Talk:Hitting Yourself in Combat (3.5e Variant Rule)
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[edit] Hmm...
That seems a little cruel, but also pretty cool! But it seems to me like the kind of thing that is fun when your not doing anything serious, but when your fighting that final boss at the end of the dungeon and you hit yourself people would complain. —The preceding unsigned comment was added by NightWalker123 (talk • contribs) 22:11 18 May 2008. Please sign your posts!
- It can be a tad cruel sometimes, but it adds a level of tension and excitement to the game. One time our fighter ended up scoring a critical on himself with a scythe and almost killed himself. But even though the party got frustrated when they did hit themselves, they liked the rle, because it also applied to the enemies they were facing. Summerscythe 12:20, 19 May 2008 (MDT)
- Rules for what happens when you fumble (i.e. roll a natural 1) already exist somewhere. They range from slipping your weapon from your fingers and causing it to get thrown in a random direction, to falling prone or attacking yourself. Just an FYI. --Sulacu 20:48, 31 May 2008 (MDT)
[edit] Is this usable?
With these rules, given a 50/50 chance of penetrating their own AC and a 6-second combat round, a typical level 1 soldier will have stabbed themselves to death after an average of 4 minutes of fighting. Marasmusine 04:36, 4 April 2012 (MDT)
- I would consider the rate at which natural 1s occur. I use similar rules, though they follow a d% roll and a table of results that might occur, and I've yet to encounter death in such brevity. Jwguy 06:31, 4 April 2012 (MDT)
