Talk:True Fiend (3.5e Class)

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Rating[edit]

Power - 5/5 I give this class a 5 out of 5 because this class is fairly balanced as far as I can discern. → Rith (talk) 00:47, 18 April 2009 (MDT)

Wording - 5/5 I give this class a 5 out of 5 because it is easily understood once you've read the tome of fiends. → Rith (talk) 00:47, 18 April 2009 (MDT)

Formatting - 2/5 I give this class a 2 out of 5 because massive portions of the preload are missing, and interwiki linking is lacking. → Rith (talk) 00:47, 18 April 2009 (MDT)

Flavor - 5/5 I give this class a 5 out of 5 because the way that the class way described as being good at everything that they do, yet not nearly as focused as another fiend may be, enticed me. → Rith (talk) 00:47, 18 April 2009 (MDT)


Rating[edit]

Power - 5/5 I give this class a 5 out of 5 because it works for a DM to use in the cases of characters and enemies. --71.207.168.56 10:41, 25 June 2009 (MDT)

Wording - 5/5 I give this class a 5 out of 5 because I find no error in grammar or spelling and is easy to understand. --71.207.168.56 10:41, 25 June 2009 (MDT)

Formatting - 5/5 I give this class a 5 out of 5 because it is a great class and makes sense to use and improves the overall game. --71.207.168.56 10:41, 25 June 2009 (MDT)

Rating nullified; not rated based on formatting guidelines. -- Jota 11:19, 25 June 2009 (MDT)

Flavor - 5/5 I give this class a 5 out of 5 because it is extremely convincing. --71.207.168.56 10:41, 25 June 2009 (MDT)

Immortality[edit]

I love this class ,however, I was wondering exactly how immortal it is. Can it die by lack of oxygen? Food?

Normal outsider immortality (it actually answers those questions in the Outsider type description). Surgo 21:31, 8 August 2009 (MDT)
Whatever works for you, though. Look at the Sample Encounter on the Fiendish Brute to see how I approached it. --Genowhirl 00:00, 11 August 2009 (MDT)

Carnage Sphere[edit]

So, with the Carnage Sphere, at level 12, this guy could put out 24d6 damage per round, and disintegrate anyone who dies from it... isn't that a bit much? Especially if you run "Quicken Spell-like Ability" or somesuch...

or do I just not know enough about lvl 11-15 campaigns?--71.112.34.223 19:00, 31 March 2010 (UTC)

24d6 works out to be...mid-eighties damages on average. That sounds high, but the critters at CR 12 would take three rounds to kill with it. I highly doubt you'd get all 6's and score 144 damage... The ones higher would be even worse. Monster HP scales much higher than PC damage. That's why save-or-lose spells are so popular after a while. They put the burden of success on the target, and if the target doesn't succeed...Yeah. Next time you play a wizard around level 9-10, having him use solid fog and then black tentacles. They neutralize a whole group of enemies and bypass HP while they're at it. --Genowhirl 02:27, 1 April 2010 (UTC)
I see your point (though you COULD probably take down the Roper with 1 hit and a little luck. It's average HP is 85... though it's got SR 30. So I guess a lot of luck, unless you're pumping your cast level, which I don't really see happening on a True Fiend). Of course, if you're in a team with another a tank, a minor healer (who probably doubles as a utility or damaging spellcaster), and a sneak attack guy... well, that monster could probably go down in a round or two. I read some more aobut F&K, and I guess this guy is pretty balanced for a Tome Class... but he still seems ridiculous.
I have also never heard of Black Tentacles... is that just another term for EBT?--For Valor 00:55, 2 April 2010 (UTC)
It's the Roper. No one remembers it. No one even remembers they're supposed to have their own language. Yes, I did. I was using the SRD before I broke down and bought the books instead of bumming them off friends. I tend to leave off the 'official' names. Anyways, the F&K classes put the power high up for things...but it's honestly hard to find an infinite power loop or to *over* specialize. Stick to the Races of War combat feats for a fighter and your character will be very diverse...but trying to go off the RNG for tripping or any specific facet of combat is hard. This I like. I can take feats because I like the sound of them and I don't have to play a build to stay competitive with the monsters. --Genowhirl 05:17, 2 April 2010 (UTC)
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