Talk:Samurai 2 (3.5e Class)

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Is it just me, or is this designed to be overpowered?


Rating[edit]

Power - 1/5 I give this class a 1 out of 5 because it is purposely over-powered. --Lhurgyo 17:39, 29 September 2010 (MDT)

Wording - 3/5 I give this class a 3 out of 5 because it's abilities are easy to understand. --Lhurgyo 17:39, 29 September 2010 (MDT)

Formatting - 1.5/5 I give this class a 1.5 out of 5 because it has way too many special abilities. --Lhurgyo 17:39, 29 September 2010 (MDT)

This section refers to the pages ability to follow the preload, not the power of the game. That is to say, is there a "Class in the world" and how to interact with NPCs. You should not be mentioning power in this section. --Badger 18:50, 29 September 2010 (MDT)

Flavor - 1/5 I give this class a 1 out of 5 because it just is a glorified overpowered-character class. Samurais may be "cool", but that doesn't mean they should get a stat boost every odd level or what have you. --Lhurgyo 17:39, 29 September 2010 (MDT)

This section refers to the actual flavor text and fluffy bits. You should not be mentioning power in this section. --Badger 18:50, 29 September 2010 (MDT)

Power[edit]

Alright guys, we've had this discussion a kajillion times. Frank and K, hallowed be thy names (I joke), write content that will be considered strong-overpowered in many games (not joking). Now, I've not done more than a cursory glance at the page so I can't confirm for sure, but it's probably on the same level as their barbarian, and other melee classes. Tome is the name, leveling out the power gap between melee classes and casters is the game. Somewhere this entire discussion has been held in great detail. I'll provide a link when I find it--Badger 18:50, 29 September 2010 (MDT)

Samurai 2: Horribly Unbalanced[edit]

Rating[edit]

Power - 1/5 I give this class a 1 out of 5 because it is horribly unbalanced. Anything that ever allows automatic confirmed critical hits is too overpowered. Everything else just screams overpowered, such as making any hit a critical. --Pgnman123 19:32, 7 April 2012 (MDT)

Wording - 4/5 I give this class a 4 out of 5 because there were a few odd wordings, but nothing too terrible. --Pgnman123 19:32, 7 April 2012 (MDT)

Formatting - 3/5 I give this class a 3 out of 5 because it was mundane. There was nothing positive, and nothing negative about it as far as I could see. --Pgnman123 19:32, 7 April 2012 (MDT)

Flavor - 3/5 I give this class a 3 out of 5 because there was a lot missing. Adding some history, notable "Samurai 2's", religion, etc. would have been wonderful. Also, the class name has GOT to be changed, and not having an alignment restriction seems a very poor choice. This could definitely be a great class, but it's far from finished. --Pgnman123 19:32, 7 April 2012 (MDT)

Badly balanced and non-cohesive class.[edit]

Rating[edit]

Balance - 1/5 I give this class a 1 out of 5 because it's completely overpowered. It gives multiple ridiculous things, such as multiple auto-crits a day at level 3, a free enchanted weapon that may or may not scale ridiculously (Minimum enchantment?), free feats that for AoOs somehow... And then just IGNORING AC later on. It's all over the board, and it just does damage with no rhyme or reason behind the method. Oh, and free vorpal weapon to go with those auto-crits. --Ruduen (talk) 19:38, 7 March 2014 (MST)

Wording - 2/5 I give this class a 2 out of 5 because there are many ambiguities about how something works (What happens with a "Minimum" enchantment bonus? And why does it feel the need to state an immediate action ability is once per turn when immediate actions are once per turn?) --Ruduen (talk) 19:38, 7 March 2014 (MST)

Formatting - 2/5 I give this class a 2 out of 5 because It links to many non-existent pages or the wrong pages at times (I have no idea what "Edge" is supposed to be). --Ruduen (talk) 19:38, 7 March 2014 (MST)

Flavor - 1/5 I give this class a 1 out of 5 because it has no real flavor. It has a pile of bonuses on top of one another, but nothing, from the single weapon with random bonuses, to the random attacks, fits a cohesive theme. I'm not sure what type of combat style or theme they're going for, but Samurai certaily isn't it. --Ruduen (talk) 19:38, 7 March 2014 (MST)

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