Tank (3.5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: I guess the idea is to copy a MMORPG tank, but there's no explanation as to how monster magnet works in the game world (is it Ex? Su?) and the campaign information is woefully inadequate. Missing infobox.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Contents

[edit] Tank of power

[edit] Making a Tank

Abilities: High Constitution for high HP and good Strength for good physical damage.

Races: Any race who can take a hit.

Alignment: Any.

Starting Gold: 6d4×10 gp (150 gp).

Starting Age: "Moderate" or "As fighter".

Table: The Tank

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Monster Magnet, Solid Defence, Bonus Feat
2nd +2 +3 +3 +3 Natural Armor +1, Bonus Feat
3rd +3 +3 +3 +3
4th +4 +4 +4 +4 Fast Healing , Bonus Feat
5th +5 +4 +4 +4 Increased Monster Magnet
6th +6/+1 +5 +5 +5 Natural Armor +2, Bonus Feat
7th +7/+2 +5 +5 +5
8th +8/+3 +6 +6 +6 Bonus Feat
9th +9/+4 +6 +6 +6 Fast Healing
10th +10/+5 +7 +7 +7 Natural Armor +3, Greater Monster Magnet, Bonus Feat
11th +11/+6/+1 +7 +7 +7
12th +12/+7/+2 +8 +8 +8 Bonus Feat
13th +13/+8/+3 +8 +8 +8
14th +14/+9/+4 +9 +9 +9 Natural Armor +4,Fast Healing, Bonus Feat
15th +15/+10/+5 +9 +9 +9 Mega Monster Magnet
16th +16/+11/+6/+1 +10 +10 +10 Bonus Feat
17th +17/+12/+7/+2 +10 +10 +10
18th +18/+13/+8+3 +11 +11 +11 Natural Armor +5, Bonus Feat
19th +19/+14/+9/+4 +11 +11 +11 Fast Healing
20th +20/+15/+10/+5 +12 +12 +12 Master Monster Magnet, Bonus Feat

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Gather Information(Cha), Listen(Wis), Search(Int), Spot(Wis).

[edit] Class Features

All of the following are class features of the Tank.

Weapon and Armor Proficiency: All simple and martial weapons and all armor and shields.

Monster Magnet (Ex):Is a yell, there give the enemy a need to attack you. you can yell ones pr round as a free actions. Any hostile enemy in 30-ft. square radius around the tank, must make a succeed Will Save DC (10+ your Tank level+ your Con modifier.) or be forced to attack you (1d4+ Tank level) rounds.

Solid Defence (Ex): Starting at level 1, a Tank can add his Con modifier to his Armor Class instead of his Dex, when adding Constitution to AC there is no maximum bonus based wearing heavy armors.

Bonus Feat: Starting at level 1 a tank gets a bonus feat from the list of tank bonus feats, he gets an extra bonus feat every two levels(4, 6, 8, ect.).

Tank Bonus Feat List: Improved Natural Armor, Toughness.

Natural Armor: Starting at 2nd level, a Tank gets a +1 bonus to his natural armor. This bonus is increased by +1 every four levels after.

Damage reduction: At level 3, a tank gains Damage Reduction 2/-, this stacks with any other Damage Reduction /- he may have, this damage reduction increases by 2 every five levels(8, 13, 18).

Fast Healing (Su): At 4th level, a tank gains Fast Healing 5. Fast Healing increases by 5 every five levels(9, 14, 19).

Increased Monster Magnet: Starting at level 5 the base DC for Monster Magnet is 15.

Greater Monster Magnet: Starting at level 10 the base DC for Monster Magnet is 20.

Mega Monster Magnet: Starting at level 15 the base DC for Monster Magnet is 25.

Master Monster Magnet: Starting at level 20 the base DC for Monster Magnet is 30.

[edit] Epic Tank

Table: The Epic Tank

Hit Die: d12

Level Special
21st Natural Armor +6, Epic Toughness
22nd Damage reduction 10/-, Bonus Feat, Epic Toughness
23rd Epic Toughness
24th Fast Healing, Bonus Feat, Epic Toughness
25th Natural Armor +7, Epic Toughness
26th Bonus Feat, Epic Toughness
27th Damage reduction 12/-, Epic Toughness
28th Bonus Feat, Epic Toughness
29th Natural Armor +8, Fast Healing, Epic Toughness
30th Bonus Feat, Epic Toughness

1 + Int modifier skill points per level.

Epic Toughness Every level the epic tank gains thirty additional hit points.

Natural Armor: An epic tank increases his Natural Armor by 1 every four levels (21, 25, 29, ect.)

Damage reduction: An epic tank increases his Damage Reduction by 2 every five levels(22, 27, ect.).

Fast Healing An epic tank increases his Fast Healing by 5 every five levels(24, 29, ect.).

Bonus Feats: The epic tank gains a bonus feat selected from the list of epic tank bonus feats every two levels after 20th.

Epic Tank Bonus Feat List: Armor Skin, Damage Reduction, Epic Toughness, Fast Healing, Great Constitution, .

[edit] Campaign Information

[edit] Playing a Tank

Religion: Tanks worship a variety of gods but mostly war gods.

Other Classes: Tanks are valued in quests due to their high hp and monster magnet.

Combat: Run into a room and attract all the attention of the enemys and let your friends take care of the rest.


Back to Main Page3.5e HomebrewClassesBase Classes

Personal tools
d20M
miscellaneous
admin area