Talk:Fu'Ara (5e Race)

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Hi, some notes:

  • I'd prefer not to see ability score penalties, if they're being used to "balance" another feature. There's a reason this was abandoned for PC races after 3rd edition.
  • The features refer to "aligned habitat", "aligned season" and "chosen season" but I can't see what these are.
  • Speed. The increasing speed might be okay, but be aware that a monk fu'ara can move at 70 ft. at level 10.
  • Word's Offspring. What does it mean to be "twice as vulnerable" to an environmental hazard? For example, slippery ice is a hazard (DMG p. 110). It's a DC check or you fall prone, there's nothing to double.
  • Motherland. Again I think I'm missing some information. What is "base elemental damage"? Attack roll doesn't scale to damage very well, just make it a set bonus like +2 or 1d6. What damage rolls does it apply to? Weapons, spells, melee, ranged? I'm not sure what "gain an extra turn" is, I'm sure it can't mean the player gets two turns every round.
  • True Vision. Just a little rewording "Magic cannot blind you and you can see through magical effects that create darkness or obscurement." Automatically dispelling all illusions is quite powerful, I would reword this "you have advantage on Intelligence (Investigation) checks made to detect illusions."
  • Elemental Affinity. Is this what Motherland is referring to? I'm still not sure what the "elemental affinity" is. I'm not sure what it means to "nullify" or "absorb" damage.

I'll look at the subraces later. Marasmusine (talk) 02:06, 2 August 2015 (MDT)

  • They get +5 to ability scores, where +2/+2 or +2/+1 is the norm for PC races.
  • Arcane Barrier. On spell durations, note that spells tend to be 1 round, 1 minute, 10 minutes, etc. This is for narrative purposes. 1 minute is about the length of a combat. 10 minutes is an "exploration turn". Doubling these to 2 mins, 20 mins doesn't change their narrative length.
  • "casting time is halved." How do you halve 1 action or 1 bonus action?
  • Blood Empathy. What are "restoration spells"? What does "twice as potent" mean?
  • Floral Blade. I can't be reading this right. Does this mean the player gets an extra 3d4 damage on all their weapon attacks? How does damaging a target work when you are using a physical skill?
  • Call to the Wild. Does this work like the ranger beast master's companion? That has a restriction on CR and explains how the animal is commanded. "Animal" isn't defined mechanically in D&D - there is the "beast" type though. Can I pick a mammoth? A giant crocodile?
  • Season's Incarnation. What are the "specified types of damage"?
  • Elemental Supremacy. Spells don't explicitly have an element, so I'm not sure how this works. I'm not actually sure what any of this feature does.
  • Ancient Insight. 5e doesn't have "circumstance penalties", and what's the penalty to Str and Dex skills?
  • It looks like the four subraces are trying to perform the function of classes (cleric, fighter, ranger, wizard) Marasmusine (talk) 10:20, 2 August 2015 (MDT)
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