Talk:Junction Knight (3.5e Prestige Class)

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Under Development[edit]

This class is currently under development by the author. It is subject to change at any time. Editing has been requested to be done with permission. Thank you. --Jay Freedman 23:28, 1 September 2009 (MDT)

This class has been deemed finished by the author. It is subject to change at any time. Editing has been requested to be done with permission. Feel free to rate this class. I don't take ratings very seriously though. I'm pretty cocky like that. Anyway, Peace! --Jay Freedman 11:07, 2 September 2009 (MDT)
It has just been pointed out to me that this class is under-powered. I will be moving the status back to Development and will be upgrading it soon. --Jay Freedman 22:20, 5 September 2009 (MDT)
The author of this class has asked for deletion. This class does not warrant deletion. As such, with no author, please feel free to improve it. --Green Dragon 20:25, 23 January 2010 (UTC)

Guardians[edit]

More Info on them plz, r they physical, psychological, spiritual, magical or a combination of the others, forms they may take ect. Demonic Panda

Good question. I really hadn't thought about it much. Anyway, I did a new sections just on Guardians. Hope it helps. Its under Campaign Info. Peace. --Jay Freedman 18:02, 2 September 2009 (MDT)
I think the Guardians should give some sort of elemental advantage too, like resistances and elemental attacks, at each advancement of ur junction u get +5 resistance to ur guardians element, and ur guardian can attack one enemy within 30ft doing 1d6 per junction advancement. for example, by lvl 8 with a fire guardian u would get +2 Str bonus, fire resistance 10, and ur guardian could do 2d6 fire damage to one enemy per turn.get back to me on the sugestions. Offspring243 18:29, 18 December 2009 (MST)
Offspring, I love anything you can do to make this class work. It doesn't play well as is, and I have given up trying to fix it. Please, by all means, make as many edits as you would like. Good luck! Peace! --Jay Freedman 22:20, 18 December 2009 (MST)
Whoa, I posted before I saw your changes. Bro, how can you allow an attack with a range of 30 feet? Come on, adding a little resistance bonus ain't bad, but adding additional damage and epic range? Doesn't cut it. Try something else or this class is gonna end up just plain jacked-up. --Jay Freedman 22:24, 18 December 2009 (MST)
Again, I posted before I overviewed the entire class. (I know, I'm an idiot. Whatever.) None of the class abilities work. None, of them. This whole class needs a new rewrite. (I knew there was a reason for that delete template...) Anyway, Hey! Offspring, take the wheel on this one and let loose. Their is nothing anybody can do to make this class worse-for-wear. Forget I said anything and just smash this sucka'. Peace! --Jay Freedman 22:30, 18 December 2009 (MST)
K I guess I'll take over though I'm open to suggestions, so fire away. Offspring243 13:52, 20 December 2009 (MST)
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