Terra (3.5e Optimized Character Build)

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Introduction[edit]

This is a flavor based build for someone wanting to build a character like Terra from 'Kingdom Hearts: Birth by sleep', and an allusion to the known name of 'Terranort' from the end of the same game (those that have fought Terranort in the final story will understand)

References[edit]

Basic core rulebooks, the custom classes, and Tome of Fiends

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

Alignment: Chaotic Neutral

[Keyblade Wielder]: Fire based spells and Shadow Flare. (detailed below)

[Warlock, Variant]: Stone Sphere, taken three times in total for full access at will. (Specified at what levels they are taken below)

Items[edit]

If the DM Permits- Mage Plate Armor (Full Plate Mitrhil Armor enchanted for no arcane spell falure [5% decrease = +1 enchantment bonus cost], capable of being stored in an extradimensional space and summoned on body as a move action [+2 enchantment bonus cost for feature]) otherwise get a Full Plate Mithril Armor and go through enchanting it as desired in progression. Or if willing, get Armor Proficiency (Heavy) and get any Full Plate Armor of your choosing and get the armor enchanted. Otherwise anything that boosts Strength or Constitution will help. Some of these items can be used when reforging the Keyblade, as is a class feature of the Keyblade Wielder.

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): Strength: 14, Dex: 8, Con: 12, Int: 10, Wis: 10, Cha: 18 (At least these scores, can be higher)

Race (Templates): Human

Starting Racial Traits: As human

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Keyblade Wielder 1 +0 +0 +2 +0 Toughness, Combat Casting 'Keyblade, Alternative (Longsword)', 'Unique Ally (Guardian)' Max Jump, Tumble, Balance, Climb and Spellcraft (Cross Class unless DM allows). Spell: Fire
2nd Keyblade Wielder 1, Warlock 1 +0 +0 +4 +2 'Eldrich Blast', 'Sphere (Stone)' Max Spellcraft and use the rest for the previous skills selected.
3rd Keyblade Wielder 2, Warlock 1 +1 +0 +5 +2 Power Attack Keyblade Ability I (Dark Augmentation) Keep maxing skills previously selected as you wish from this point on. Spell: Thunder
4th Keyblade Wielder 2, Warlock 2 +2 +0 +6 +3 'Fiendish simularities' Cha +1
5th Keyblade Wielder 2, Warlock 3 +3 +1 +6 +3 'Sphere (Stone)'
6th Keyblade Wielder 3, Warlock 3 +3 +2 +6 +4 Energy Substitution (Fire) Spell: Haste
7th Keyblade Wielder 4, Warlock 3 +4 +2 +7 +4 Cleave Spell: Cure
8th Keyblade Wielder 5, Warlock 3 +4 +2 +7 +4 'Limit Form (Valor)' Str +1, Spell: Stop
9th Keyblade Wielder 5, Warlock 4 +5 +2 +8 +5 Weapon Focus(Keyblade) 'Call Fiends'
10th Keyblade Wielder 5, Warlock 5 +5 +2 +8 +5 'Hellfire Blast'
11th Keyblade Wielder 5, Warlock 6 +6/+0 +3 +9 +6 'Sphere (Stone)'
12th Keyblade Wielder 6, Warlock 6 +7/+0 +4 +10 +7 Power Critical 'Keyblade Ability II (Dark Augmentation)' Str +1, Spells: Blizzard, Fira
13th Keyblade Wielder 7, Warlock 6 +8/+0 +4 +10 +7 'Rite of Wielding' Spell: Thundera
14th Keyblade Wielder 8, Warlock 6 +9/+1 +4 +11 +7 Blind Fight Spell: Hastera
15th Keyblade Wielder 9, Warlock 6 +9/+1 +5 +11 +8 Endurance Spell: Cura
16th Keyblade Wielder 10, Warlock 6 +10/+2 +5 +12 +8 'Limit Form (Master)' Str +1, Spell: Stopra
17th Keyblade Wielder 11, Warlock 6 +11/+3/+0 +5 +12 +8 'Keyblade Ability III (Dark Augmentation)' Spell: Blizzara, Firaga
18th Keyblade Wielder 12, Warlock 6 +12/+4/+0 +6 +13 +9 Diehard, Magical Aptitude Spell: Shadow Flare
19th Keyblade Wielder 13, Warlock 6 +12/+4/+0 +6 +13 +9 Spell: Thundaga
20th Keyblade Wielder 14, Warlock 6 +13/+5/+0 +6 +14 +9 Str +1, Spell: Curaga

Other Components[edit]

N/A

Highlights[edit]

This build is more for those wanting a build with some flavor that of 'Terra' from Birth by Sleep. This build does have above average attacks and natural compensation of low dexterity with use of high reflex saves. However, Armor Class and Initiative takes a hit. With regular gains of healing spells and the ally's known exclusion to healing spells, it helps to reduce damage. Overall a slightly rounded build with some hints of brutal attacks and focus on physical attributes.

Munchkin-Size Me[edit]

Mainly bringing the ability scores higher and possibly a medium Adamantine armor with enchantments mirroring the armor mentioned above would make this thing a front line contender.

Side Notes[edit]

Levels go into epic level progression to get the full build as Terra properly. Given only 10 epic levels are normally shown: Keyblade Wielder 17 and Warlock 13 would get a good layout of Terra's key abilities (and a few extras). The two classes as is (if you wish to avoid multiclass issues later on) would only get to 45 levels (Keyblade Wielder 20 [10 epic], Warlock 15). However, since epic levels are seldom examined, this regards next to nothing. This build is in regards to Terra's known attributes. For one, Terra's keyblade is the biggest of just about any character in the Kingdom Hearts series. As such the Longsword would make a good choice to keep it one handed as per the norm of keyblades. He was also noted to have channeled darkness into the attacks of his keyblades (most notable against Braig and Master Eraquis in cutscenes, hence Dark Augmentation). Second, he was known to be a bit slow to start, but devastating attacker (hence the lower base Dex and higher base atk and the selection of Valor at the first Limit Form indicated above). He had proper use of spells as a Keyblade wielder, and even some powerful spellcasting abilities with an earth based descriptor (hence the stone sphere from warlock alternative) and darkness descriptor spells (Such as Shadow Flare). Finally, a later event in canon depicts a guardian (as the keyblade wielder ally [guardian] for selection) being seen with Terra. Hellfire blast and Summon fiend doesn't quite fit Terra per se, but does tie into the whole dark spells from a DND approach.


Limitations[edit]

This build works well in upfront combat against opponents that would be a bit weaker physically.

DM Counters[edit]

Situations involving any of the following would make good counters: Antimagic Field, Ranged Attackers, High AC, High Dexterity, or High Initiative.

Miscellaneous[edit]

N/A


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