Talk:Redford (3.5e Environment)

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Status[edit]

Hey, I just wanted to see how much you were still planning on adding to Redford. Can you let me know please? --Green Dragon (talk) 11:11, 24 February 2016 (MST)

I was thinking of adding two more quests to it (once you start adding it's really hard to stop :3), then going over the thing once more to make sure it's error-free. After that, I think I'm done - I'll probably have the page in a finalized from before the week is over. Cancelion (talk) 14:01, 24 February 2016 (MST)
That sounds totally great! I just wanted to touch base with you since I think that this is a great environment. --Green Dragon (talk) 15:51, 24 February 2016 (MST)
Tharrr we go, I think it's just about finished. The only redlink left is one to Lucas Hayworth, whom I'm going to add shortly; since it can't be added afterwards, I thought I'd link beforehand. Cancelion (talk) 03:48, 28 February 2016 (MST)
Its looking good. The Creatures and NPCs within each of the quests should be transcluded onto the respective quest pages, and added as normal entries on 3.5e Creatures or 3.5e NPCs. If you need any help doing this just let me know! I'll check when Lucas Hayworth is added, and check the wording too. --Green Dragon (talk) 03:25, 29 February 2016 (MST)
Gotcha. Just to be sure on the transclusion: d'you mean that for each of the quests, I should take every creature with a stat block in it and move it to a separate NPC/creature page? For example in Basement Drug Lab (3.5e Quest), that'd mean making creature entries for the goblin warrior, alchemist and clockroach. I think I can manage that, should have probably done that in the first place :P I'll get to it. Cancelion (talk) 09:35, 29 February 2016 (MST)
Yes exactly. This is just so people can find the creature easier if they want to search for it, and it can be linked to in a normal fashion from multiple places. --Green Dragon (talk) 13:44, 29 February 2016 (MST)
That should be all the quests cleaned, and I've got the Hayworth family done. I've also done a little bit of tweaking on the text itself.
The thing I'm worried with is that since I'm still going to be adding articles for Fort Brunid and the like, this one will be without links to them - I'm assuming you can't change a Feature Article after it's featured. Thoughts? Cancelion (talk) 09:13, 3 March 2016 (MST)
Bumpety bump - GD, you there? Cancelion (talk) 06:58, 7 March 2016 (MST)
Are you pleased with how the environment is now? Did you want to double check it for errors, or can I nominate it to become an FA now? You can change a FA after it is nominated, but if it is totally different then it will be renominated.
I added a transcluded encounter example to A Dirty Way In (3.5e Quest). If you want to use that style as a precedent I am letting you know where it is. --Green Dragon (talk) 16:36, 19 March 2016 (MDT)
I did a final checkthrough and everything seems to be peachy - fire away with the nomination! As for the transcluded encounters, I prefer to just link to the creature/NPC page. It looks tidier and makes the quest itself easier to read through, somewhat similar to how official D&D products do with their appendix'd stat blocks. Cancelion (talk) 02:31, 20 March 2016 (MDT)

Featured Article Nomination[edit]

Yes check.svg.png — This article became a featured article! --Green Dragon (talk) 06:43, 29 March 2016 (MDT)

I am nominating this page to be a Featured Article since it is a great resource for DMs and players! The environment is well detailed and there are quests here which relate well to Redford. --Green Dragon (talk) 06:31, 20 March 2016 (MDT)

The items listed in the bullet lists are stuff anyone can find just by bumbling into shops and marketplaces - items that are common in Redford trade. The Gather Information items become available to characters who succeed on the indicated check: for example, a character who wants to buy a composite longbow in Redford would have to first succeed on a DC 15 Gather Information check. The check represents the character asking around, trying shops and generally searching for the few locations that carry the item. Making it clearer I agree with: going to try the bullet lists. Cancelion (talk) 12:09, 20 March 2016 (MDT)
I would like to know why some of the items listed below, are not listed in the above list too. If it is just because they require a check to be found, there still is no real difference. Can you explain this please? --Green Dragon (talk) 12:39, 20 March 2016 (MDT)
The items on the above list present what's normally available to everyone. The lists below represent additions to those listed above when a character is good enough at socializing to find what he wants. No item in the above list should be found in the lower list and vice versa. I'm assuming the "The following goods and items can be bought from Redford" part is confusing you - the original bullet lists are not the only things available for purchase, just what's initially available to anyone. I've changed the wording to hopefully make it clearer. Cancelion (talk) 12:57, 20 March 2016 (MDT)
Its just that some of the items are listed above and below, like the composite bows, caltrops, as some examples. --Green Dragon (talk) 15:00, 21 March 2016 (MDT)
That's because some of the items above are specified as not being found easily. The weapon column above reads "Weapons: All simple; all martial, except kukri, trident, falchion, guisarme, lance, composite longbow/shortbow, and battle ram; of exotic: bastard sword, whip, and net", emphasis added. Whenever it reads except, it means all of the items in that category (in this case martial weapons) are available except for those listed; whenever it reads of, it means only those items of that category (in this case exotic weapons) are available.
It's not the most clear system, but it saves a lot of space when I don't have to type out every item available, and thus avoid cluttering. The more I look at it though, the more it becomes clear it's easy to get confused - I wonder what other type of list could be used. I'm afraid a table would be incredibly long and mostly pointless. Cancelion (talk) 00:36, 22 March 2016 (MDT)
I actually thought that "of" was just a continuation clause, e.g. set 1 is like set 2 which is a pair, set 3 is like set 4 which is a pair and of the same set type as before. In your case, I would either make the wording more understandable or make a matrix of some sort which should be smaller than a table but easier to find what one is looking for and understand it too! --Green Dragon (talk) 02:11, 22 March 2016 (MDT)
Here's another jab at making the market section clearer. I think it's pretty obvious now, what with the headings and the bullet lists. What's everyone think? Cancelion (talk) 06:42, 22 March 2016 (MDT)
That is much clearer now. --Green Dragon (talk) 07:32, 23 March 2016 (MDT)
  • Comment — Is there a relationship between the current High Minister, Torg Cudean, and the king of Fort Brunid? Another bit of text that I am confused about is in J - Town Square, "If you want to buy items normally not available, ..."– how does this play into the Skills and Professionals? --Green Dragon (talk) 05:27, 26 March 2016 (MDT)
Nope, no relationship between Torg Cudean and Eric Brunhelm - is there something in the article that suggests that? The Town Square flavor blurb just suggests that this is where the rarer items can be found: I'm a big fan of roleplaying searching for shops and shopping itself, instead of making it an interadventure chore, and lines like this provide the tools for such roleplay. Cancelion (talk) 01:05, 29 March 2016 (MDT)
No problem, this makes more sense now. I have succeeded the nomination. Great work! --Green Dragon (talk) 06:43, 29 March 2016 (MDT)
Awesome, big thanks! My proudest moment on the wiki :) Cancelion (talk) 06:51, 29 March 2016 (MDT)
Congratulations! Can I ask, did you do the map artwork as well? Marasmusine (talk) 08:06, 29 March 2016 (MDT)
Yeah; did the best I could, although I would have liked a more professional map :D I think some of the other maps I've made are better, though. Cancelion (talk) 08:50, 29 March 2016 (MDT)
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