The Arcane Tank that actually works (3.5e Optimized Character Build)

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Introduction[edit]

I saw an 'optimization' that failed miserably (Arcane Tank (DnD Optimized Character Build)), and felt the need to see if I could make something like it that would actually work.

References[edit]

Players Handbook 1, Dungeon Master's Guide 1, Complete Arcane.

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

Items[edit]

Light armor, preferably a Medium Mithril armor, up until 13th level, which you should switch to Mithril full plate.

Good Finesse Weapons.

The stats were made with a 32 Point build, but are less than Optimal, Ioun stones would be Extremely useful to this build.

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): Dex:16(19) Cha:17(19) Str:8 Con:13 Int:12 Wis:8

Race (Templates): Any

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Warmage 1 + 0 + 0 + 0 + 2 Weapon Finesse Armored Mage(Light), Warmage Edge Simple Weapon Prof. Light Armor Light Shields
2nd Ranger 1 + 1 + 2 + 2 + 2 1st Favored Enemy, Track, Wild Empathy Martial Weapon Prof. Medium Armor
3rd Warmage 2 + 2 + 2 + 2 + 3 Improved Caster Level
4th Ranger 2 + 3 + 3 + 3 + 3 Combat Style(Two Weapon Fighting) +1 Dex
5th Warmage 3 + 3 + 4 + 4 + 3 Advanced Learning
6th Warmage 4 + 4 + 4 + 4 + 4 Two Weapon Defense
7th Warmage 5 + 4 + 4 + 4 + 4
8th Warmage 6 + 5 + 5 + 5 + 5 Advanced Learning +1 Dex
9th Eldritch Knight 1 + 6/+1 + 7 + 5 + 5 Power Attack Improved Two Weapon Fighting
10th Eldritch Knight 2 + 7/+2 + 8 + 5 + 5 +1 to Warmage Level/Spells Per Day
11th Eldritch Knight 3 + 8/+3 + 8 + 6 + 6 +1 to Warmage Level/Spells Per Day
12th Warmage 7 + 8/+3 + 8 + 6 + 6 Cleave Sudden Empower +1 Dex
13th Warmage 8 + 9/+4 + 8 + 6 + 7 Armored Mage(Medium)
14th Eldritch Knight 4 + 10/+5 + 9 + 6 + 7 +1 to Warmage Level/Spells Per Day
15th Eldritch Knight 5 + 11/+6/+1 + 9 + 6 + 7 Greater Two Weapon Fighting +1 to Warmage Level/Spells Per Day
16th Eldritch Knight 6 + 12/+7/+2 + 10 + 7 + 8 +1 to Warmage Level/Spells Per Day +1 Cha
17th Eldritch Knight 7 + 13/+8/+3 + 10 + 7 + 8 +1 to Warmage Level/Spells Per Day
18th Eldritch Knight 8 + 14/+9/+4 + 11 + 7 + 8 Great Cleave +1 to Warmage Level/Spells Per Day
19th Eldritch Knight 9 + 15/+10/+5 + 11 + 8 + 9 +1 to Warmage Level/Spells Per Day
20th Eldritch Knight 10 + 16/+11/+6/+1 + 12 + 8 + 9 +1 to Warmage Level/Spells Per Day +1 Cha

Other Components[edit]

The 2 levels in Ranger early on give you a variety of weapon proficiencies and Special Abilities, as the first level of Eldritch Knight does. The Majority of your BAB comes from Eldritch Knight, your spells and surprisingly ability to wear armor from Warmage, and your Combat Feats from Ranger and Eldritch Knight. The Armored Mage ability of Warmage allows you to wear armor with 0% spell failure, however it is restricted to lighter armors, so this build is best with Mithril armors.

Highlights[edit]

There are a few ways to do this build, this is my take. This leaves you wearing decent armor. this is primarily a Spellcaster, however built to also function as a Finesse fighter, and a secondary Tank. This is by no means a high-Power build. It loses almost nothing in terms of Spell power, and gains the ability to function as a secondary tank, however as it is a finesse fighter will not deal large amounts of damage, however will get quite a few thanks to the Two Weapon Tree.

Munchkin-Size Me[edit]

This can probably be edited in a variety of ways, I am not claiming this to be the most powerful build. Spellsword could be an alternative to eldritch knight however, to make Meelee-ing more effective and to increase damage output.

Side Notes[edit]

This article had almost nothing in it. Everything but the introduction has been rewritten by me in an attempt to save the build. It is quite fun to play, although any meelee/arcane build is going to be underpowered.

Limitations[edit]

It functions primarily as a spellcaster, and it can function as a light tank.

DM Counters[edit]

I doubt it will be needed, however if it is you can always drop a dead magic zone on them.

Miscellaneous[edit]

You could also take a number of bow feats instead of the feats listed here.



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