Talk:Wild Magic (3.5e Variant Rule)

From D&D Wiki

Jump to: navigation, search

The "minor wild surge" idea is not explained well.

     07:48, 3 October 2013 (MDT)

Also, having the Major Wild Surge be able to change the level of the spell is weird. You could end up with the Minor Wild Surge table adding to the level of the spell and the Major Wild Surge table reducing the level of the effect. One way to fix this would be to have the Major Wild Surge effects change the level by 3 and 4, but override the minor wild surge. Nerman8r (talk) 08:00, 3 October 2013 (MDT)

Minor Wild Surges only affect your caster level: your ability to cast spells.
Major Surges may affect the spell's level: how difficult the spell is to cast.
Imagine a cowboy riding a bucking bronco. A minor surge would affect how skillful the cowboy is at controlling a bronco. A major surge could affect how strong and wild the bronco is.
--Druidic (talk) 16:54, 20 September 2016 (MDT)

Wild Spells[edit]

There's a bunch of spells I created that go along with this system. I don't know if I should port them over. (I didn't even originally port this system to this website!) And if I did, I don't know what would be the best way to present them. (All on one page? All on this page? Separate pages per spell, each linking back to this one?) --Druidic (talk) 16:59, 20 September 2016 (MDT)

Home of user-generated,
homebrew pages!


Advertisements: