Talk:Warlock, Variant (3.5e Class)

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The listed warlock here is not the same as the one in the Complete Arcane book for 3.5. I'd consider revision.

The idea of the class is NOT to be the same as the verion in complete arcane. This is a homebrew class, and should, therefore, be unique. The complete arcane warlock is not released as part of the SRD under the OGL. -Valentine the Rogue 23:45, 13 April 2009 (MDT)
What's an attack action? Is it the same as a standard action or is it something different?
An Attack Action is an action like a Trip or Disarm, that can be used instead of making an attack, and that you gain multiple of for high BAB and a full attack. Dragon Child 23:34, 12 July 2009 (MDT)
If a character gets another attack at +1 BAB when they hit +6 BAB, then shouldn't the last number in the BAB at 15th level on the table be 1?
This class is made using the Tome rules, where all secondary attacks are made at -5 to hit. Dragon Child 18:07, 13 July 2009 (MDT)

Maybe you should call it the "Sphere Warlock". There are probably a dozen Variant Warlocks out there. Sphere Warlock would single it out from them.


Power - 5/5 I give this class a 5 out of 5 because This is everything the Complete arcane warlock should have been. A spell slinger who is fueled by hell itself. The fact that you turn into a demon before level 20 is an epic addition. -- 03:09, 9 August 2009 (MDT)

Formatting - 3/5 I give this class a 3 out of 5 because Its concise and to the point. It accomplishes its task with the bare minimum of fluff. Nice, but leaves some room for improvement -- 03:09, 9 August 2009 (MDT)

I moved this to formatting since that seems to be more what the editor is describing, rather than wording. With wording length doesn't matter, but being short (chopping out portions of the preload) is typically taken from formatting or flavor, hence the change. -- Jota 11:49, 9 August 2009 (MDT)

Flavor - 4/5 I give this class a 4 out of 5 because It is a tasty little change up from the normal warlock. The sphere casting is nice if not a little op at later levels. It feels op, but it could just be what im looking for. -- 03:09, 9 August 2009 (MDT)


Power - 5/5 I give this class a 5 out of 5 because this is a very simple class to over power. Simply taking 2 feats and 2 invocations you have a total power house by level 8. (simply take the feats corpse crafter and destruction retrobution (Both from libris mortis) with the invocations Walk unseen, and The Dead Walk, and you can consider your self semi-unstoppable until level 12 to 15 alone. Combine that with the level 12 ability to literally make ANY magic item they want, a well built warlock with max charisma AND UMD can make 9th level spell scrolls AND use them by level 12. By level 15 a warlock can also have a quite powerful staff at his/her disposal as well. (Craft Staff feat at level 12, and Magical Artasin:Craft Staff) is enough to make a staff able to cast Greater Missle Storm pretty much infinitely. -- 04:09, 8 January 2010 (UTC)

Hello, anonymous? This is Earth calling. This class receives no invocations. Maybe you would do well to actually read the article before spouting nonsense. -- Jota 05:47, 8 January 2010 (UTC)

Wording - 4/5 I give this class a 4 out of 5 because the wording of the Raw leaves quite a bit up for interpretation, and requires some house rules. -- 04:09, 8 January 2010 (UTC)

Formatting - 5/5 I give this class a 5 out of 5 because this document was fairly well written. -- 04:09, 8 January 2010 (UTC)

Flavor - 3/5 I give this class a 3 out of 5 because this class is pretty much a 2 or 3 trick pony. It is pretty much a sorcerer and a monk merged. -- 04:09, 8 January 2010 (UTC)

Again, you're obviously referring to Complete Arcane warlock, which the article clearly states its not. Sigh... -- Jota 05:47, 8 January 2010 (UTC)


Power - 4/5 I give this class a 4 out of 5 because The spells and sphere make this class very powerful then what it use to be. However... For a base class it only goes to level 15 It should probably be 20 seeing how this would be a basic starting class. -- 21:48, 16 March 2011 (MDT)

Wording - 2/5 I give this class a 2 out of 5 because There is no explanation on the limitations on spheres. The most concerning would be bone sphere. The special ability to raise a zombie needs to be explained in more detail. 10 HD or less to make a zombie that has a higher CR rating before it goes down seem a bit Overpowered. It also doesn't explain how many zombies they can have at once. -- 21:48, 16 March 2011 (MDT)

Formatting - 4/5 I give this class a 4 out of 5 because Formatting and the table is good. It is limited out as it should. It is mostly easy to read but some parts is troublesome to understand. You need to go into the links then into more links to get a proper explanation for the spheres. -- 21:48, 16 March 2011 (MDT)

Flavor - 1/5 I give this class a 1 out of 5 because Needs more work. I feel that this class is unbalanced and the lack of proper limitations makes this class seem too made for pure power gamers which more commonly then not grinds against the RP aspect and turns the game into something like a XP grind fest. I think that sphere should upgrade every 4th level and make the class into 20 levels would make the class fit better as a basic. As of right now it feels this should be a prestige class to be obtained when certain RP conditions are made (like being injured by a fiend of the same sphere) rather then having a warlock automatically start with the abilities. -- 21:48, 16 March 2011 (MDT)

Thoughts and suggestions[edit]

Alright balancing against tome (especially for magic classes) is very tough since F&K only created melee stuff and basically told everything else to take a hike. Unfortunately this isn't quite balanced but here are a few things that would make it balanced quickly: first eldritch blast at a d6 per level is excessive (even for Tome) and I suggest dropping it to 2/3 (2d6 every 3 levels) the reason for this is you can do this every single round, effectively forever (and that doesn't even begin to compare to the sphere access which puts this well beyond F&K stuff like at will implosion.) You easily out DPS a straight caster over 10 rounds which shouldn't happen. Second access to spheres should be at 1st level, 5th level and every 5 levels thereafter. You shouldn't be able to take an expert until you have two basic and you shouldn't be able to take master without two expert. Third remove the servant, you owe feality to something stronger and as you aren't in their heirarchy he is unlikely to grant you a servant (and he can quite seriously simply say "he is mine" and you get nothing.) You will need to finish it out as a 20 level class (all base classes are 20 levels even the Tome ones) but otherwise this is fairly solid. Tivanir (Speak to me) (talk) 10:26, 8 May 2013 (MDT)

<!-- !!!REMOVE THIS FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tag) --> == Rating == '''Power - <<<3>>>/5''' I give this class a <<<3>>> out of 5 because <<<class only has 15 levels and is overpowered>>> --~~~~ '''Wording - <<<Insert Your Rating Here>>>/5''' I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --~~~~ '''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - <<<Insert Your Rating Here>>>/5''' I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --~~~~ '''Flavor - <<<1>>>/5''' I give this class a <<<1>>> out of 5 because <<<there is already a warlock class, this one is unecessary>>> --~~~~ == dhvcbncvbn == comprare cialis online venta cialis cialis cialis prix == Simplification for epic class == For the epic levels, why not just do 10 more levels of the True Fiend or Conduit of the Lower Planes? == Rating == '''Wording - 1/5''' I give this class a 1 out of 5 because <<<not nice people? This article needs to be re-written by someone that knows english>>> --~~~~

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