Telepathy (3.5e Feat)
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[edit] Telepathy [Psychic]
[edit] Prerequisites
[edit] Benefit
Ability to develop psychic powers based on perceiving and influencing the thoughts of others. Telepaths are also naturally good at skills involving people and animals: you will always have Bluff, Diplomacy, Gather Information, Handle Animal, Intimidate and Sense Motive as class skills, even when gaining levels in a class whose skill list doesn't include them, and will gain a +1 bonus on these skills. It also confers a +1 bonus on Will saves. This Feat also suppresses the effects of uncontrolled telepathy (see the Feat description for "The Gift").
[edit] Note
Related to The Gift: an Alternative to "Psionics" (DnD Variant Rule)
Back to Dungeons and Dragons -> Feats -> The Gift.
