Talk:Storm Knight (5e Class)

From D&D Wiki

Jump to: navigation, search

I am new to this, and I am not a native English speaker so I may have committed a lot of grammatical and orthographic errors, sorry for that. The idea of the storm knight comes form the multiclasing of a tempest cleric and a dragonic sorcerer, but i feel hat multiclasing didn't achieve the essence of the character that i wanted to make. If some one has some ideas to expand the lore of this class feel free to edit it.

Suggestions[edit]

  • Move the Path features up one level, so they do not fall on the same level where you gain a new spell slot level; this will also fill the "dead" levels. This is so obvious that I assume that the current layout is a typo.
  • Use bulletpoints for the spell lists rather than whitespace.
  • They know 2 spells at 1st level, but do not have any spell slots.
  • What is a "dc 10 true save roll". Why does the symbol even have special rules for being destroyed? A cleric or paladin can use their symbol in a shield without any of this stuff. Percentage spell failure? C'mon, this isn't 3.5e.
  • Spellcasting ability. So now we have to maintain three primary ability scores (Str, Wis and Cha)? Or is the intent to force the player into being weakened in one category of spell, or weakened in melee?
  • I'll look at the paths another time. Marasmusine (talk) 03:27, 26 April 2016 (MDT)


Just wondering why a third caster's spells are only damaging. I mean, by the time you get them, they'll stop being effective. Usually a third caster (Like an Eldritch Knight or an Arcane Trickster) has utility spells. Things like summoning mounts or healing or something.

  • Add some form of damage to Avatar of the Storm. Shouldn't storm demigod be able to throw some lightning when he's literally creating a hurricane?
  • Scale Storm Strikes for more damage at later levels. Gives power boost at level 11, but becomes pretty insignificant near as you go higher.
  • Since this class doesn't have an archetype, maybe add more unique abilities? At later levels he's just getting more powerful versions of what he already had.
  • Overall, the storm knight's purpose seems to be a fighter+storm themed abilities. It's good, but since you're putting more value into charisma that means the a storm knight will have less damage overall in later levels compared to other damaging classes, since the knight's damaging abilities are mainly cantrips. My point is a storm knight should be just that, a storm knight. He looks to be more like a spellsword right now since he has cantrips and spellslots, and I think that can be fixed by giving him more unique damaging abilities at later levels.
  • The storm knight learns the shocking grasp cantrip twice. Automatically, he knows the cantrip, then at 3rd level seems to learn it again.


Add some more description of how ability works, like lighting rebuke or whatever is called, how do they take damage? Is it like a dragon with breath, or is it like you have one of those little tazer bands? Just give a little more detail. Otherwise good class and fun structure. Apothose (talk) 18:52, 23 February 2019 (MST)

I love the idea of this class, but - as others have said - it's relatively weak compared to other damage-based classes. I'd love to see this improved, and many of the suggestions made seem great, so I'd just like to second them. --Santa (talk) 14:50, 4 May 2020 (MDT)

Feel free to update them if no one is actively trying to improve the page. Red Leg Leo (talk) 07:21, 6 May 2020 (MDT)
Home of user-generated,
homebrew pages!


Advertisements: