Talk:Magehunter (3.5e Prestige Class)
From D&D Wiki
Wording - 5/5 I give this class a 5 out of 5 because the grammar seriously may need to be looked at and gone back over LD, not to mention that you state what the save DCs are based off of, yet don't give the formula for the actualy save DCs. → Rith (talk) 23:11, 6 May 2009 (MDT)
- Rith, the formula for the DCs is the standard one. DC 10 + 1/2 hit dice + relevant ability. One only need to state the DC's formula if it not the standard one. --Lord Dhazriel 14:51, 7 May 2009 (MDT)
- Well, I would've assumed as much, but other people may or may not have, and so, the formula for the saves needs to be given. Don't get me wrong, I like the class, I'm just thinking about the "new guys" and the fact that someone could come across this PrC and want to take it, but not think that they are able to since they can't figure out any of the abilities. → Rith (talk) 19:36, 7 May 2009 (MDT)
- I am an adept at minimizing rule text entry (not fluff who should be maximized). Including every info would be somehow stupid, it like telling someone to roll a d20, it common knowledge. Adding every pieces of information would make the whole thing boring to read, hence why there is a link to the basic rules next to all class features (notice the little (Su)). I would like to keep as short as possible. --Lord Dhazriel 19:51, 7 May 2009 (MDT)
- Well, generally speaking, rules text entries that use the line "the save DC is Charisma based" are mostly there to define the spellcasting ability of a caster, or other, similar situations where you just need a number to plug into a formula that can be found elsewhere. In this situation, the formula is not easily found and only a person familiar with creature entries is likely to know it offhandedly. Now then, this is a PrC, therefore, it will be more likely that a person looking at this page will be a PC, and generally speaking, DM's know more about creatures than the average PC. A class is meant to contain mostly all information that a person looking to take level in it would find useful, such as what list they draw their spells from, or what level they gain an ability. This PrC lacks basic information that is necessary to the person taking levels in it, which is why it has the rating it does. → Rith (talk) 20:15, 7 May 2009 (MDT)
I think Bind Magic and Disturb Spells are a bit much -- automatically working with no save? Surgo 10:14, 7 May 2009 (MDT)
- I agreed for bind magic, in fact I am going to add a fortitude save on the effect. For Disturb spells, a good wizard simply need to use an immediate or swift action action to put himself out of this situation. --Lord Dhazriel 14:46, 7 May 2009 (MDT)
- I tweaked some abilities and added a save to both abilities. --Lord Dhazriel 15:00, 7 May 2009 (MDT)
I love the class, but I think that its spell resistance is too weak. As written, the character can have a maximum spell resistance of 20 by 20th level. This is pitiful. As a mage killer, I find it upsetting that this class would have an ability that, by 20th level, and equal-level spellcaster could literally not fail. I think that it should be changed to 10, 11, or 15 + the Magehunter's total hit dice, not class level. This class is supposed to be the poisoned arrow in the Achilles Heel of spellcasters, not another lame-duck martial class that tries, and fails, to meet a spellcaster as an equal. --Jagadaishio 22:29, 1 August 2009 (MDT)
Power - 3/5 I give this class a 3 because even though it's a nemsis class, it's a bit over-powered. It can interupt, take spells away, and insta-kill, all just by attacking, which it would do anyway. And that's on top of the damage bonuses. Something's got to go before this thing's balanced. --Connery55 09:46, 19 September 2009 (MDT)
Wording - 4/5 I give this class a 4 because everything's clear except for some minor things, namely the dc for Witch-killer is missing. (I know it's the defualt, but not everyone has the default memorized) --Connery55 09:46, 19 September 2009 (MDT)
Flavor - 3/5 I give this class a 3 out of 5 because the only "flavor" aspect is that it kills mages, which has already been done before by WotC, (Occult Slayer). --Connery55 09:46, 19 September 2009 (MDT)
Now that I could finally be bothered to make an own account, I thought I might rate around a bit. I'm building my own "Anti-Caster" character for a campaign atm, so I thought I'll start here.
