoury. How may I help you?"

The Armoury is a demiplane created for the sole purpose of containing every weapon ever made in any plane of existence, ever. There is literally no end to the variety of weapons, armor, or shields you can find there. And any of it can be yours... for a price.

The only way to travel to The Armoury is via a special variety of Ring of Planeswalking. Most of the Rings which have been constructed are one-time use, and crumble after players arrive at The Armoury. The robot in charge of The Armoury is able to keep track of which plane the player comes from, and return him or her to the same plane. Basically, the Armoury was created as a method of giving players insanely powerful weapons to make up for them possibly not being at a high enough level to meet a challenge you have in mind. Weapons from stone knives and clubs, all the way up to phasers, lightsabers, etc., can be found here. Armor and shields are found in a similar variety. The only limit is the DM's imagination.

Plane Traits[edit]

Physical Traits[edit]

  • Gravity: Normal gravity.
  • Time: Timeless.
  • Size: Endless.
  • Morphic: The Armoury is not morphic at all.

Magic, Alignment, and Energy/Elemental Traits[edit]

  • Elemental Dominance: None,
  • Energy Dominance: None.
  • Alignment Trait: True neutral.
  • Magic Trait: Magic does not work in The Armoury. Exceptions include magical beings who would die if their magic stopped working.

Plane Links[edit]

The only links to The Armoury are specially crafted rings.

Features of the Plane[edit]

The Armoury has three rooms: the Reception Room, the Weapons Room, and the Armour Room. The Weapons Room and Armour Room are literally endless; you can walk forever down their aisles and never reach the end. The Weapons Room also has a target range, so customers can test out ranged weapons before they purchase them.


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