Teh Frenzy Powa!!! (3.5e Optimized Character Build)

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Introduction[edit]

I discovered the awesome power of supreme Power Attack...

References[edit]

PHP 3.5, Complete Warrior, Complete Divine

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

Items[edit]

items used in this build

Progression[edit]

Starting Ability Scores (I always just roll the 3d6 =P): <- starting ability scores before racial adjustments ->

Race (Templates): Any (I use human) Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st <- Barbarian 1 -> +1 +2 +0 +0 <- Destructive rage, intimidating rage -> <-Fast movment, rage 1/day -> <- ->
2nd <- Barbarian 2 -> +2 +3 +0 +0 <- Uncanny Dodge -> <- ->
3rd <- Barbarian 2, Fighter 1 -> +3 +5 +0 +0 <- Power attack, Cleave -> <- -> <- ->
4th <- Barbarian 2, Fighter 2 -> +4 +6 +0 +0 <- Weapon Focus: Great Sword -> <- -> <-+1 STR->
5th <- Barbarian 2, Fighter 3 -> +5 +6 +1 +1 <- -> <- -> <-->
6th <- Barbarian 2, Fighter 4 -> +6/+1 +7 +1 +1 <- Weapon Specialization: Great Sword, Extend Rage -> <- -> <-->
7th <- Barbarian 2, Fighter 4, The Frenzied Berserker1 -> +7/+2 +9 +1 +1 <- -> <- Frenzy 1/day, Diehard -> <-->
8th <- Barbarian 2, Fighter 4, The Frenzied Berserker 2 -> +8/+3 +10 +1 +1 <- -> <- Supreme Cleave-> <- +1 STR ->
9th <- Barbarian 2, Fighter 4, The Frenzied Berserker 3 -> +9/+4 +10 +2 +2 <- Improved Critical: Great Sword -> <- Frenzy 2/day -> <-->
10th <- Barbarian 2, Fighter 4, The Frenzied Berserker 4 -> +10/+5 +11 +2 +2 <- -> <- Deathless Freanzy-> <-->
11th <- Barbarian 2, Fighter 4, The Frenzied Berserker 5 -> +11/+6/+1 +11 +2 +2 <- -> <- Frenzy 3/day, Improved Power attack -> <-->
12th <- Barbarian 2, Fighter 4, The Frenzied Berserker 6-> +12/+7/+2 +12 +3 +3 <- Iron Will -> <- Inspire Frenzy 1/day -> <- +1 STR ->
13th <- Barbarian 2, Fighter 4, The Frenzied Berserker 7-> +13/+8/+3 +12 +3 +3 <- -> <- Frenzy 4/day-> <-->
14th <- Barbarian 2, Fighter 4, The Frenzied Berserker 8-> +14/+9/+4 +13 +3 +3 <- -> <- Greater Frenzy, Inspire Frenzy 2/day-> <-->
15th <- Barbarian 2, Fighter 4, The Frenzied Berserker 9-> +15/+10+/+5 +13 +4 +4 <- Spell Focus (evil) -> <- Frenzy 5/day -> <-->
16th <- Barbarian 2, Fighter 4, The Frenzied Berserker 10-> +16/+11+6/+1 +14 +4 +4 <- -> <-Inspire Frenzy 3/day, Tireless Frenzy, Supreme Power Attack -> <- +1 STR ->
17th <- Barbarian 2, Fighter 4, The Frenzied Berserker 10, Ur Priest 1-> +16/+11+6/+1 +14 +4 +6 <- -> <- -> <-->
18th <- Barbarian 2, Fighter 4, The Frenzied Berserker 10, Ur Priest 2-> +17/+12/+7/+2 +14 +4 +7 <- Extra Rage -> <- Rebuke Undead -> <-->
19th <- Barbarian 2, Fighter 4, The Frenzied Berserker 10, Ur Priest 3-> +18/+13/+8/+3 +15 +5 +7 <- -> <- -> <-->
20th <- Barbarian 2, Fighter 4, The Frenzied Berserker 10, Ur Priest 4-> +19/+14/+9/+4 +15 +5 +8 <- -> <- Divine spell resistance 15 -> <- +1 STR ->

Other Components[edit]

<- I usually take 10 out of my base attack fo power attack to add 40 extra dmg to each attack, plus the extra dmg from a greatly improved str in rage/frenzy its +14 so a +7 to hit (+10 dmg) bonus on top of what ever you had. That with the weapon specialization of + 2 and a minimum of 2 from your great sword your looking at min 54 dmg a hit and in frenzy you get 5 attacks. A +5 Great Sword is really the only magic item you need besides some crazy things to raise AC and saving throws. another option is to carry a GS with brilliant enrgy on it and take the -19 to hit for the extre 78 dmg a smack. the last 4 lvls can really be anything but I like having access to lvl 4 cleric spells for buffs and such. ->

Highlights[edit]

<- How and why this build works.... Well it sacrafices any sort of def for complete offence. I can take out almost anything in the first round with this guy. ->

Munchkin-Size Me[edit]

Take it to the next level

Side Notes[edit]

<- overview of additional info about this build... broken ->

Limitations[edit]

<- Hasn't failed me yet ->

DM Counters[edit]

<- The tactical feat Elusive Target: the negate power attack function of it... but that stop the +14 Str ->

They have saves. A calm emotion will end there rage or frenzy, leaving them fatigued for the rest of combat. If they raged and frenzied you will be facing a will save vs exhaution!! A charm monster, dominate, or even suggestion will turn the tide of battle in a way the party won't like. Any spell with a Will save has a pretty good chance taking effect on them. Any AoE or spell that is a reflex save will also be highly effetive and rage/frenzy doesnt increase the reflex saves.

Miscellaneous[edit]

<- EDIT:Note: You'll deal less damage on later Attacks, because you can only take a negative score to hit equal to your base attack bonus, which would be for your 4th attack only a -4. ->



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