Talk:Raise Undead (4e Ritual)

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The language you've used on this page just doesn't make sense. Also it should be Raise Undead instead of Rise Undead. --Taritus 14:04, 11 August 2008 (MDT)

I changed the page title. --Green Dragon 03:15, 12 August 2008 (MDT)
actually i was wondering if it could be 'create undead'--dokuro 12 August 2008
Eh, Create Undead is taken.--Taritus 13:49, 21 August 2008 (MDT)

the idea behind my reasearch[edit]

For the table, I'm getting the kind of undeads available in 4e's MM, to filter the ones that you should be able to create, the level of control you can have over them, the time the undead will be alive, and the type (minion, or other).

Also the other thing is how to make that power last for all levels, the way they are now on 4e. (ie. that grows with your)

If I'm not mistaken Rituals only have one "power level" they produce a specific effect regardless of the level of the Caster. If I'm wrong please someone correct me. Sepsis 09:54, 25 August 2008 (MDT)

Some Rituals allow you to make checks, and the higher the check result the better the ritual's effect will be, for example Animal Messenger's check improves the time, Comprehend Language's check gives additional bonuses and Consult Oracle's check allows for more questions to be asked. That is why a check at some point might determine how well the Ritual went, and that is what I'm trying to make so the check result will allow you to make undeads that have stronger powers.--Dokuro 13:45, 5 September 2008 (MDT)

This Ritual uses corpses and allows the player to produce Wild Undead Creatures of its choice, based on the undead creatures of the MM, or a new one created by following the DMG's rules on creating new monsters. Since this ritual will create wild undead monsters it must be used in conjunction with two other rituals, one for protecting the Character from the monster and another one that will be use to control it. This could all be calculated in one complete ritual, using the tree different ones as the whole the proses. The price of the ritual has to be well thought (find comparison on gearing up the party), because you gain a henchman that charges only once to the party, gains no XP and needs no maintenance (food, rest, healing, gear, although some are optionals), its only draw back is that they creep out living commoners, but that is just bad in a good/neutral party. All characters can use this ritual, but Necromancers have some advantages with it. --Dokuro 14:53, 5 September 2008 (MDT)

For DMs Consideration[edit]

The amount of undeads that could be in a party will be limited only by the price of the ritual; if a party has enough cash to make more undead and don't wish for gear let it be, the undeads will be its magical items. As for control of combats, recalculate the party's level using the undead as magic items in the party and create combats that fit the new party's level. Just make it clear with the party that if every one has 3 undeads to play with plus their characters, the battles could become annoying. (not always the case) The freedom of the ritual is to allow players and NPC to create armies of undead monsters. --Dokuro 14:53, 5 September 2008 (MDT)

Another description and price should be set to create Wild Undead, for special occasions (like cheaper sales of the ritual to people that ignore certain rules of magic, etc)...

Devastated by the death of his wife and son, Adon arrived in the midnight to the pantheon; the moon was hidden, the wind did not whistled, and in the shadows only the crows heard his murmuring and shoveling. Latter there were screams that woke up the town. Since the day that "Adon" left town, people are afraid to be near the pantheon at night; they speak of tree horrible creatures that feast on the livings flesh...'
The cursed Pantheon story, by Dokuro 08:31, 5 September 2008 (MDT)

This could be use by a Necromancer to gain cheaper undeads; he just needs to control them now...Dokuro 14:53, 5 September 2008 (MDT)

Type of Undead to create[edit]

There are 4 types of undead in the monster manual, natural, shadow, elemental and magical beast. Natural should be the ones that this ritual should be able to create, because shadow type are natural creatures form the shadowfell, elemental come from the abyss and there its just one magical beast.--dokuro 21 August 2008

Basically I would think this Ritual could be used to create only Zombies or Skeletons, with perhaps some modifications to the Ritual (some additional component or preperation of the corpse) in order to create the various non-standard types of those monsters. Most other Natural undead seem to spawn from already determined "natural" causes thanks to the Shadowfell. Sepsis 10:36, 25 August 2008 (MDT)

The idea behind what i am trying to make is, to leave the weakest undead to special spells of The Necromancer class, and complex undead creation with a ritual!. I took a long time changing this because i was reading the manuals, doing some calculations and mixing ideas in my head. --Dokuro
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