Tank (3.5e Class)

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Tank of power[edit]

Making a Tank[edit]

Abilities: High Constitution for high HP and good Strength for good physical damage.

Races: Any race who can take a hit.

Alignment: Any.

Starting Gold: 6d4×10 gp (150 gp).

Starting Age: "Moderate" or "As fighter".

Table: The Tank

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Monster Magnet, Solid Defence, Bonus Feat
2nd +2 +3 +3 +3 Natural Armor +1, Bonus Feat
3rd +3 +3 +3 +3 Damage Reduction 2/-
4th +4 +4 +4 +4 Fast Healing , Bonus Feat
5th +5 +4 +4 +4 Increased Monster Magnet
6th +6/+1 +5 +5 +5 Natural Armor +2, Bonus Feat
7th +7/+2 +5 +5 +5
8th +8/+3 +6 +6 +6 Bonus Feat, Damage Reduction 4/-
9th +9/+4 +6 +6 +6 Fast Healing
10th +10/+5 +7 +7 +7 Natural Armor +3, Greater Monster Magnet, Bonus Feat
11th +11/+6/+1 +7 +7 +7
12th +12/+7/+2 +8 +8 +8 Bonus Feat
13th +13/+8/+3 +8 +8 +8 Damage Reduction 6/-
14th +14/+9/+4 +9 +9 +9 Natural Armor +4,Fast Healing, Bonus Feat
15th +15/+10/+5 +9 +9 +9 Mega Monster Magnet
16th +16/+11/+6/+1 +10 +10 +10 Bonus Feat
17th +17/+12/+7/+2 +10 +10 +10
18th +18/+13/+8+3 +11 +11 +11 Natural Armor +5, Bonus Feat, Damage Reduction 8/-
19th +19/+14/+9/+4 +11 +11 +11 Fast Healing
20th +20/+15/+10/+5 +12 +12 +12 Master Monster Magnet, Bonus Feat

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Gather Information(Cha), Listen(Wis), Search(Int), Spot(Wis).

Class Features[edit]

All of the following are class features of the Tank.

Weapon and Armor Proficiency: All simple and martial weapons and all armor and shields.

Monster Magnet (Ex):With a mighty shout the Tank pulls the attention of enemies away from his allies. This primal challenge cannot go unanswered. Any hostile enemy within a 30-ft. radius of the tank must succeed on a Will Save DC (10 + Tank class level + Tank's Con modifier) or be forced to attack the Tank for (1d4+ Tank level) rounds. The Tank can shout this challenge once per round as a free actions.

Solid Defense (Ex): Starting at level 1, a Tank can add his Con modifier (instead of his Dex modifier) to his Armor Class. Armor, however heavy, does not limit how much Constitution bonus can be added to AC.

Bonus Feat: Starting at level 1 a tank gets a bonus feat from the list of tank bonus feats. He gets an extra bonus feat every two levels(4, 6, 8, ect.).

Tank Bonus Feat List: Improved Natural Armor, Toughness.

Natural Armor: Starting at 2nd level, a Tank gets a +1 bonus to his natural armor. This bonus is increased by +1 every four levels after.

Damage reduction: At level 3, a tank gains Damage Reduction 2/-, this stacks with any other Damage Reduction /- he may have. This damage reduction increases by 2 every five levels (8, 13, 18).

Fast Healing (Su): At level 4, a tank gains Fast Healing 3. This Fast Healing increases by 2 every five levels (9, 14, 19).

Increased Monster Magnet: Starting at level 5 the base DC for Monster Magnet is 15.

Greater Monster Magnet: Starting at level 10 the base DC for Monster Magnet is 20.

Mega Monster Magnet: Starting at level 15 the base DC for Monster Magnet is 25.

Master Monster Magnet: Starting at level 20 the base DC for Monster Magnet is 30.

Epic Tank[edit]

Table: The Epic Tank

Hit Die: d12

Level Special
21st Natural Armor +6, Epic Toughness
22nd Damage reduction 10/-, Bonus Feat, Epic Toughness
23rd Epic Toughness
24th Fast Healing, Bonus Feat, Epic Toughness
25th Natural Armor +7, Epic Toughness
26th Bonus Feat, Epic Toughness
27th Damage reduction 12/-, Epic Toughness
28th Bonus Feat, Epic Toughness
29th Natural Armor +8, Fast Healing, Epic Toughness
30th Bonus Feat, Epic Toughness

2 + Int modifier skill points per level.

Epic Toughness Every level the epic tank gains thirty additional hit points.

Natural Armor: An epic tank increases his Natural Armor by 1 every four levels (21, 25, 29, ect.)

Damage reduction: An epic tank increases his Damage Reduction by 2 every five levels(22, 27, ect.).

Fast Healing An epic tank increases his Fast Healing by 5 every five levels(24, 29, ect.).

Bonus Feats: The epic tank gains a bonus feat selected from the list of epic tank bonus feats every two levels after 20th.

Epic Tank Bonus Feat List: Armor Skin, Damage Reduction, Epic Toughness, Fast Healing, Great Constitution, .

Campaign Information[edit]

Playing a Tank[edit]

Religion: Tanks worship a variety of gods. Mostly war gods, but many also revere gods of protection.

Other Classes: Tanks are valued in quests due to their high hp and monster magnet. Tanks rely on their team-members for damage-dealing and skills.

Combat: Run into a room and attract all the attention of the enemies. Let your friends take care of the rest.

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