Talk:Homunculus, Variant

From D&D Wiki

Jump to: navigation, search

I've made these changes:

  • Merged ability score bonuses to one line.
  • Reduced skill selection to Athletics and Intimidate
  • Removed languages that don't exist in vanilla 4e.
  • "one non-weapon proficiency" - don't know what this means, so removed it.
  • Removed the total of +12 to skill bonuses, which is way over budget. Replaced it with Bluff as a bonus class skills.
  • Creation of Alchemy doesn't make any sense (alchemy isn't a "non-weapon proficiency" - is the author thinking of 2nd edition?) so removed it.
  • Added Living Construct trait instead of Regenerator.
  • None of the powers made much sense, so I removed them. I'll try and think of a nice encounter power, and some racial utility powers, that fit their theme.
  • The fluff says that "At first meeting with a homunculus, they tend to be intimidating, hostile, and untrustworthy", which is at odds with their Diplomacy trait, so removed it.
  • Corrected the categories. There's nothing in the fluff to suggest that they have the Immortal origin, and their type is Humanoid, not Construct. Marasmusine (talk) 02:12, 19 July 2012 (MDT)
Personal tools
d20M
miscellaneous
admin area