Talk:Satyr, Variant (4e Race)

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Boop[edit]

Just as a suggestion: Template:4e Power. Just make sure you add in |owner=Race.--Taritus 13:26, 29 October 2008 (MDT)

Still having that Template give me a hard time working the way I want. I would love to use it on all my racial creations, but I guess I have to play with it more. -- Sepsis 13:57, 29 October 2008 (MDT)
I added in the first two. Hopefully that'll give you a bit of an idea of what you need to do. You also are lacking a range on the first power.--Taritus 17:47, 29 October 2008 (MDT)
Thank you very much. I've added the Templates and will now work on my other Races. Thanks again. -- Sepsis 19:34, 29 October 2008 (MDT)
Fixed some things with your powers. The sustain effect bits are defined by |sustain=text for sustain and |sustainaction=Standard, Free, Move, Minor, and maybe on other...--Taritus 13:58, 30 October 2008 (MDT)
Thanks again, you have been a great help. I would love to see the 4e Power Template code presented with all the various tags it can use. For many of my other Races I had to test a few things here and there to see what fields were valid and which were not. The idea of the Sustain and Sustainaction fields never occured to me. But again thank you so much for your help with this. -- Sepsis 14:24, 30 October 2008 (MDT)

Bards are iconic satyrs, if not THE iconic satyr. Just consult the monster manual and you'll find a bard satyr and a rogue satyr. Just consult the Lion, the Witch, and the Wardrobe, and you'll find Mr. Tumnus using the magic of his music to enchant Lucy. On this basis, I suggest we make this class +2 charisma and +2 dexterity OR +2 intelligence, like changelings. Mirror this change with the skills, such that their skill bonuses are +2 bluff and +2 stealth or +2 arcana. This allows satyrs to make good bards, illusionists, and fey pact warlocks, which is all thematically appropriate. Furthermore, I suggest moving the +3 nature bonus up onto the skill bonus line for the sake of clarity.

Sign your posts. This race is based on the 4e Monster Manual race and although not above minor tweaks to fit everyone's individual likes and dislikes or Homebrew game, the race is excellent. It is also locked from editing per the Author's request. You can always make a variant version if you like. -- Kildairem 05:03, 5 January 2010 (UTC)
Pardon me, I didn't have a name yet when I first posted. I'm sorry if I offended. I merely meant to make a suggestion which I thought would improve an already very good race article. Nor did I mean to insinuate that this race was not based on the 4e monster manual race. The MM1 provides stats for a "Satyr Rake" and a "Satyr Piper". Examining their powers suggests that a "Satyr Rake" is something like a rogue, and the "Satyr Piper" is something like a bard. Traditionally, satyrs are scoundrels and tricksters associated with magical musical talent, so both rogue and bard are good choices for classes. Personally, I feel that the bard is the more iconic satyr class. Admittedly, both the Satyr Rake and Satyr Piper have low intelligence and high charisma and high dexterity. However, the MM1 came out before PHB2, so it was possible that they were considering making Bards a charisma / dexterity class back then. The fact of the matter is, the cunning bard build is charisma/intelligence. As is, the satyr does not make a bad bard in that it provides a bump to the bard's primary stat, charisma. However, I simply feel that to reflect the magical and musical nature of Satyrs, it would be thematically appropriate to give the players the option of selecting an intelligence bump instead of a dexterity bump, making Satyrs a first class choice for bards rather than a second class choice. --Lysos 07:18, 5 January 2010 (UTC)

Featured Article Nomination[edit]

No mark.svg.png — This article did not become a featured article. --Green Dragon (talk) 00:47, 15 September 2013 (MDT)
Please feel free to re-nominate it once it meets the FA criteria and when all the major issues brought up in this nomination have been dealt with.

I believe that Sepsis has put together a good article here on a well-established in fantasy race, and it would be great to get some more of Fourth Edition material into the spotlight. Even though I personally do not play 4e, I appreciate it's existence. The images coincide well with the article race, and the formatting seems to be all in order.   Hooper   talk    contribs    email   00:25, 21 February 2010 (UTC)

Comment — This image has been used by Wizards of the Coast. Can it be used by others? Can it not? --Green Dragon 22:22, 17 June 2010 (UTC)

Might be worth reviewing this article again since an official Satyr race has come out in Heroes of the Feywild. In particular, I notice the new design space for Racial Utility Powers and if we treat this article as a variant, perhaps some of the Racial Feats should be moved to Racial Utility Powers. Marasmusine 10:43, 1 January 2012 (MST)

Also really really suggest making Wild Knowledge nature bonus apply to some subset of that skill: forage, handle animal, nature knowledge or monster knowledge. As is, it breaks the cap on racial bonuses. Marasmusine 04:59, 11 January 2012 (MST)

Oppose - At this time, doesn't compare favourably to the Heroes of the Feywild satyr; not fond of the Wild Knowledge bonus; image needs replacing. Marasmusine (talk) 13:55, 8 September 2012 (MDT)

Oppose — Links need to be added to the 4e Index, and this image is from WotC and cannot be used here unless it is transcluded from their website. --Green Dragon (talk) 00:45, 15 September 2013 (MDT)

Balance notes[edit]

+3 to a skill in general is a bit much, perhaps changing it to be specifically knowledge checks. The free feat is a bit powerful as well, for Feint it gives too many bonuses, and harrying attack is quite good even for a regular encounter, having the shift would be fine for a racial though. --Aitharious (talk) 09:03, 6 September 2016 (MDT)

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