Talk:True Fiend (3.5e Class)
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Flavor - 5/5 I give this class a 5 out of 5 because the way that the class way described as being good at everything that they do, yet not nearly as focused as another fiend may be, enticed me. → Rith (talk) 00:47, 18 April 2009 (MDT)
Power - 5/5 I give this class a 5 out of 5 because it works for a DM to use in the cases of characters and enemies. --22.214.171.124 10:41, 25 June 2009 (MDT)
Wording - 5/5 I give this class a 5 out of 5 because I find no error in grammar or spelling and is easy to understand. --126.96.36.199 10:41, 25 June 2009 (MDT)
- Rating nullified; not rated based on formatting guidelines. -- Jota 11:19, 25 June 2009 (MDT)
Flavor - 5/5 I give this class a 5 out of 5 because it is extremely convincing. --188.8.131.52 10:41, 25 June 2009 (MDT)
I love this class ,however, I was wondering exactly how immortal it is. Can it die by lack of oxygen? Food?
- Normal outsider immortality (it actually answers those questions in the Outsider type description). Surgo 21:31, 8 August 2009 (MDT)
 Carnage Sphere
So, with the Carnage Sphere, at level 12, this guy could put out 24d6 damage per round, and disintegrate anyone who dies from it... isn't that a bit much? Especially if you run "Quicken Spell-like Ability" or somesuch...
or do I just not know enough about lvl 11-15 campaigns?--184.108.40.206 19:00, 31 March 2010 (UTC)
- 24d6 works out to be...mid-eighties damages on average. That sounds high, but the critters at CR 12 would take three rounds to kill with it. I highly doubt you'd get all 6's and score 144 damage... The ones higher would be even worse. Monster HP scales much higher than PC damage. That's why save-or-lose spells are so popular after a while. They put the burden of success on the target, and if the target doesn't succeed...Yeah. Next time you play a wizard around level 9-10, having him use solid fog and then black tentacles. They neutralize a whole group of enemies and bypass HP while they're at it. --Genowhirl 02:27, 1 April 2010 (UTC)
- I see your point (though you COULD probably take down the Roper with 1 hit and a little luck. It's average HP is 85... though it's got SR 30. So I guess a lot of luck, unless you're pumping your cast level, which I don't really see happening on a True Fiend). Of course, if you're in a team with another a tank, a minor healer (who probably doubles as a utility or damaging spellcaster), and a sneak attack guy... well, that monster could probably go down in a round or two. I read some more aobut F&K, and I guess this guy is pretty balanced for a Tome Class... but he still seems ridiculous.
- I have also never heard of Black Tentacles... is that just another term for EBT?--For Valor 00:55, 2 April 2010 (UTC)
- It's the Roper. No one remembers it. No one even remembers they're supposed to have their own language. Yes, I did. I was using the SRD before I broke down and bought the books instead of bumming them off friends. I tend to leave off the 'official' names. Anyways, the F&K classes put the power high up for things...but it's honestly hard to find an infinite power loop or to *over* specialize. Stick to the Races of War combat feats for a fighter and your character will be very diverse...but trying to go off the RNG for tripping or any specific facet of combat is hard. This I like. I can take feats because I like the sound of them and I don't have to play a build to stay competitive with the monsters. --Genowhirl 05:17, 2 April 2010 (UTC)