Telekinesis (Inath Skill)

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Telekinesis (Cha, Trained only)

Table:

14 Wiggle an object or move it an inch along a low-friction surface

18 Slide an object up to one foot along a low-friction surface or lift it from its place (suspended)

22 Slide an object up to five feet along a low-friction surface or move it up to one foot without the help of gravity

26 Slide an object up to ten feet along a low-friction surface, move it up to five feet without the help of gravity, or toss it (1d4 dmg, as ranged attack)

30 Slide an object up to fifty feet along a low-friction surface, move it up to ten feet without the help of gravity, increase its damage when thrown (1d4+2 dmg, as ranged attack), or affect an object made mostly (70% or more) of non-Affinity material

34 Slide an object up to one hundred feet along a low-friction surface, move it up to fifty feet without the help of gravity, increase its damage when thrown (2d6+2 dmg, as ranged attack), or affect an object made at least half (50% or more) of a non-Affinity material

35 Heat an object with intensely quick vibrations (cause emanating heat)

38 Slide an object up to one-half mile along a low-friction surface, move it up to 100 feet without the help of gravity, increase its damage when thrown (3d6+3 dmg, as ranged attack), or affect an object made partially (30% or more) of an Affinity material

42 Slide an object up to a mile along a low-friction surface, move it up to a half-mile without the help of gravity, increase its damage when thrown (4d6+4 dmg, as ranged attack), or affect an object which is completely made of non-Affinity material

45 Make an object sing with sonic resonance, or super-heat an object with intense vibrations (1d6 damage, plus Reflex DC 15 or catch fire)

46 Slide an object any distance along a low-friction surface, move it up to a mile without the help of gravity, increase its damage when thrown (5d6+5 dmg, as ranged attack), or affect an object which is immovable (architecture/geology)

50 Move an object ay distance without the help of gravity, increase its damage when thrown (6d6+5 dmg, as ranged attack), or affect a land mass object (small island)

54 Affect a land mass object (small city)

55 Shatter an object (as the spell), melt it with intense vibrations, or cause it to be cool to the touch with air pressure

58 Affect a land mass object (large city)

62 Affect a land mass object (state/region)

65 Freeze an object to sub-zero temperatures with air pressure (1d4 cold dmg)

66 Affect a land mass object (continent or sea)

70 Affect a land mass object (small moon)

74 Affect a land mass object (large moon, comet, asteroid)

78 Affect a land mass object (planet)

82 Affect a space object (nearby star, etc.)

+4 The object is made entirely of an Affinity material

+2 The object is made partially (30% or more) of an Affinity material

+6* Increase the mass affected by double (see Maximum Telekinesis)

+2 Affected material is on the same plane as you.

+1** Affected material is on another coterminous or coexistent (and/or transitive) plane

+2** Affected material is on the plane which corresponds to your Energy Path

+4 Affected material is on a divinely morphic plane

+8** Affected material is in deity’s own personal domain

-6 Intelligent subject succeeds on Willpower Saving throw

-2 Affected object or creature is the subject of a spell***

-4 Affected object or creature is the subject of a spell that keeps it stationary***

+4 Increase a moving object’s damage or the damage done to it when thrown by 1d6+5


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