Talk:Gun Alchemist (3.5e Class)

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Fast Movement?[edit]

Not that I'm complaining about the ability, it's extremely useful and I'm 90% sure I'm going to use this class for a campaign, but for what reason does this class have fast movement?--Dsurion 20:55, 16 April 2009 (MDT)

Extra Attacks[edit]

Was it intentional to have extra attacks at a negative base attack? Its not listed as a class feature and would be highly irregular as later levels don't continue to receive the extra attack, but this could be because of the limit to attacks per round. --Ruike 8 July 2009

Attack Bonus[edit]

Giving it all of a Fighter's base attack would be fine on its own but also giving it a charisma mod bonus and an inherent bonus every couple rounds is highly redundant and entirly too unlikly that it will ever miss for my tastes. I'd stongly suggest giving it a rogue's base attack or dropping the attack bonus from My Little Friend. What I think I would do is drop it to a rogue's BAB and keep the cha to atk, but lose the cha to Deflection AC, then give a dodge bonus instead of atk bonus for bound accuracy. It seems alot like a scout in some respects to me.--Ruike 8 July 2009

Caster Round Damage[edit]

I let one of my players use this with the modifications above and I still wound up having to nerf him. Granted I'm using a fairly low magic campaign but at level 10 his caster rounds 1 shot any of my mobs, even the trolls and ogres. Theres no limit to how many caster's you can carry so i let him have som freedom with it. He's pretty much popping off a caster then 2 normal shots every round.--Ruike 04:39, 8 August 2009 (MDT)

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