Talk:Toymaker (3.5e Feat)

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Additions[edit]

Anyone who can think of interesting minor items, please feel free to add them to the list of examples. I will review them occasionally to make sure they follow the spirit of my original intent, but I don't think this will be a problem. --Calidore Chase 01:04, 21 November 2006 (MST)

Prerequisite?[edit]

I really like the feat. But why do you need Craft Wondrous Item as a prerequisite for it? That way, you have to be a 6th-level spellcaster to make these toys (take Craft Woundrous Item at 3rd level). I don't think there's many 6th level spellcasters who would want to waste their time, XP and feat slots to make toys. You could just declare the toys wondrous items and remove the necessity for another feat.

Or, you just remove the Craft Wondrous Item prerequisite and make this feat available to first-level spellcasters. That way, there might actually be some low-level wizards and sorcerers in the game world who dedicate themselves to toy-making. --Mkill 00:25, 21 July 2007 (MDT)

I concur, I have removed the Craft prereq. I had actually at one time considered making this a possible replacement for willing mages to the scribe scroll feat. You know, for the tinkerers instead of the scholars.--Calidore Chase 15:31, 21 July 2007 (MDT)
That's an excellent idea. --Mkill 20:07, 21 July 2007 (MDT)

Item cost[edit]

By standard rules, a Wondrous Item with a continuous Prestidigitation effect costs 1/2 (spell level) x 1 (caster level) x 2000 gp = 1000 gp, for an XP cost of 40 gp. Since you pay an extra feat here just to make Prestidigitation items, it's no problem to reduce costs for items created with this feat. But there should be both a gold and an XP cost. --Mkill 20:22, 21 July 2007 (MDT)

I think it should either be an xp cost or a gold cost, not both. This represents the ease with which these items are made vs the more time consuming craft wondrous items feat creations. Since there is very little in the way of in-game benefit, I don't think it would be right to penalize a character to much for using this flavor feat. --Calidore Chase 02:39, 22 July 2007 (MDT)
Standard D&D Rules are that magic items have a market price, and the cost to create such an item is half market price in gp and 1/25th market price in XP. Since we're not rewriting magic item creation here, but merely making a feat, that feat should stick to the standard rules. --Mkill 19:10, 22 July 2007 (MDT)
Ahh, but this isn't a standard magic item here, this is a very minor item where the creator is not utilizing the normal range of materials, spells, and equipment that is used in the creation of other magic items. I think a flat xp cost would probably be the best way to go. Course I have had discussions with my gaming group about creating a 'creation pool' of points from which a character could create these minor items. The creation pool is equal to the casters total experience points, automatically gains points when the caster gains xp and loses them when an item is created. This led to the creation of another feat called Cannibalism where the spellcaster can draw the magic out of these items to replenish their creation pool. --Calidore Chase 04:35, 25 July 2007 (MDT)
Recently updated it concerning cost. What do you think? --Calidore Chase (talk) 07:50, 9 January 2013 (MST)

Frying Pan[edit]

Love it! --Calidore Chase 04:35, 25 July 2007 (MDT)

I was going out for Dim Sum that day, so it came to mind. --Aarnott 07:50, 26 July 2007 (MDT)

Dolls & Indecisive Coin[edit]

I have to admit, I almost choked on my coffee when I saw the dolls! Funny stuff :)! I also love the coin. --Aarnott 07:23, 27 July 2007 (MDT)

Just Saying...[edit]

I love this feat.--Lolki 15:36, 28 August 2008 (MDT)

Price[edit]

So are these things really supposed to cost 1000 gp? It seems to me always knowing how your coin will fall, or what card you will draw would come in handy, but it hardly seems worth the price. These seem to me to be more little fun things for roleplaying, and not magical items worth much in combat. I don't imagine I would pay more than 100 gp for anything on this list, and only that much after failing about a dozen appraise checks.--Badger 14:34, 27 July 2009 (MDT)

Heck no, I had originally planned on making them cost about 25 gold. Not so expensive that you wouldn't see them around, but expensive enough that you're not likely to see them in the average peasants house. --Calidore Chase 13:24, 28 July 2009 (MDT)

New Hairpin[edit]

Tip of the hat to my new player. --Calidore Chase 06:49, 28 November 2009 (MST)

New Items!![edit]

Sweet, glad to see someone is adding new items. --Calidore Chase 11:52, 21 June 2011 (MDT)

Awesome, Someone added more items! Really nicely thought out to! My favorite new one is the apprentice candle! --Calidore Chase (talk) 02:29, 5 December 2012 (MST)

I figured that someone would have figured out a way to train their apprentice faster... and get them out of the teacher's hair for awhile. personally I think the beauty soap would be a major seller, I can just picture noble women buying it to ensure their skin is perfect, so that would be a good way to make money, and provide a reason for magic users to take this feat beyond just making toys... it could make the feat an actual money maker.

Creepy Doll[edit]

Definitely throwing these in a campaign! --Calidore Chase (talk) 05:58, 24 September 2013 (MDT)

Improved Prestidigitation[edit]

How can we incorporate the benefits of the feat "Improved Prestidigitation" in the description? Without making it to complex. --Onra77 17:0, 2 November 2015 (GMT)

Not sure it is necessary really. Maybe reduce the amount of time required to make the individual items, but shouldn't be capable of making them more powerful really - smacks to much of full on magic items at that point. --Calidore Chase (talk) 19:03, 2 November 2015 (MST)
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