Telekinetic Adept (3.5e Class)
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Contents |
[edit] Telekinetic Adept
These potent psionics hone their telekinetic abilities for use in combat and craft.
[edit] Making a Telekinetic Adept
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: Intelligence and Wisdom govern the effectiveness of the Adept's telekinetic abilities; Constitution helps the Telekinetic Adept last longer in a brawl and aids his Concentration skill.
Races: Any race that can manifest telekinetic powers .
Alignment: Any.
Starting Gold: 4d4×10 gp (100 gp).
Starting Age: Moderate.
| Level | Base Attack Bonus |
Saving Throws | Special | Power Points/Day |
Powers Known |
Maximum Power Level Known | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +0 | +0 | +2 | Telekinesis I | 12 | 2 | 1st | |||||||||||||||||||||||||||||||||
| 2nd | +2 | +0 | +0 | +3 | Bonus Feat | 14 | 4 | 1st | |||||||||||||||||||||||||||||||||
| 3rd | +3 | +1 | +1 | +3 | Walk the Aeons | 17 | 6 | 1st | |||||||||||||||||||||||||||||||||
| 4th | +4 | +1 | +1 | +4 | Item Creation Feat | 20 | 8 | 2nd | |||||||||||||||||||||||||||||||||
| 5th | +5 | +1 | +1 | +4 | 24 | 10 | 2nd | ||||||||||||||||||||||||||||||||||
| 6th | +6/+1 | +2 | +2 | +5 | Telekinesis II | 28 | 12 | 3rd | |||||||||||||||||||||||||||||||||
| 7th | +7/+1 | +2 | +2 | +5 | Bonus Feat | 34 | 14 | 3rd | |||||||||||||||||||||||||||||||||
| 8th | +8/+4 | +2 | +2 | +6 | Item Creation Feat | 40 | 16 | 4th | |||||||||||||||||||||||||||||||||
| 9th | +9/+4 | +3 | +3 | +6 | Leadership | 48 | 18 | 4th | |||||||||||||||||||||||||||||||||
| 10th | +10/+5 | +3 | +3 | +7 | 56 | 20 | 5th | ||||||||||||||||||||||||||||||||||
| 11th | +11/+6/+1 | +3 | +3 | +7 | Telekinesis III | 68 | 22 | 5th | |||||||||||||||||||||||||||||||||
| 12th | +12/+7/+2 | +4 | +4 | +8 | Bonus Feat | 80 | 24 | 6th | |||||||||||||||||||||||||||||||||
| 13th | +13/+8/+3 | +4 | +4 | +8 | Item Creation Feat | 96 | 26 | 6th | |||||||||||||||||||||||||||||||||
| 14th | +14/+9/+4 | +4 | +4 | +9 | Attract Companion | 112 | 28 | 7th | |||||||||||||||||||||||||||||||||
| 15th | +15/+10/+5 | +5 | +5 | +9 | 136 | 30 | 7th | ||||||||||||||||||||||||||||||||||
| 16th | +16/+11/+6/+1 | +5 | +5 | +10 | Telekinesis IV | 160 | 32 | 8th | |||||||||||||||||||||||||||||||||
| 17th | +17/+12/+7/+2 | +5 | +5 | +10 | Bonus Feat | 192 | 34 | 8th | |||||||||||||||||||||||||||||||||
| 18th | +18/+13/+8/+3 | +6 | +6 | +11 | 224 | 36 | 9th | ||||||||||||||||||||||||||||||||||
| 19th | +19/+14/+9/+4 | +6 | +6 | +11 | Item Creation Feat | 272 | 38 | 9th | |||||||||||||||||||||||||||||||||
| 20th | +20/+15/+10/+5 | +6 | +6 | +12 | 320 | 40 | 9th | ||||||||||||||||||||||||||||||||||
|
Class Skills (4 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: Proficient with all simple, martial, and improvised weapons.
Power Points/Day: A Telekinetic Adept’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
[edit] Epic <-class name->
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
|
<-number of skill points-> + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
[edit] <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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