Talk:Final Fantasy 3.5 (DnD Supplement)
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What is a 'naming convention' violation?
- While I've personally never heard the term "Naming Convention", the problem I can see is that you are not putting forth any real effort to make a page, you are simply posting an advertisement for a PDF. Not to mention that this page is very badly formatted and may even be infringing on a copyright or two. (Also, please sign your posts with 4 tildes (i.e. ~~~~)). → Rith (talk) 21:09, 2 May 2009 (MDT)
Extremely low quality
This is of horrible quality. The writing is off, some of the abilities are horribly, horribly written, it's filled with errors and unbalanced. And the author even says "I know it's unbalanced, but it's supposed to be ass on purpose!" like that fixes anything. I don't think this deserves a link, or even the slightest bit of attention. If people want me to justify my opinion with specific comments, I'll be happy to, but it's pretty obvious just looking at it how bad it is. Dragon Child 23:08, 2 May 2009 (MDT)
- yes please. That would help me a lot. --Raidzuo 00:34, 3 May 2009 (MDT)
- I'm going to use the first PrC, the Lancer, as an example. First, let's look at the Jump ability as it's listed first. It states the lancer receives a bonus to hit. How big? Is it +2, as it works like a charge? If so, does the -2 AC apply? It says it receives an "increased damage die". Implying that the die is made LARGER (1d4 to 1d6), not that extra dice are given. The table lists "Jump damage". So does a level 1 lancer using Jump deal 1d6+1, or (weapon damage + 1d6 + 1) ? Is says jump is not effected by "dimensional anchor" or similar effects. Is Immobilization similar? Grappling? It says that when a Lancer uses Jump, all rules for charging apply. Does this include the 10 ft minimum movement? Does this include not having hindering terrain? Does this include the inability to take a five foot step? It says the lancer leaps up, and then comes back "After everyone has taken their initiative". Ok... what if one of the enemies delays? According to this, the lancer doesn't go. That enemy can keep delaying. Forever. The lancer will never land. I've written an entire paragraph here on how this ability is unclear and buggy. And it's the first ability listed.
- Moving onto Dragoon Powers, we immediately violate one of the major good tenants of game design. A Fighter2/Wizard4/Lancer10/Wizard4 is different from a Fighter2/Wizard8/Lancer10, due to the caster level BEFORE becoming a Lancer mattering. This makes character creation unnecessarily difficult, and it also means that a character who's played as a Lancer for 20 levels will be weaker than one who's created from level 20. On the other hand, I can't see where the heck this caster level matters, making it even more confusing. Not good. The ranges and areas don't have listed units. I assume they are in feet, but they could very well be in squares. Dragon breath has a reflex save with a DC of 1/2 the Lancer's character level. This is not standard - (10 + 1/2 level + stat) is. A DC of 1/2 level is amazingly small, and will be passed all the time. Dragon Crest is horribly broken, for reasons that should be obvious, and once again bring up the "Organic vs Created" problem.
- And these are just the MAJOR problems, without even touching on balance, from the first class alone. Dragon Child 01:38, 3 May 2009 (MDT)
- Ah yes, thank you. The entire lancer jump description was changed and cut down by a large portion; if you look at that section you'll see there's a big gap between the last sentence and the bottom of the page. I agree with pretty much every you're saying about that. Thanks for bringing it up.
- A lot of things (like dragons crest) are just oversights on my part. I agree that 1/2 tlc is bad. If you search the document you'll see that most of the DCs are DC10+1/2 tlc; like you said. I've been looking over this data for about 10 years and after awhile I become blind to the sections I think are "finished". I'm glad you brought it up so I can fix it.
- Thank you very much for pointing those things out. It's hard to remain objective when I'm knee deep in the development mostly by myself--Raidzuo 01:52, 3 May 2009 (MDT)
- How do I make indents when I reply?--Raidzuo 02:00, 3 May 2009 (MDT)
- Semicolons. I fixed that up for you - look at the semicolons to the left of the paragraphs on this page, and it should be clear. I highly recommend finding an editor - one person who knows his stuff, who you know has the time to look things over, and who you know isn't afraid to be harsh if need be. Dragon Child 02:04, 3 May 2009 (MDT)
- I made all the corrections you suggested. I didn't realize how many mistakes there were until I looked at it. I also found someone who will edit the document for me. Thank you so much!--Raidzuo 11:35, 3 May 2009 (MDT)
If you want this stuff on D&D Wiki you should transcribe it here, not just link to the PDF. Surgo 14:04, 3 May 2009 (MDT)
- I would love too but it's just too big. Maybe I can add sections.--Raidzuo 17:13, 3 May 2009 (MDT)
- Yes, the book may be 'big', but people have transcribed many 'big' things in the past. For example:
- Thank you very much. I couldn't figure out how to use the tables.--Raidzuo 18:59, 3 May 2009 (MDT)