Talk:Ivalician Moogle (3.5e Race)

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Notes[edit]

-Racial Stats: +2 Dex, -4 Str, +2 Cha, +2 Int.: Ivalician Moogles are about as nimble as their cousins, the Cait Sidhe and the MacHalls. They are cute, but aren’t ones to be like a puppy or something about it. They are also usually weak physically, but are also very good with using intuition and as such are better at using common sense.

-Small Sized -Monstrous Humanoid type

-Unusual Humanoid Traits:

Unusually shaped

-Bonbon Traits:

-Wing Traits:

-Health Traits:

-Natural traits:

-Magical affinity traits:

-Character traits:



-3rd highest health abilities/spell resistance -Very nimble, talkable -Slowest to be able to fly a. 7HD, 10HD

-Human fast a. 30ft/Rd, 20ft encumbered

-Has “Steel Cunning” (as Stonecunning, but with metal) a. +2 Search bonus to notice unusual metal work (pg. 15, PHB) b. +2 racial bonus on appraise checks that are related to stone or metal items c. +2 racial bonus on craft checks related to metal

-Great Fly Speed a. 60 ft/rd. when 7HD -More “City-State” connected -More professional workmen -More modern technology (alchemy, Mechanics, Airships, etc) -Gains A Skill focus on any Craft or Profession skill, player chooses -+4 Diplomacy Checks --2 Intimidate Penalty - -10 ft. for flight spd. when w/ a medium/Heavy load -Able to take Monster feats (Must have prerequisite) -Able to take Tactical feats (Must have prerequisite) -Some bonus to reflect greater magic versatility a. Choose 1 school of magic; the character now has a +2 racial saving throw against any spell of that school, and +2 to the DC of all the spells of that school that is cast by that character

-Able to use Firearms as martial weapons -some ability bonuses to use magic devices Spell-Like Abilities (Unless noted, spell works 1/day) HD Ability 1-2 Dancing Lights (at will, but with +1 extra light and is lightable for a number of hours equal to half the moogle’s HD (Minimum 1 hour, round up), but has to wait 1d4 hours to recharge; if affected by dispel magic, all other dancing lights disappear and bonbon turns from white to purple, even if not being used. It then slowly dies out for 1 minute, ending altogether after that time.) 3-4 Magic Fang (3/day) 5-6 Flare (3/day), Windwall (2/day), Magic Weapon 7-8 Gust of wind (2/day), Daylight (or Darkness if Moogle so chooses), Identify 9-10 Read Magic, Eagle’s Splendor, Cats Grace 11-12 Detect Magic (4/day) 13-14 Forestfold (Complete Adventurer), Easy Trail (Complete Adventurer)(2/day), Protect from evil (or Good if Moogle so chooses) 15-16 - 17-18 Dispel Magic (2/day), 19-20 -

-Penalty to attack while flying -2nd lowest disadvantage to try to pretend to be another race a. -4 to disguise self as another race

-some advantages to rogue skills a. +2 to Move silently, as they have soft, padded feet b. c. -Has Natural Armor (fur) a.+1

-Extremely Westernized, Like modern South Korea and Japan Combined. Western Infl. Incl. Renaissance Europe, Gothic Architecture, etc. -3rd highest Health abilities/spell resistance -The Bonbon (Su): The red ball over a moogle's head is one of its most defining characteristics. Ask a moogle what it's for, and he'll usually say "It just looks good, kupo!" Indeed, by all appearances it seems to serve no purpose; it is not an organ, nor does it house one, and it does not allow the moogle added scent or hearing the way an insect's antennae do. Despite this apparent lack of function, a moogle is highly dependant on his bonbon. If it is cut off or removed in any way, the moogle will descend immediately into a state of depression, taking a -2 penalty on all actions, including attack and damage rolls, similar to the effects of a Crushing Despair spell. This happens because a moogle's bonbon serves as a sort of radio antenna, connecting the moogle unconsciously with all other Moogles on the same plane of existence. This connection is something of a necessity; It controls the moogle population by shutting down the mating urge when there are many Moogles, and boosting it when the population gets low. Without this the moogle population would explode, since they do not die of old age and have so few natural enemies. The Moogles themselves are completely unaware of this connection consciously, but they notice when it's gone. When the bonbon is removed, the moogle suddenly feels utterly alone, having lost the connection with its fellows. The moogle will feel better if he can reattach the bonbon, which can be done by holding the severed ends of the stem together for at least 2 minutes. If the bonbon is not reattached, it will grow back on its own, good as new, over the course of 2 weeks. At the end of the first week the bonbon itself starts to regrow, easing the moogle's mind slightly and dropping the depression penalty to -1 until the bonbon grows back completely. (Edit)

About this race:[edit]

I am sad to say I am not complete with this race, but I'm putting it on here for consumption and a bit of help. A picture of the race will be added soon. --Pz.Az.04Maus 19:15, 16 April 2006 (MST)

Eroneko to the Aid[edit]

Hay, I would love to help out on this, I'm trying to make some of the other lesser races of FF (moreless than other playable race is Tactics Advanced). I can make some Moogle only class (probably prestige) such as Animist(like druids...maybe), Gunner(leaves no question here, he?), Mog Knight (a tailor-made Paladin class just for Moogles), Juggler (like bards?), Gadgeteer (magical class specializing in the creation of constructs and firearms), Chronomancer (If this class hasn't already been created) and Black Mage (Specializes in basic elemental magic such as Fire, Blizzard, Lighting, maybe even Water, Wind, Earth?)-"Thief" will problably just can be subsituted with Rouges. So what you think? —The preceding unsigned comment was added by Eroneko (talkcontribs) 12:09, 19 November 2007 (MDT). Please sign your posts.

Certainly helps. I wasn't sure how I was gonna do that, and about now I'm not sure I could have done that alone without someone taking a knife to my throat and threatening me. --Pz.Az.04Maus 22:52, 22 November 2007 (MST)
Then that will be my next assignment! (Thanks goodness that I'm playing FF Tactics Advance right now!) —The preceding unsigned comment was added by Eroneko (talkcontribs) 18:59, 23 November 2007 (MDT). Please sign your posts.
If it interests you, I did also create a FF6 based moogle class, the Mog Dancer. I <3 the moogles. I eagerly await to see the Tactics classes put up. -- Eiji 21:49, 23 November 2007 (MST)
Back again for some thinking. It's a little difficult to keep still on a website without being obsessed about it for me >_>. I'll try to get back on more when I can, but I'm not making any guarantees. Who wanted to work on this Moogle stuff, anyhow? --Pz.Az.04Maus 01:01, 15 February 2008 (MST)

Overhaul and Update[edit]

Okay, I went in and updated the formatting a ton (hooray for formatted tables) as well as removed the notes and such from when the race was being thought out (they can always be accessed in the page's history still, of course). I had to make some minor mechanical edits to trim things down to be functional (like Hover), and a few other minor things, like changing it to the Fey type instead of Monstrous Humanoid. There are still a few things that need to be worked out, but at this point, it is a lot closer to playability. The flavor is still a bit sparse though and needs some elaboration in a few areas. --Ganteka 11:45, 5 May 2009 (MDT)

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