Talk:Robes of Burning Flames (3.5e Equipment)
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 Some Thoughts
I think that player duped the DM a lot, because this item very broken. Consider the abilities it grants:
- Bracers of Armor +8: Gives a +8 AC bonus, costs 64,000 gp, and requires caster level 16.
- Ring of Energy immunity (fire): Gives fire immunity, costs 240,000 gp, and requires caster level of 21st (Forge Epic Ring).
- +1 to dice rolls with the fire type? I'm not sure if you meant damage dice, but if that is the case it emulates a feat from one of the 3.5 supplements I forget the name of :P.
- Creatures attacking you take 1d6 fire damage. This probably emulates some spell effect I can't think of, but is definitely good.
The material components are not that nasty really. Red dragon wyrmlings are not that tough for a level 15 (which is what you set the CL to). Djinni are also not that hard to kill. The elemental plane of earth may be difficult depending on the DM, but regardless: the item is Epic in power. Aarnott 10:20, 8 March 2007 (MST)
- I absolutely agree. This needs a significant reconsideration of caster level and price. The materials could also be made more strict (soil from inside the City of Brass, for example; the scales of an ancient red dragon; essence of a slain Efreeti Sultan). Like you said, this should end up as an epic item. In any case, I'll put categories on it that leave it in the Epic Wondrous Item category, and we can fix the price/CL etc. later. —EldritchNumen 11:16, 8 March 2007 (MST)
- actually it was kinda supposed to be epic, but I'm not finished yet, i didn't put the spell required in yet and i should have specified what kind of components were needed. (the campaign it was made in we did ALOT of killing for our mage. the elapsed time from the start to the creation of the robes were about 4 1/2 sessions (all nighters). There was no planar travel outside to material plane so we had to convince an outsider to get his buddies and take us to the astral plane and from there we went to the fire plane(soil). Dragons were near extinct and were extremely rare to find(scales). we had to hunt down a Djinn that warned his people and we had a mini genocide of Djinns.(skin) Then when we had all the stuff we had pay a master craftsman to make the actual robe, then the mage hired a lot of assistants and we enchanted the robes. it was much harder than i put it though, and ive fixed that). We didn't really dupe the DM though, the mage told him what he wanted and the DM said "If you can find a way to get the stuff and make it, go for it"==Alabastor 06:45, 9 March 2007 (MST)
- Okay, so what changes should be made? Should this become epic or should we try to tone it down? --Green Dragon 13:44, 11 March 2007 (MDT)
- It looks a lot better! Even though it has been cleaned up, the bonus to fire spells still needs more clarification. If I understood it correctly, I would word it: "Grants an extra damage die (of the highest damage die the spell uses) of fire damage, +1 fire damage per damage die, and +1 to the save DC of all spells with the fire descriptor". I think the price is fair, but I am no good at pricing epic items, so it is really just a gut feeling. I think an enhancement would be fair without increasing the cost too. 1D6 damage to melee attackers seems rather weak for an epic item. I would make it something sweet but not overpowered. Something that synergies with fire immunity like... When struck, a CL 5 fireball spell is cast centered on the wearer of the robes (DC 13). Any creature in the area of effect takes a minimum of 5 fire damage regardless of whether they have evasion. Of course if you don't decide to add this here, I will make it into an armor enhancement or something. It is your creation after all ;-). --Aarnott 07:07, 14 March 2007 (MDT)
- Well, im trieng to make it as close to the one our mage made. the 1d6 fire is from the fire shield spell he enchanted on it. and the +1 on die rolls is on ALL die rolls. you roll 10d6 for a fireball, you ad 10 automatically.==Alabastor 16:34, 16 March 2007 (MDT)
- I understand you want it to be on all die rolls, but I just don't see that as descriptive enough. Suppose I cast summon monster IX and summon a fire creature. Technically that is a fire spell. What bonuses does it get? Does it get +1 on attack an damage? What about saving throws? Against its abilities? It gets messy that way. And since you are keeping it the fire shield route (which is totally cool) I'm going to make that fireball upon struck item... At some point... --Aarnott 11:44, 17 March 2007 (MDT)
- ok, i specified what it works with. any other thoughts?==Alabastor 07:15, 19 March 2007 (MDT)
- Looks good to me. The only other thing I would question is whether the +1/dice applies to save DCS or if it is a flat +1. Anything in DnD, epic or not, shouldn't give a variable (and high!) amount to a save DC. I wouldn't even give much more than a +3 because it does stack with ability score enhancements and players like to go munchkin when they hit epic. --Aarnott 10:11, 20 March 2007 (MDT)
- Ain't that the truth. I hope a made it specific enough (though it was lengthly). Comments and thoughts as always :P ==Alabastor 14:45, 20 March 2007 (MDT)
- If you don't mind, I modified the entry a bit to make it exactly as you wrote it, but in a more compact form. It doesn't need to specify anything about summon spells or such anymore since it is explicit enough in its description. I think the item is now complete. Congrats on a flavorful and polished epic item. --Aarnott 15:44, 20 March 2007 (MDT)
- Right now the armor bonus is untyped. Is this intentional? I suspect it is supposed to provide an armor (or maybe deflection bonus)... an untyped bonus to AC could cause this item to be broken (and it simply doesn't make too much sense to have an untyped AC bonus...). —EldritchNumen 21:08, 24 March 2007 (MDT)
→Reverted indentation to one colon
- The answer to that is simple enough. It has to be armor. Why? Epic ring of protection +8: 1,280,000 gp, Bracers of Armor +8: 64,000 gp. The item costs 1,000,000. --Aarnott 07:35, 26 March 2007 (MDT)