Talk:Feymage (3.5e Prestige Class)
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Ex, Su, or Sp
The class features need to be labeled as Ex, Su, or Sp. —Sledged 10:59, 26 September 2006 (MDT)
- ...now done (I think: not sure about some). --Findail 10:20, 19 October 2006 (MDT)
This seems to fit the description of "Moderate Spellcasting" better than "Strong Spellcasting": they get 2/3 caster progression, losing out on 4 caster levels over 10 class levels, and getting loads of goodies in return. --Findail 10:34, 18 October 2006 (MDT)
- Too true, thanks for changing that. --Green Dragon 22:54, 18 October 2006 (MDT)
- This class increases ranger spellcasting (full) and a spellcasting class (2/3) of the character's choice. Can the other spellcasting class also be ranger? At 10th level can the character's ranger spellcasting be increased by 16 levels?
- The spellcasting text should probably include the "if the character had more than one spellcasting class . . ." clause.
- It says in the beginning that the class may be either arcane or divine. Then further down it say "she adds the level of Feymage to the level of whatever other arcane spellcasting class the character has."
—Sledged 16:56, 6 November 2006 (MST)
- ...Fixed, thank you. And, yes, I don't see why the Ranger spell ability couldn't be advanced by this means: 5/3 progression on the Ranger table doesn't seem overpowered (caster level won't be an issue, as Rangers have an effective caster level that's half their actual level: this will become 5/6). --Findail 04:33, 7 November 2006 (MST)
- It seems... overpowered. This class grants good abilities, and a better spellcasting class than many normal magic-user choice. I don't see why a magic-user would not choose something like this. Ideally a character would be a level 1 wizard, and then go Ranger until he meats the prerequisites, and advance with faster than normal ranger spellcasting. Maybe something needs to be fixed. --Green Dragon 16:44, 7 November 2006 (MST)
- Well, that option could be disallowed. But a character taking this route (Wiz1/Rgr3/Feymage...) would get 1st level Ranger spells at 5th level (i.e. 1st level of Feymage), 2nd level spells at 7th level, 3rd level spells at 9th level, and 4th level spells at 11th level: eventually, at 14th level (the last Feymage level), he'd have the spells of a 19th level Ranger, with a caster level of half that (i.e. 9th).
- For comparison, the arcane spellcasting abilities of a Wiz4/Feymage (who chooses to advance his Wizard casting) gives 1st level spells at 1st level, 2nd level spells at 3rd level, 3rd level spells at 6th level, 4th level spells at 9th level, and 5th level spells at 12th level. He'd end up (at 14th) with the spells and caster level of a 10th level Wizard.
- The "accelerated Ranger" Feymage would have 3rd level Ranger abilities and a BAB that's 1 point higher than the Wizard Feymage (but still 4 points behind an actual Ranger). --Findail 03:54, 8 November 2006 (MST)
- I don't know, it might be balanced, it might not be. Anyway, it's your class you should make the decision whether or not is it balanced enough. --Green Dragon 16:33, 8 November 2006 (MST)
- Sort-of related note: Feymage domain spell lvl 8: Irresistible Dance or Otto's Irresistible Dance? Armond 15:03, 6 March 2007 (MST)
- SRD rules don't allow us to use the name "Otto's". It's the same spell. --Findail 03:29, 7 March 2007 (MST)
- What? :o I need to go learn about SRD. Armond 11:41, 7 March 2007 (MST)
Rating - 4/10
This is a very powerful class, no doubt about it. The bonus spells kind of pushes it over the edge, but not quite; what really pushes it over is the fact that you can effectively get the casting power of a 17th level ranger, the Bardic Music of a 5th level bard, and DR 5/cold iron just by taking this class. Add to that the fact that you can put everything you've got into Charisma and the Charismatic Magic ability and you can be casting Cleric, Wizard, and Sorcerer spells with equal power. Holy shit. (Oh, and you get +2 cha, an extra domain, and a bunch of free metamagic by the time you're level 10. Woot.) Spell Resistance gives the character a huge defensive boost, which stacks with the DR. And, with Invisibility and Fey and Aquatic Transformation, you can survive in a lot of environments you wouldn't normally. Needs some serious overhaul. --Armond 15:15, 6 March 2007 (MST)
- Original rating was 3/10; upped one point in response to post below. Armond 11:39, 7 March 2007 (MST)
- ...Hmmm. "The casting power of a 17th level ranger" doesn't actually amount to much, especially when compared to (for instance) a Mystic Theurge, which adds the casting power of a 13th level Cleric to a Wiz/Sorc with fewer lost levels. And it's 10th level, not 17th (unless you're advancing Ranger at the expense of another spellcasting class): that's barely capable of 2nd level spells. And how is the ability to cast "Cleric, Wizard, and Sorcerer spells with equal power" relevant, if only one of these can be advanced at a time? A Cleric/Druid or Sorcerer/Bard would have the same advantage (a shared casting stat), except for the +2 boost. --Findail 03:24, 7 March 2007 (MST)
- Argh. Had a good post going and then hit backspace twice after accidentally clicking outside the submission box. Anyway, you make a good point; I suppose I should have said Ranger spells as well as one of Cleric, Sorcerer, or Wizard spells (and generally you'll have Sorcerer or Wizard spells anyway when you enter the class). I did mean that all seventeen levels would be thrown into the ranger, but I forgot that they cast at half caster level for some reason.
- Gaining more caster levels than class levels always makes me nervous, to be honest. The Mystic Theurge makes up for its casting levels by not having too many class abilities (I think; don't have my DMG with me to check), but this class gets a free domain, invisibility, metamagic, stat boosts, bardic music, wild empathy, water adaption, 3/4 HD BAB, strong Ref and Will saves, and - most importantly - solid SR and DR as well. (I don't think I've ever seen a class in one of the books that had SR and DR, though I may have missed one.)
- Still, I'm upping the balance one point because of things I missed that you pointed out. Armond 11:39, 7 March 2007 (MST)
- Well, the "accelerated Ranger" option was an afterthought: I originally intended the Ranger-casting ability to give some very minor nature-oriented magic to those that would otherwise entirely lack it (Wiz/Sorc etc), for thematic reasons. I'd be quite happy to ditch the "accelerated Ranger" option. It doesn't really seem overpowered, but it does look a bit strange, and there might be some way of abusing it that I haven't spotted. --Findail 03:24, 8 March 2007 (MST)
- Update: "accelerated Ranger" is now gone. --Findail 03:41, 8 March 2007 (MST)
give amphibious with aquatic suptype otherwise can't breathe air and instead grant fair land speed for already aquatic characters and air breathing from savage species instead of water breathing (same thing only air) Ewokdruid 23:38, 13 April 2010 (UTC)