Talk:Perfect Clone (3.5e Spell)
From D&D Wiki
This is very unbalanced. There's no way a seventh level spell could duplicate this, and definately not for a 400 XP cost. Consider simulacrum, another L7 spell with similar abilities. It creates a half-real duplicate of the caster, with half the HD of the creature to be created, requires a Disguise check, minimum 1000 XP and 100gp/level cost, no spells, no equipment, no ability to increase it's power. Written the way it is, your spell can even duplicate artifacts! Also, what's to stop a wizard from casting 10 perfect clones, and having a really, really huge spell reportoire? If anything, they should have no spells when they exist, no equipment, and definately not 1HD /caster level, not without some huge drawbacks. You really should either up the drawback (big time), or make this an epic spell (which still shouldn't be able to duplicate powerful magical items or spells). --Othtim 14:19, 21 February 2008 (MST)
- What level would you recommend this spell become? --Green Dragon 14:41, 21 February 2008 (MST)
- 10! --Othtim 23:59, 21 February 2008 (MST)
- Do you mean epic? --Green Dragon 00:01, 22 February 2008 (MST)
- No, I meant 10. But I was mostly joking. But yeah, this spell should be adjusted and made into an epic spell, or adjusted and made into a L9 spell. Since the creator is still somewhat active on this wiki, I'd say wait for comments and let him/her adjust is themselves. --Othtim 01:17, 23 February 2008 (MST)
- Thanks for the pointer, Othtim. I must point out that while Simalacrum lasts until the copy is destroyed, this only lasts one round per level.
- Balancing changes: Raised XP cost to 1000
- Made it a level 9 spell
- Made it impossible to cast more than one at a time.
- Lowered spell reportoire.
- Avoided copying magic items.
- Other changes should be suggested. --Wackymynd 13:18, 24 February 2008 (MST)