Talk:Lizardfolk, Arctic (3.5e Race)

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Okay, this race has.... a lot of issues.

Fluff: No issues here, it's a decent description and reasoning for them existing.

Crunch: Racial Hit dice are evil, and they add to the characters ECL. So with six RHD, combined with the LA of +2, they're an eighth-level character from the get-go. That's.... not good at all with their attribute bonuses. I'd drop the Racial Hit Die, Racial Skills and Racial feats, and drop the AC bonus to +5 and then you'd have a solid +2 LA adjustment race. As it stands now, these guys are broken, as in "cannot be played" not "overpowered as hell".

As it stands though, I like your idea with this racial variant, but it needs a bit(lot)of adjusting--Gederas (talk) 11:57, 23 September 2015 (MDT)

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