Armor Class: 22
Hit Points: 500
Damage immunities: poison, psychic
Powerful vehicles powered by magical runes, groups of tanks can devastate most opposition. Most tanks can move 20 ft., but some can move up to 40 ft., but have an AC of 20 and 450 hit points. Each time the turret attack is used, is uses a piece of ammunition. The tank can hold up to 10 pieces of ammunition at a time. Additional ammunition must be found or created with 500 gp worth of materials. A tank can hold 3 Medium-sized creatures. One driver, one gunner, and one navigator. If there is no driver, the tank cannot move. If there is no gunner, the tank may not make ranged attacks. If there is no navigator, Survival checks made to steer the tank with no outside assistance are made with disadvantage.
Turret: Ranged Weapon Attack: +5 to hit, range 30/100 ft., one target. Hit: 10d6 piercing damage.
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