Talk:Jewelmancer (3.5e Class)

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Where are the spells?[edit]

For one thing, I see that there is no place to take the spells from. From what list? —The preceding unsigned comment was added by ZeroTakenaka (talkcontribs) 14:54, 6 March 2006 (MDT). Please sign your posts!

oops haha I'll get a list up... lol sorry i forgot! —The preceding unsigned comment was added by Jejyman (talkcontribs) 21:36, 6 March 2006 (MDT). Please sign your posts!


you got this idea from the Inheritance trilogy didn't you? Or did you just decide to make a cool spell-storing PrC? either way, I think its pretty cool —The preceding unsigned comment was added by (talkcontribs) 18:40, 27 March 2006 (MDT). Please sign your posts!

Naw I just wanted a cool spell storing Class. —The preceding unsigned comment was added by Jejyman (talkcontribs) 01:12, 28 March 2006 (MDT). Please sign your posts!
Good. The Inheretance trilogy, nomatter how well written, is uncool.

Wording Problems[edit]

Maybe I am reading the class wrong but we need more information on how the jewelamancer infuses his jewels with arcane energy. Do these jewels cost money to obtain? Can he seel infused jewels for other people to use? Linkrulesx10 21:28, 7 April 2007 (MDT)


To cement the "theme" of the class, I'd replace the Familiar with something functionally similar, but more jewel-oriented- maybe a small creature made from crystal or some such. MorkaisChosen 09:30, 1 June 2007 (MDT)

Very good idea. I say go for it, and I am sure the author would agree :). --Green Dragon 23:34, 1 June 2007 (MDT)
A variant of the Psicrystal looks like it'd work, simply replacing all references to powers with spells and probably making it levitate (like the Jewelmancer's spell-jewels). The creation process could be similar, too- the Jewelmancer creates a special jewel that he can invest with a fragment of his personality and enough magical power that it becomes effectively a seperate entity. MorkaisChosen 05:23, 3 June 2007 (MDT)

General Issues[edit]

Firstly, there is no hit die on this class. Secondly, to have only one turn needed to wait seems broken. Perhaps there should be a 1d4+spell level wait time. When a spell has a time period (i.e. _d_ rounds) the recharge does not begin until the spell's effect has passed.

Also, on the limit, the only limit on the number of spells you have is the number of spells known and jewels you can purchase. Also, if you go that direction perhaps there should be a minimum worth of the jewel to use it. First level Jewel-mancers can have 1d10+10 jewels at the start.

I would also like to note that the auto telekinesis, while pretty awesome, seems awfully flashy, and the DC for slight of hand is a little high. Perhaps it occurs as a free action at the start of combat, after the surprise round, otherwise the jewels are stored in the jewel-mancer's pouch. When a jewel-mancer casts out of combat, he just takes the stone from the pouch?

Attune Gem is also not described. I was thinking that one hour must be spent when first applying a spell to a stone, or something along those lines.

The familiar also seems out of place as well, though this has been discussed briefly. I really like this class idea.I would like to get it working soon. --Jynxed 02:11, 25 August 2009 (MDT)


This class seems to be pretty much... unfinished. and there are a few suggestions, but author has no reply to them. This class really caught my eye and it irritates me to see it so unfinished. so, i'm willing to take the class's development upon myself, if there are no objections.

Stealing jewels[edit]

I'm not sure I'd say the Sleight of hand DC is too high (as someone mentioned), keeping in mind stealing a jewel is essentially stealing a spell. I, however, do have some questions for the author on stolen gems. First, can a would-be thief tell which gem casts which spell (or does he have to say "I try to steal the pretty green one"?)? Secondly, can a would-be thief cast a spell once he's stolen the jewel, can he give it to someone else to cast? --Badger 19:16, 1 April 2010 (UTC)

I assume the thief would just attempt to steal the gem based on which gem looks the most valuable. He probably wouldn't know they were magic without a detect magic spell either. As for casting the spell, it would be a one time use since the gem is no longer near the Jewelmancer. It can be used the same way as a wand or rod, but throwing it can release the spell in a burst with a radius of ten feet or the spell's maximum radius, whichever is higher. the gem shatters as a result of throwing it to release the spell. --Synthii
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