Talk:Kender (4e Race)

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No. No, no, no, no, no. This isn't written up correctly at all, I'm sorry. Kender aren't stupid, they're childish. The children of Krynn. I mean, the ability mods are exactly what I did, but aside from that, let's get this done right. I suggest the following:

Racial Traits
Average Height: 3'6"-3'9"
Average Weight: 85-105 lbs.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Small
Speed: 5 squares squares
Vision: Normal
Languages: Kenderspeak, Common
Skill Bonuses: +2 Perception, +2 Thievery
Fearless: Kender are immune to Fear, both Magical and mundane.
Nimble: Kender gain a +2 Racial Bonus versus Opportunity Attacks.
Taunt: Kender gain Taunt as a racial power.

Taunt Kender Racial Power
You utter a jarring taunt, sending your enemy to a rage.
At-Will Star.gif Charm
' Ranged 10
Target: 1 Creature
Attack: Charisma Vs. Will
Hit: The target is so shocked by your verbal skill that his defense is affected. You gain combat advantage over him until the end of your next round.

Um, no. Having taunt as an at-will along with a sneak attack feat would make completely overpowered kender rogues. This is supposed to be as real as possible, not just a class you want to use to give yourself an advantage over others who play core classes!

Kender speed is slower than human, reflecting their small size. Perception receives a bonus because they tend to spot things a bit more readily than others, thievery goes without saying. I believe this racial skill is more in line than the others. I'll write up some random fluff text later, maybe drawing a bit from 2E as well as 3.5. While I'm doing that, does anyone have any thoughts on this? Does it seem workable? Poet 10:38, 1 July 2008 (MDT)

I like it so far (can't wait to see your fluff). You might want to set this up as a varient of the Kender, if they author dosen't agree with your interpretation. Just a thought. -- Sepsis 19:07, 1 October 2008 (MDT)
This race still has so much potential (particularly given their long documented history), but it still seems like its falling flat in the stat department. I really like the write-up Poet did above (maybe losing "Kenderspeak"...its too narrow of a language and that makes it almost useless to PCs...unless many other races use it as well), and really think the "official" entry should be changed to match it. I'm curious what others think. -- Sepsis 16:07, 4 March 2009 (MST)
I agree - the stats were bland compared to the idea behind this race. I changed them to your above example. Also, if it may interest someone, the Kender used to have a few more things attached (oldid=264491). I especially liked the "Addiction" idea. --Green Dragon 06:52, 6 March 2009 (MST)
I agree Addiction is an interesting Trait, but I think it would work better as a Racial Feat (this race needs Feats) and it needs some serious rewording. At the moment it sounds clumsy and dosen't seem to fit the standard 4e verbage. Also I'm not overly familier with Kender, but are they supposed to be known for being exceedingly multilingual? I like the idea of moving away from a "racial language", but if they are supposed to be adept at languages maybe a flat, "Common, and two more languages of your choice" would be better, the Int modifier would give too much variation between Kender. Some would have too many languages and others may only know Common. Lastly I would say they need a larger amount of fluff to help flesh out the article. Aside from those thoughts, I would say so far so good. -- Sepsis 19:40, 19 March 2009 (MDT)
No! Kender have to be fast, how else can they escape angry Minotaurs after they say "MOO!"?


I still think this race could use some Feats. Again while I'm not Kender-savvy in any way I can imagine that there is enough lore about these guys to allow for a few Racial Feats. -- Sepsis 16:43, 21 April 2009 (MDT)

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