Talk:Ultimate Infiltrator (3.5e Optimized Character Build)

From D&D Wiki

Jump to: navigation, search

XP Penalty[edit]

Assuming I read the multiclass and favoured class rules correctly, this build will suffer from a 20% XP penalty from level 7 onwards. My reasoning:

Human favoured class description - When determining whether a multiclass human suffers an XP penalty, his highest level class does not count (3.5 SRD).

  • Level 4 - Rogue1/Cleric3. In this combination, the Cleric levels are ignored = no XP penalty.
  • Level 5 - Rogue1/Cleric3/Wizard1. Again, the cleric levels are ignored. The rogue and wizard levels are equal = no XP penalty.
  • Level 6 - Rogue1/Cleric3/Wizard2. Cleric continues to be ignored. Rogue and wizard are within 1 level of each other = no XP penalty.
  • Level 7 - Rogue1/Cleric3/Wizard3. This is where the problem creeps in. Human ignores the highest class, but can't ignore both. No matter which one is ignored, there is an imbalance with rogue of >1 level, smacking you with a 20% XP penalty until this imbalance is adjusted. Since no more levels of rogue are taken in the build, the character will suffer this penalty from level 7 onwards.

Of course, if you're playing with a group that ignores the whole XP penalty thing it's not a problem. If you're not though, that 20% XP penalty for 12 levels is going to hurt, dropping you back a couple of levels compared to the rest of the group assuming you all get the same XP. When they hit level 20, you'll still be just over level 18. Not hugely game-breaking, but possibly irritating! --Neonin 07:14, 2 July 2008 (MDT)

Good point! I will have to figure out a way to rework this build. --Aarnott 07:49, 2 July 2008 (MDT)
Hehe, I feel a bit bad now because it's an excellent build, intriguing, and something I'm looking at as my backup character (our DM likes us to have a character ready to go in case something drastic happens!) --Neonin 07:59, 2 July 2008 (MDT)
Drop one lvl of Archmage and Assassin and pick up 2 lvls of Rogue. easier to play since you dont have to be evil, i see no reason for one more lvl of Archmage for just spell power, and no xp penalty. --Sonic Napalm

This is one of the best SRD only Builds ive seen but some problems. mainly once you start getting every where your dm dosent want you to be, start seeing some guards with see invisibility permantly cast on them, the only way to counter this would be with Hide In Plain Sight. so the final build should be Rogue 2/Cleric 3/Wizard 3/Mystic Theurge 6/ Arcane Trickster 4/Archmage 1/ Shadow Dancer 1. some problems with this are pretty much all your feats are going to useless feats. but over all this is a excellent build --Sonic Napalm

Good idea, but it doesn't qualify for Arcane Trickster. Alternatively though, you could have: Cleric 3/Wizard 3/Mystic Theurge 6/Assassin 3/Arcane Trickster 4/Archmage 1 (loses XP penalty at least). Or Rogue 3/Cleric 3/Wizard 3/Mystic Theurge 6/Arcane Trickster 4/Archmage 1 (loses XP penalty as well). Depends on whether you want spells and death attack or evasion and skill points basically.
As for taking out guards with see invisible, cast dispel. Or go ethereal. Or just, you know, kill them. --Aarnott 14:11, 16 October 2008 (MDT)
Excellent idea. When I first saw the title I figured it would be like a ninja or rogue, with max ranks in Hide, Move Silently, Disguise, etc. I was not expecting this. Do you think a Ninja 10/Sorcerer 6/Arcane Trickster 4 would also work? --Lord Mattos 18:30, 17 November 2009 (MST)
Personal tools
admin area
Terms and Conditions for Non-Human Visitors