Tank (3.5e Class)
From D&D Wiki
 Tank of power
 Making a Tank
Races: Any race who can take a hit.
Starting Gold: 6d4×10 gp (150 gp).
|1st||+1||+2||+2||+2||Monster Magnet, Solid Defence, Bonus Feat|
|2nd||+2||+3||+3||+3||Natural Armor +1, Bonus Feat|
|4th||+4||+4||+4||+4||Fast Healing , Bonus Feat|
|5th||+5||+4||+4||+4||Increased Monster Magnet|
|6th||+6/+1||+5||+5||+5||Natural Armor +2, Bonus Feat|
|10th||+10/+5||+7||+7||+7||Natural Armor +3, Greater Monster Magnet, Bonus Feat|
|14th||+14/+9/+4||+9||+9||+9||Natural Armor +4,Fast Healing, Bonus Feat|
|15th||+15/+10/+5||+9||+9||+9||Mega Monster Magnet|
|18th||+18/+13/+8+3||+11||+11||+11||Natural Armor +5, Bonus Feat|
|20th||+20/+15/+10/+5||+12||+12||+12||Master Monster Magnet, Bonus Feat|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
 Class Features
All of the following are class features of the Tank.
Weapon and Armor Proficiency: All simple and martial weapons and all armor and shields.
Monster Magnet (Ex):Is a yell, there give the enemy a need to attack you. you can yell ones pr round as a free actions. Any hostile enemy in 30-ft. square radius around the tank, must make a succeed Will Save DC (10+ your Tank level+ your Con modifier.) or be forced to attack you (1d4+ Tank level) rounds.
Bonus Feat: Starting at level 1 a tank gets a bonus feat from the list of tank bonus feats, he gets an extra bonus feat every two levels(4, 6, 8, ect.).
Natural Armor: Starting at 2nd level, a Tank gets a +1 bonus to his natural armor. This bonus is increased by +1 every four levels after.
Increased Monster Magnet: Starting at level 5 the base DC for Monster Magnet is 15.
Greater Monster Magnet: Starting at level 10 the base DC for Monster Magnet is 20.
Mega Monster Magnet: Starting at level 15 the base DC for Monster Magnet is 25.
Master Monster Magnet: Starting at level 20 the base DC for Monster Magnet is 30.
 Epic Tank
|21st||Natural Armor +6, Epic Toughness|
|22nd||Damage reduction 10/-, Bonus Feat, Epic Toughness|
|24th||Fast Healing, Bonus Feat, Epic Toughness|
|25th||Natural Armor +7, Epic Toughness|
|26th||Bonus Feat, Epic Toughness|
|27th||Damage reduction 12/-, Epic Toughness|
|28th||Bonus Feat, Epic Toughness|
|29th||Natural Armor +8, Fast Healing, Epic Toughness|
|30th||Bonus Feat, Epic Toughness|
1 + Int modifier skill points per level.
Epic Toughness Every level the epic tank gains thirty additional hit points.
Natural Armor: An epic tank increases his Natural Armor by 1 every four levels (21, 25, 29, ect.)
Damage reduction: An epic tank increases his Damage Reduction by 2 every five levels(22, 27, ect.).
Fast Healing An epic tank increases his Fast Healing by 5 every five levels(24, 29, ect.).
Bonus Feats: The epic tank gains a bonus feat selected from the list of epic tank bonus feats every two levels after 20th.
 Campaign Information
 Playing a Tank
Religion: Tanks worship a variety of gods but mostly war gods.
Other Classes: Tanks are valued in quests due to their high hp and monster magnet.
Combat: Run into a room and attract all the attention of the enemys and let your friends take care of the rest.