Talk:Fenrirborn (4e Race)

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Hopefully you can see why I added all those enchantment bonuses to the Rending attack, and changed it from Wis vs. Reflex: Whilst druid beast form attacks benefit from an Implement, this isn't the case here, and we're not using the Weapon keyword either. Therefore the attack needs an inherent bonus. At the moment, this is on par with at-will attacks made by a magic weapon of the appropriate level - there's little incentive to actually transform into wolf form since you lose your encounter and daily powers. You could add a bunch of beast form attacks, but then we're basically talking about creating a class. In fact, wouldn't that be better? Like the Vampire class in Heroes of Shadow - make Fenirborn a class that can be applied to any race. Marasmusine (talk) 02:39, 24 July 2012 (MDT)

I don't want to make the Fenirborn a class because that goes against my original idea of them. I would like to be able to use the Rending attack power while still in human form because the Fenirborn retain their claws and fangs. If I added a slight health regain while in wolf form would that be incentive enough? Also, I would like to have the wolf form be able to be used without the requirement of being bloodied, but while still and encounter power. I need help with trying to make that power and balance it, but I've run into a dead end there.
Thank you for your help.Zevvoin (talk) 23:59, 24 July 2012 (MDT)

I'd like to see it as an encounter power, too. It might be okay as an encounter power as it is written now - the player get's a speed and damage bonus, but they get locked out of what might be their awesome magic sword/wand/whatever. The health regain is a good idea - it means that the player might wait until later in the battle before using it. Make it small though. Marasmusine (talk) 02:11, 29 July 2012 (MDT)
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