Power - 3/5 I give this class a 3 out of 5 because I think it is just too powerful. On level 10, it has + 5 attack and deals + 5d6 damage + Death Attack against more than half the classes available; An Excerpt: Wizard, Sorcerer, Ranger, Bard, Paladin, Cleric, Druid, and Prestige classes like the Assassin, well, honestly 2/3rds of classes in general, and most players are likely to pick atleast a level or two in one of those classes. On level 17, which is the level this class can reach level 10, as I far as I understand the character would have 42 spell resistance (Mage Slayer: 5+17 + Spell resistance 10+10). --UnLimiTeD 17:57, 9 January 2010 (UTC)
Wording - 4/5 I give this class a 4 out of 5 because I just think something is lacking; I can't point it out, I just don't know, it's simply not perfect. And I'm of the faction "tell even the dumbest player what he needs to know". --UnLimiTeD 17:57, 9 January 2010 (UTC)
Flavor - 5/5 I give this class a 5 out of 5 because while the "I kill Mages" aspect is around as innovative as the "I kill people" Aspect of an Assassin, it is indeed well thought out, with some fluff and good descriptions. --UnLimiTeD 17:57, 9 January 2010 (UTC)
Power - 2/5 The power level of the Magehunter's abilities is completely overboard. A fairly useless SR unless you happen to already possess it as a racial feature (drow magehunter, anyone?) is one thing, constant arcane sight another - but an instant spell disrupt ability keyed to attacking (note that it does not specify HOW you damage the target) is rather overpowered. Although I admit the "disturb spell" ability pales compared to being able to use an at-will dimensional door that ignores dimensional anchor/lock AND can be used in areas of nullified magic. Of course, "escape the cage" is hardly the last word here. Immunity to all mind-affecting abilities, the ability to "silence" spell casters with attacks or disrupt magical items (isn't there another PrC that can do this already?) AND an at-will immediate action anti-magic field... All of this would be bad enough if the class didn't also cap off at 10th level with an instant death strike against a huge range of targets that has unlimited uses.
Wording - 3/5 Grammar issues aside, much of the mechanics is poorly articulated. What does "strike" mean in relation to an attack? Does it mean an unarmed attack? A melee attack? A ranged attack? All of the above? Beyond this, there is a general lackluster air about the writing; describing the magehunter as "a guy who hunts mages, duh."
Formating - 3/5 The sections are in the right places, apparently, though some aren't filled out and some are barely filled in.
Flavor - 2/5 The flavor on this class basically amounts to "I'm a guy who kills magic users!" Some do it out of anger, some do it out of duty, some do it because they wanted to play a super cool magic-slaying death machine... There's nothing really here which is noteworthy or even explains where these powers come from. Atypicaloracle 07:17, 14 February 2010 (UTC)
Power - 0/5 I give this class a 0 out of 5 because Full BAB, good saves all over, overpowerd special abilties --126.96.36.199 00:00, 13 January 2011 (MST)
Wording - 4/5 I give this class a 4 out of 5 because no major problems with wording--188.8.131.52 00:00, 13 January 2011 (MST)
Flavor - 3/5 I give this class a 3 out of 5 because while the concept is good, but much more flavour could have been provided.--184.108.40.206 00:00, 13 January 2011 (MST)
Power - 0.5/5 I give this class a 0.5 out of 5 because the base saves are much higher then anything in the PHB --220.127.116.11 13:42, 22 January 2011 (MST)
Wording - 3/5 I give this class a 4 out of 5 because class features are well written but the article needs to be finished --18.104.22.168 13:42, 22 January 2011 (MST)
Flavor - 4/5 I give this class a 4 out of 5 because while there are many casting classes, there are few classes specifically for combating casting classes that are not simply highly specialized casters themselves. --22.214.171.124 13:42, 22 January 2011 (MST)
Balance - 2/5 I give this class a 2 out of 5 because seems a little strong, needs to be toned down slightly. 5d6 per hit against only magic casting creatures is too much, even against a limited category. It wouldn't take much to balance this class. --126.96.36.199 14:19, 11 January 2014 (MST)
Wording - 4/5 I give this class a 4 out of 5 because well worded. --188.8.131.52 14:19, 11 January 2014 (MST)
Flavor - 3.9/5 I give this class a 3.9 out of 5 because standard anti-mage stuff, but good use of keywords. --184.108.40.206 14:19, 11 January 2014 (MST)